Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (WK/BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups (KEX+HV+Linux: 7.61) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
WK/BD/Y2/NF/LUA/YARPE)
13.XX = HV+KEX+WK SOON! (WK/BD (13.42)/Y2/LUA/YARPE)
14.XX = No KEX/UL only (LUA/YARPE)


NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 7.61
Highest unreleased HV: 13.60 (SlopVisor)
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
12.70 (P2JB)
Highest unreleased KEX: 13.60 (SlopSploit SOON)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2: 5.50 / SlopKit 7.00-13.60 (P2JB: 12.70) / (Slopsploit: 13.60)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot - coming soon)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).
NOTE 3: All consoles will be able to use SlopKit (webkit), SplopSploit (KEX) and SlopVisor (HV) for firmwares up to 13.60 SOON.


Useful Applications:
FPKG: 3.00-12.70 / 13.60 SOON
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-7.61, Slim: 7.61) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 14.00 (16/9/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-12.70 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-8.60:

    https://soniciso1.github.io/pooP2JB/

    Exploiting 7.00-12.00:

    https://jordyidk.github.io/slopkit/

    https://zecoxao.github.io/slopkit2/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.52
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Does anyone have a way to connect regular Bluetooth audio devices to the ps5?
I got too excited but of course it's the same as it was on ps4!!

I do have a Ugreen transmitter from the ps4, which does work. But there's a slight delay and more annoyingly, I can't use the controller speaker because the ps5 thinks I'm using a headset, when it's actually connected to Bluetooth speakers.

I wonder if this is maybe possible, I assume you can emulate a Sony Bluetooth audio device somehow. Which I'd guess is similar to how @TheStonedModder makes their controller homebrew app work?
 
Does anyone have a way to connect regular Bluetooth audio devices to the ps5?
I got too excited but of course it's the same as it was on ps4!!

I do have a Ugreen transmitter from the ps4, which does work. But there's a slight delay and more annoyingly, I can't use the controller speaker because the ps5 thinks I'm using a headset, when it's actually connected to Bluetooth speakers.

I wonder if this is maybe possible, I assume you can emulate a Sony Bluetooth audio device somehow. Which I'd guess is similar to how @TheStonedModder makes their controller homebrew app work?
No one else has tried to make those work with a payload afaik but it should be possible

I was planning on looking at it once ghost control is in a stable state, but that can take a while since I’m the only one doing so (afaik)
 
New update from Drakmor. Getting more polished:

1789756261642.png


Link: https://gofile.io/d/exeippPI
Post automatically merged:

Also check Il2CppDumper.
Input Il2CppUserAssemblies.prx and global-metadata.dat from PKG.

PS4 / PS5 (F)SELF support​

Fork of Perfare/Il2CppDumper v6.7.46 with PlayStation support. Windows only.

New​

  • PS4 PRX / eboot (ELF type 0xFE18/0xFE10, no section headers) are loaded directly.
    Relocations and symbols are read from PT_SCE_DYNLIBDATA, no more "dump file?" prompt
    and no false "protected" warning.
  • PS5 PRX works the same way with its standard dynamic tags.
  • Fake-signed SELF (4F 15 3D 1D, make_fself output) is unwrapped in memory.
    Drop the .prx straight from the PKG, no unfself step.
  • Read-only type size tables (.rodata inside the code segment) no longer break the
    MetadataRegistration search.
  • LTO-folded CodeRegistration: when the Sony toolchain inlined the struct into code
    (seen in Blasphemous 2 PS4), it is rebuilt from the code gen module, generic method and
    invoker tables.
  • Dump errors now print the exception instead of just "Some errors in dumping".

Merged from upstream PRs​

  • Perfare#914 IDA Pro 9.x script compatibility
  • Perfare#923 Il2CppType data union fix
  • Perfare#927 NSO image base fix (the v31 methodIndex change from that PR was reverted, it breaks real v31 metadata)

Builds​

  • aot-win-x64 / aot-win-x86: NativeAOT, no runtime needed, recommended.
  • net10-win-x64 / net10-win-x86: small, needs the .NET 10 runtime.

Verified​

Byte-identical dump.cs / script.json / stringliteral.json to v6.7.46 on titles the
original already handled (metadata v23, v29, v29.1, v31 incl. PS5), plus Blasphemous 2 PS4
which the original could not process. Unity 6 metadata v35+ is untested.

Link: https://github.com/TetzkatLipHoka/Il2CppDumper/releases/tag/v6.8.0
 
hmmm... yer like ViRGE says look into your payload autorun list... 2bh if your running OnionHen that should be the ONLY .elf that gets run!! then inside OnionHen run your extra payloads which really should be
Kstuff (Drakmors),
Klogsrv,
nanodns,
a53 PPR,
20s Delay,
SMP+

also you need to remove/untick the kstuff that autoloads / embedded in OnionHen cos you wanna use Drakmors for fpkg

try it like this and report back
That's the order that Drakmor instructed to use on his Discord (the nanoDNS, klogsrv, and OnionHEN excluded). I got Astro Bot running today first try with that same chain. Idk wtf it was about Elden Ring Nightreign, Monster Hunter Wilds and Crimson Desert, but they just would not fucking cooperate. Also the first thing I did on OnionHEN was drop the kstuff launch. I put it at the end of the sequence because all I use it to load is the DPIv2 plugin.
 
