Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (WK/BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux: 7.61) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
WK/BD/Y2/NF/LUA/YARPE)
13.XX = HV+KEX+WK SOON! (WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/UL only (LUA/YARPE)


NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 7.61
Highest unreleased HV: 13.60 (SlopVisor)
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
12.70 (P2JB)
Highest unreleased KEX: 13.60 (SlopSploit SOON)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse/Prolapse: 11.60-13.60 (Soon)
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2: 5.50 / SlopKit 7.00-13.60 (P2JB: 12.70) / (Slopsploit: 13.60)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot - coming soon)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).
NOTE 3: All consoles will be able to use SlopKit (webkit), SplopSploit (KEX) and SlopVisor (HV) for firmwares up to 13.60 SOON.


Useful Applications:
FPKG: 3.00-11.60 with KStuff Lite / 12.XX-13.60 SOON
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.00 (16/9/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-12.70 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-8.60:

    https://soniciso1.github.io/pooP2JB/

    Exploiting 7.00-12.00 (-13.60 SOON):

    https://jordyidk.github.io/slopkit/

    https://zecoxao.github.io/slopkit2/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.52
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Do you guys think exFAT, folder and other formats of games will die now?? Because of fpkg??
Now announcing. .stone format! With 6x worst compression and chance to brick!

You can throw those other formats away.

This will be the new *new* ultimate format. Mark my words! /s

Everyone wants their own standard I’m sure something else will pop up in due time
 
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Reactions: topcathack
...
 

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More good news 😂


It’s embarrassing... it was the same way in the past. We need to wait for the next firmware update rather than counting the days... besides, it hasn't been long since FW 14.00... I don't get what those kids are thinking; they want everything right away and aren't willing to wait a bit
Once further firmware updates are released, firmware 13.60 will logically no longer support PSN.

If Sony were to keep supporting PSN on firmware 13.60 for another month or two, they’d be shooting themselves in the foot, because—from what I’ve heard—some people are going to release the exploit anyway... Right now, it’s really just the community’s goodwill that’s keeping them waiting, and Sony knows it. Plus, there are other security vulnerabilities regarding access and PSN, so keeping PSN running on 13.60 indefinitely just isn't realistic.

It would be a good idea to make a list—especially of things that are only available digitally—and download them to 13.60 while there’s still time and opportunity... maybe no one will actually buy those games, but a list wouldn't hurt :D
 
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DLPS is a larper I can promise you he don’t have anything that’s not public

He burned his trust with damn near everyone.

Theres a reason people constantly leave his “team”

Anything dlps is working on something he’s really just messaging someone else hoping they can help. They are not a reliable source
Of information
 
FW version 26.06-14.00.00 was released on the 16th of September. Grace period is mostly between 8 days and 12 days. It's the 24th now. So give it a bit more time :toot: Anywayz got my PS3 to play with
Same here, I'm killing some time going around with my backlog on my PS4. I've been replaying the RE games again, but with cheats now hahaha, I wanna have some 100% save files to backup, so I can wait in the meantime.
 
Do you guys think exFAT, folder and other formats of games will die now?? Because of fpkg??
There are a lot of factors at play here, so I don't believe there is any single absolutely infallible answer.

I do expect that fPKG will become the predominant format for game backups. The performance is great, the compatibility is great (not quite perfect yet, but getting there), and they don't impact system stability. It's the PS5's native format, and unsurprisingly it is the most ideal.

That said, because of the difficulties involved in breaking into the I/O coprocessor, it's up in the air whether the scene developers will be able to get future (post 14.xx) firmwares to run fPKGs. There are scenarios where we have working kernel exploits, but not working coprocessor exploits - and thus cannot run fPKGs on newer firmwares. If that does come to pass, then I could see the current formats sticking around. Though even if that's the case, it would certainly be in the minority compared to where we were a month ago.

The most likely outcome is that the other formats die out. But it's not guaranteed.

Malarkey.
 

PS5 RetroArch — Alpha 2 🎮​

This release adds PPSSPP, the first core that renders on the PS5's GPU. It runs through PS5_Vulkan with its JIT enabled. RetroArch also now outputs at 120 Hz when your display supports it.

✨ What's new​

  • PPSSPP (PlayStation Portable), hardware-rendered. God of War: Ghost of Sparta and Yu-Gi-Oh! GX Tag Force are tested at 10× internal resolution (4800×2720) with 16× anisotropic filtering. Both run at full speed with correct
    colours.
  • 120 Hz output, with a 60 Hz fallback. Cores that run at 60 FPS keep their normal speed at 120 Hz.
  • Save states and fast-forward work, including in PPSSPP. Loading a PPSSPP save state dropped from about 20 seconds to a fraction of a second, and creating one no longer freezes the game.
  • Closing content and loading another game works reliably, including closing a PSP game and opening it again.
  • Smoother gameplay. Logging and shader work no longer stall frames.
  • The last frame stays on screen while the video driver reinitialises, instead of going black.
  • Fixed a crash when starting Yu-Gi-Oh! GX Tag Force and other games that check free disk space.
Link: https://github.com/mihawk-99/PS5_RetroArch/releases/tag/v0.2.0-alpha.2
Hopefully we will get like Dolphin and Citra soon. But if we get linux on all fw even better.
 
