[Release] Ship of Harkinian 9.2.3 + 2 Ship 2 Harkinian for Wii U

  • Thread starter Thread starter utking
  • Start date Start date
  • Views Views 1,382
  • Replies Replies 25
  • Likes Likes 9
Gyro and rumble isn't supported on the WiiU at all. The input layer the ports use doesn't drive the gamepads motor or gyro. That's a fault from the engine and not specific to this port.

Black Pictobox photo: a known gap. The Pictobox works by copying the screen back from the GPU which the wiiu does not support yet.

Did you try to run the MM pack through the pack helper?
 
Gyro and rumble isn't supported on the WiiU at all. The input layer the ports use doesn't drive the gamepads motor or gyro. That's a fault from the engine and not specific to this port.

Black Pictobox photo: a known gap. The Pictobox works by copying the screen back from the GPU which the wiiu does not support yet.

Did you try to run the MM pack through the pack helper?
Wrong, Gary's port indeed support rumble AND Gyro ,it seems that your port use sdl for input instead of the native DRC library for the gamepad.
 
Basically these ports would run better than ever if I don't run any retexture mods (honestly if I wanted to play a game that looks like OOT3D I'll just run OOT3D) I have the needed .o2r files because I ran these ports on PS4 I might check these out.
 
Basically these ports would run better than ever if I don't run any retexture mods (honestly if I wanted to play a game that looks like OOT3D I'll just run OOT3D) I have the needed .o2r files because I ran these ports on PS4 I might check these out.
MAn I don't think you understand homebrew, honestly.... 30 fps is 30 fps... ...We're talking about features here, let's focus!..... basically ....do what you feel... Its homebrew @ wool-snake
 

Site & Scene News

New Hot Discussed User Submitted