Hopefully we get linux on the new firmwares. Been wanting to build a new pc for emulation but prices are to high this will have to do for a while. Lots of PS2 and PS3 games been wanting to go back and play would love to have a big external all loaded up. I'll have to learn linux now only have a little with Unraid for my movie server.
 
Oh sure, I totally agree with you on that, I just want Microsoft to make a comeback so that Sony can go fuck themselves with their little crown they seem to have since quite some time now.

I would never actually buy an Xbox again, the VCR Xbox One was the last I ever shell out money for, fool me once but not twice.

There has never been a better time to be a PC user but even though I have a pretty powerful one, I'm just so used to the console experience that I always end up going back to the PS5 anyway.

I guess you can't teach an old dog new tricks eh? ^_^
Lately, I’ve been reading a lot of people's opinions regarding PS6—they also share their experiences with PS4 and PS5, and the general consensus is that consoles are no longer (or won't be) "cheap" gaming devices, so the gap between PCs and consoles is narrowing.

However, for some, the convenience consoles offer remains a major advantage (the idea being that you just turn console on and can start playing immediately)

Now when TheFl0w ditched his discord for linux-dev, did any new channel pop up? Hopefully something outside shitty platforms like discord. https://rmuxnet.github.io/ps5-linux-guide/ is 404 aswell. Is this connected somehow?
https://github.com/ps5-linux
 
However, for some, the convenience consoles offer remains a major advantage (the idea being that you just turn console on and can start playing immediately)
That's why I'll probably build/buy a Steam Machine instead of getting a PS6 to get a console-like experience for PC games.
 
Lately, I’ve been reading a lot of people's opinions regarding PS6—they also share their experiences with PS4 and PS5, and the general consensus is that consoles are no longer (or won't be) "cheap" gaming devices, so the gap between PCs and consoles is narrowing.

However, for some, the convenience consoles offer remains a major advantage (the idea being that you just turn console on and can start playing immediately)
True, it's very sad to see the consoles prices going through the roof which doesn't inspire confidence at all for the next generation...

But like you said, in my opinion, the convenience factor is still a major console advantage over PC and while the PC platform has made great progress in that regard in recent times (better controllers support, better ports, couch-friendly UIs), I think it's still nowhere near the console experience.

On console I can just boot the game, choose my prefered mode (quality or performance) and it's mostly smooth sailing from there because developers only have to optimize for one specific hardware (two if we count the PS5 Pro).

On PC I have to go through the hassle of carefully choosing the optimal graphical options for my rig, the best upscaling method between various presets, and all that while doing some real word test with a framerate overlay tool to get the perfect balance between performance and rendering quality. And when I finally think I got it right, I progress through the game, discover a new open world-like area that tanks the performance which frustratingly makes me go back to square one. :rofl:
 
Why he need PSN have to be offline?
No one wants to be responsible for people cheating online

Call of duty would get fucked within a few hours 100%

It was common on Xbox 360 and PS3. So much so people would pay upwards to $120 for 24 hours of Xbox live access on their modded consoles
 
No one wants to be responsible for people cheating online

Call of duty would get fucked within a few hours 100%

It was common on Xbox 360 and PS3. So much so people would pay upwards to $120 for 24 hours of Xbox live access on their modded consoles


I dont understand the premise...!

Is he talking about what?
 
No one wants to be responsible for people cheating online

Call of duty would get fucked within a few hours 100%

It was common on Xbox 360 and PS3. So much so people would pay upwards to $120 for 24 hours of Xbox live access on their modded consoles
Switch online is ALREADY fucked. Take a look at the online games for Switch 1 and then apply that double or triple even for the PS5. That’s how bad it would get.
 
I dont understand the premise...!

Is he talking about what?
I think both latest and second-to-latest firmware versions have access to PSN... so he's probably waiting for some time to pass until firmware 13.60 loses PSN access. Then, if I understood correctly, they'll likely release that kernel exploit publicly.

True, it's very sad to see the consoles prices going through the roof which doesn't inspire confidence at all for the next generation...

But like you said, in my opinion, the convenience factor is still a major console advantage over PC and while the PC platform has made great progress in that regard in recent times (better controllers support, better ports, couch-friendly UIs), I think it's still nowhere near the console experience.

On console I can just boot the game, choose my prefered mode (quality or performance) and it's mostly smooth sailing from there because developers only have to optimize for one specific hardware (two if we count the PS5 Pro).

On PC I have to go through the hassle of carefully choosing the optimal graphical options for my rig, the best upscaling method between various presets, and all that while doing some real word test with a framerate overlay tool to get the perfect balance between performance and rendering quality. And when I finally think I got it right, I progress through the game, discover a new open world-like area that tanks the performance which frustratingly makes me go back to square one. :rofl:
You just need to install and launch the game, and the recommended settings for your PC are applied automatically, right? So, you just have to start it up and play.

Switch online is ALREADY fucked. Take a look at the online games for Switch 1 and then apply that double or triple even for the PS5. That’s how bad it would get.
Is it really that bad on the Switch? I mean the online gaming.
 
  • Like
Reactions: zebrone
Thanks!

Hmm, is Drakmor no longer publishing new versions of fpkg-gui? If so, that's a bummer. I liked the GUI on that one a bit better.
Sure. Np.

Drakmor is working on multiple fPKG related applications. Also the ARP EMU not to forget.

Sdk-fpkg works for a lot users due to it's simplicity bit expect a new version in the upcoming days.
 
  • Like
Reactions: _iggyman_

Site & Scene News

Popular threads in this forum