Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

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I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.
any plans for rice framebuffer?
 
I've released 1.4.3 but the fix for this didn't make it in as I didn't see it until just now. I tried 240 with some changes but it made it worse, I'll have a look and implement it in a future update.
Can it be a toggle? I like the extra sharpness with some games on CRT.

About the extra controller slots, too cumbersome?
 
1.4.4 is out now. https://github.com/emukidid/Wii64/releases/tag/1.4.4

I will take a bit of a break from "frequent" releases while I work on some usability things and perhaps some larger features (Rice framebuffer support, backporting certain HLE ucodes we don't have yet).
 
On my end, if I try to quit the emulator it goes to a black screen. Using the rice version on Wii with sd card.

Thanks for duke nukem ;)
 
I also use Rice, and I'm having the same problem. In versions 1.4.x, if you enter the emulator and exit without loading a game first, the screen stays black and doesn't return to the homebrew menu.

By the way, Beetle Adventure Racing has graphical glitches with the sky and trees in versions 1.4.3 and 1.4.4, which can be fixed by using the RiceVideoLinux.ini file from version 1.4.2. In fact, I think version 1.4.4 works better with the RiceVideoLinux.ini file from version 1.4.2 than with its own—not just with Beetle but also with other games like Rayman 2. I’m leaving it that way, since it runs very smoothly with that combination. I always do a clean install, by the way.

Thank you very much—it works great.
 
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Pushed a new version, 1.4.4 had some broken texturing in glN64. I'll try to do the Factor 5 ucodes from GLideN64 at some point now that I'm a bit more confident after doing the WDC/Stunt Racer ucode. I also want to really focus on FrameBuffer enough so that Perfect Dark, Zelda (lens of truth etc) are working properly.

There were some fairly fundamental core changes brought back from mupen64plus/GLideN64 so let me know via issues on github if things have broken in something that used to work. https://github.com/emukidid/Wii64/releases/tag/1.4.5
 

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