Hacking [RELEASE] Phacox's Injector (NES/SNES/N64/GBA/NDS for Wii U)

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Has every possible base rom been tried with Super Princess Peach? I have the itch to try every base this weekend and see what happens.
 
Tried to inject an English-patched ROM of Binding Blade into the US release of Blazing Blade but both times it crashes the system upon boot.

On the other hand, I was able to get Trauma Center working with Mario vs. Donkey Kong 2 and SMT 1 GBA with Superstar Saga iirc
 
not necessarily working with an 'inject application' but i believe it was done with the title ID of "0005000E10199300" so I guess it's a modified version of DK64 EUR?
I know this is an old post but could you expand on this please? Been trying really hard to get bowsers inside story to work.
 
Double post, but how do you get 2x scaling and widescreen support?

If it's for NDS games, you might want to also try this other tool: https://github.com/stuff-by-3-random-dudes/UWUVCI-AIO-WPF

I think it has everything you're looking for:

1758897891064-png.529819
 

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The .ini file for Super Smash Bros 64 USA is slightly wrong and is rejected by the Phacox program. Before the first line it should write:

[Idle]
Count = 2

so that the Idle hacks are loaded properly. ini files cant be uploaded here so remove the .txt off of the file name first.
 

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Regarding Banjo Tooie.

under Render Settings.

NeedPreParse = 1 Has proven to fix crashing on some Games AeroGauge and Daikatana.

Only other thing to try is another Build but I think that only one other Build works and it practically the same as newest Build.

However I have noticed some Crashing with Builds not made exclusively for Games like using Donkey Kong or SM64 injected into FZeroX.

Your better off using the official builds that they run with just make Ini changes to your desire.

If someone wants to send me their Save File I will gladly take a look into Banjo Tooie some more I have revised the Ini several times but have never experienced the issue myself because have not played long enough so PM ME Sav File and I will take a look.

Another Game Mystical Ninja apparently cant use MemPak = 1 endless loop? I have no trouble with it so far I chose erase pak and then create new save incase that what resolved it?

TrueBoot = 1 Disables Expansion Pak amongst other changes in most cases slows things down it can be disabled after you get Game running and maybe get things running a bit better but may become unstable.
Hi there @CORE , I am trying to get an injection of Mystical Ninja Starring Goemon to work as an N64 inject with the mempak enabled. I'm still getting the loop that others report of not being able to select the 'use mempak' option when starting the game.

Would you please be able to share how you were able to erase the pak with no save file installed, or what base you used to get it to work? Any .ini file that was used would be helpful as well. Thanks!
 

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