Do you guys think exFAT, folder and other formats of games will die now?? Because of fpkg??
No because FPKG is still not usable on 12.xx for the reasons I stated earlier. Sony locked down the A53 after 11.60. So it needs either a hypervisor exploit or another exploit related to the A53.

Which, honestly, I can’t figure out why that’s not being worked on in the meantime. GTA VI doesn’t come out for another two months IIRC.

What they should be trying to do is use this 13.60 exploit, especially since it’s supposed to be a hypervisor exploit, to try to study the system and backport any changes that could get FPKG working on 12.xx. If they have a hypervisor exploit on 13.60, then it should be a matter of studying the A53, seeing what changes have been made since 11.60, and seeing if there’s anything that can be used on 12.xx while still still preserving the exploit. But that’s just me I guess I dunno.
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It’s embarrassing... it was the same way in the past. We need to wait for the next firmware update rather than counting the days... besides, it hasn't been long since FW 14.00... I don't get what those kids are thinking; they want everything right away and aren't willing to wait a bit
Once further firmware updates are released, firmware 13.60 will logically no longer support PSN.

If Sony were to keep supporting PSN on firmware 13.60 for another month or two, they’d be shooting themselves in the foot, because—from what I’ve heard—some people are going to release the exploit anyway... Right now, it’s really just the community’s goodwill that’s keeping them waiting, and Sony knows it. Plus, there are other security vulnerabilities regarding access and PSN, so keeping PSN running on 13.60 indefinitely just isn't realistic.


It would be a good idea to make a list—especially of things that are only available digitally—and download them to 13.60 while there’s still time and opportunity... maybe no one will actually buy those games, but a list wouldn't hurt :D
Plus, on top of that, who knows if the exploit is still gonna work past the next firmware update. Could very well still work. We won’t know until it’s tested on the newer firmware. So we could potentially be waiting longer.

Because to me, personally, I think Sony might be getting a little overconfident because now they have a 30-day timer for their games. So they might figure, well, what’s the point of forcing users to update to PSN, when they really can’t do anything anyway after 30 days.

And usually, what happens when someone is overconfident?

They make mistakes.

Or maybe they have something even more vicious planned.

Especially, since GTA VI is digital only, they’ll release the new firmware day and date with GTA VI and make it even more locked down than it ever has been.

And there’s precedent for this.

Remember Black Sunday with DIRECTV?

They put a lock little by little in each firmware update, hackers saw the code but didn’t know what it was for and felt it was insignificant, until Black Sunday, until all the pieces were in place, and then bam, 100,000 illegal boxes locked out completely in the blink of an eye.

And it wasn’t even fixed until way after the Super Bowl.

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I’d say they’re full of shit, but they have surprised us before and they do work with certain devs, so it’s a toss up.
 
Last edited by littlemisskittn,
Still want one of these vibe coding devs to explain why we can’t get FPKG on 12.xx. A real dev would’ve explained it by now. But I guess since their Patreon donations aren’t where they’d like them to be, they won’t.

So allow me.

Apparently the reason why we don’t have it yet for 12.xx is because Sony patched the A53 in those firmwares. So whatever “exploit” they have, it’s unfortunately required to run FPKG on anything over 12.xx. The 11.60 fix was just to update some things that 11.40 changed but the “hole” was still there.

Still, I want to hear it out of the mouth of one of these devs to either confirm I’m right or to prove me wrong.

Tired of all this grandstanding and drama and shit. Takes a few minutes to explain things. But they’re too busy fighting and trolling each other to do it.

To quote CM Punk “I’m old, I’m tired, and I work with fucking children”. I’d be laughing if it wasn’t so true.

I gave it a few days to see if they could muster up the answer, now I am.

So if you’re on 12.xx firmware, you’ll have to wait for the new 13.60 exploit before you get FPKG support.
I am not a dev but I told you over and over why there there is no fpkg support for fw 12 and up released yet.
The a53 exploit was patched from fw 11.60 and above. And the thing that was patched out was that a53 no longer have sdbgp write access.

Are we clear so far?

They found ONE last workaround/exploit to continue to exploit a53.
So they already have solved it. Like Ark Sama posted.
That one isn’t patched by Sony on latest fw and could be used from 11.60 to 14.00+
They want to hold on to it and not make i public until GTA 6 is released because then we could possible get fpkg up to the firmware gta6 uses and get a dump of gta6.

I don’t see how I can be more precise than that?
Now you have the exact reason as I told you before…
 
I am not a dev but I told you over and over why there there is no fpkg support for fw 12 and up released yet.
The a53 exploit was patched from fw 11.60 and above. And the thing that was patched out was that a53 no longer have sdbgp write access.

