DJPlace said:back on topic. anything other mini game types beside tapping? like maybe with the mic or any other ways from wario ware touched?
nope, only tapping, so that you can play them on the wii
DJPlace said:back on topic. anything other mini game types beside tapping? like maybe with the mic or any other ways from wario ware touched?
BlueJon5 said:thats horrbile O_O
I ran into the same problem on the CycloDS Evolution (firmware 1.58 beta 2). I could download and try DIY games, but could not save them.tjsynkral said:The fix works fine on my DSONE HC EOSP1 and the RTS feature theoretically solves the lack of save, however, DIY games (including tutorials) disappear from the shop and if you try to run them before the game realizes they've disappeared, the game freezes.
thatoneguy101 said:BlueJon5 said:thats horrbile O_O
Shows how creative you can get with this game. Disturbing.. yet creative. You can easily create a Mario game where you avoid Para-koopas by using on screen touch controls. All it takes is a bit of time and good logic thinking. Switches are your friends.
I tried this and got the fixed rom, but then i put it onto my r4i-sdhc, and the loading bar seems to get stuck when i try to load the game up, has anybody got any ideas?Delta517 said:How to fix the black screen problem (it doesn't fix the saving problem!):
1. Get the ROM (Don't ask, use Google!)
2. Download the fix on this site: http://bbs.supercard.sc/attachment.php?aid...WlZdVVNb0hKRnJv
3. Put the ROM and the fix in the same folder.
4. Rename the ROM to cvn-mio.nds
5. Start the x.bat file and wait some seconds, and you should have a new ROM called cvn-mio-fixed.nds with the fix.
I can confirm it working on R4!
Please credit me, if you post this guide somewhere else
uriyasama said:the games you make arent saved because theyre supposed to be saved on a NAND flash memory card that comes along with the game
http://en.wikipedia.org/wiki/WarioWare_D.I.Y.
read last paragraph of development
Link is broken....uriyasama said:the games you make arent saved because theyre supposed to be saved on a NAND flash memory card that comes along with the game
http://en.wikipedia.org/wiki/WarioWare_D.I.Y.
read last paragraph of development
CrimzonEyed said:ì added the game to savlib.dat. check if it work, can't check it atm
download: http://www.mediafire.com/?wzzmloydm3y
tattar8 said:"While the game originally was going to use a normal Nintendo DS game card, it uses a NAND flash memory card in order to save and load microgames faster and allow players to store more microgames. While this was initially rejected due to a tight schedule, it was eventually implemented. However, during the mass production phase of the development, the game would stop when they tried to utilize the memory. Sugioka was placed in charge of debugging the NAND card, and eventually found the cause. While Abe considered that there would be people who would not want to make microgames, he implemented a feature that would allow players to edit the microgames the developers included to make their own. Initially, they considered having players download microgames from people who have given their friend codes to them, Abe commenting that microgames made by friends and family are more entertaining than those downloaded from anonymous people.[8]"uriyasama said:the games you make arent saved because theyre supposed to be saved on a NAND flash memory card that comes along with the game
http://en.wikipedia.org/wiki/WarioWare_D.I.Y.
read last paragraph of development
Link is broken....
here is the correct link
http://en.wikipedia.org/wiki/WarioWare_D.I.Y.
(missing last dot)
QUOTE