Are we clear so far?

They found ONE last workaround/exploit to continue to exploit a53.
So they already have solved it. Like Ark Sama posted.
That one isn’t patched by Sony on latest fw and could be used from 11.60 to 14.00+
They want to hold on to it and not make i public until GTA 6 is released because then we could possible get fpkg up to the firmware gta6 uses and get a dump of gta6.

I don’t see how I can be more precise than that?
Now you have the exact reason as I told you before…
You never told ME anything. You literally just regurgitated exactly what I said. I never even seen you on here before that.

EDIT: Looking back you said it was patched on 11.40. You went after ANOTHER USER, not me. So don’t puff your chest at me.

Second, you only SPECULATED. I told. And I also said why even though there’s a fix for 11.60, why it’s not possible past that right now.

So, apologize for coming at me when you meant to be going after someone else, because I ain’t it AND for taking credit for my explanation.
 
Last edited by littlemisskittn,
Which, honestly, I can’t figure out why that’s not being worked on in the meantime. GTA VI doesn’t come out for another two months IIRC.
I also don't get why you aren't working on a kernel exploit and hypervisor for 13.60... and don't tell me you don't know how to do something; if you don't know how, work on it and learn it. I expect you to deliver work for 13.60—not just a kernel exploit and hypervisor, but a CFW as well.

I don't understand why you aren't working on this right now. I don't get why you're wasting time writing posts here instead of creating a CFW. I don't understand why you haven't released that HV yet... Do you like this writing style? Because that’s how you talk about other devs.
 
You never told ME anything. You literally just regurgitated exactly what I said. I never even seen you on here before that.

EDIT: Looking back you said it was patched on 11.40. You went after ANOTHER USER, not me. So don’t puff your chest at me.

Second, you only SPECULATED. I told. And I also said why even though there’s a fix for 11.60, why it’s not possible past that right now.

So, apologize for coming at me when you meant to be going after someone else, because I ain’t it AND for taking credit for my explanation.
Dude, are you drunk or something. I explained it to you. Stfu.
For fpkg to work you need a exploit for a53 or a HV exploit.

The current a53 exploit works to 11.40, after that Sony made changes to fw so that exploit don’t work anymore.

Now it seems that they have found a new way to workaround/exploit a53 so that can be used for fw 11.60 and all firmware’s above.

That exploit did not get patched on fw14, so they want to hold on to it and release it after GTA 6 is released in hope that Sony won’t find out patch it until then.

Basically it means that there may be a way to play gta 6 as fpkg because we don’t know what fw it will require. If the exploit they are using don’t get burned.
He says it’s the last exploitable bug there is for a53

That’s why fpkg for higher fw than 11.40 will be delayed until after gta6
On page 1129. So who should apologize to who…… stfu
A direct reply to you,….
 
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You’re the one that needs to shut the fuck up, not me. I have that user on my ignore list as well. You weren’t talking to me and see that? “My personal speculation”.

Nice try. Fuck off.
 
And I literally JUST FUCKING EXPLAINED WHY IT DOESN’T WORK PAST THAT. None of you explained why. I DID. On top of that, this was BEFORE the 11.60 one was released. Typical male bullshit, trying to mansplain something that I already did back to me when all you did was speculate. You could’ve just shut the fuck up but no. You just couldn’t. You couldn’t handle that a woman explained better than you. Deal with it
 
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It’s embarrassing... it was the same way in the past. We need to wait for the next firmware update rather than counting the days... besides, it hasn't been long since FW 14.00... I don't get what those kids are thinking; they want everything right away and aren't willing to wait a bit
Once further firmware updates are released, firmware 13.60 will logically no longer support PSN.

If Sony were to keep supporting PSN on firmware 13.60 for another month or two, they’d be shooting themselves in the foot, because—from what I’ve heard—some people are going to release the exploit anyway... Right now, it’s really just the community’s goodwill that’s keeping them waiting, and Sony knows it. Plus, there are other security vulnerabilities regarding access and PSN, so keeping PSN running on 13.60 indefinitely just isn't realistic.


It would be a good idea to make a list—especially of things that are only available digitally—and download them to 13.60 while there’s still time and opportunity... maybe no one will actually buy those games, but a list wouldn't hurt :D

I didn't take the post seriously but bit surprised that Speed-007 was the one to make that remark. They seemed to be more focused on Bazzite than anything else.

Sometimes it takes up to 14 days for previous fw to lose access to PSN. That mean next Monday for us. Hope not as I had a lot of time to mess around over weekend.
 
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75% discount on Arcade Spirits: The New Challengers (PS4 / PS5).
It's better to get PS4 version first

It's also a good idea to keep an eye on other games to see if there’s a sale—for example, PS4 Star Wars: Racer Revenge or PS4 Fahrenheit, PS4 OKAGE: Shadow King etc

EDIT1:
BTW: I forgot about that new DRM :(
 
Last edited by Adam512,

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