Has every possible base rom been tried with Super Princess Peach? I have the itch to try every base this weekend and see what happens.

Has every possible base rom been tried with Super Princess Peach? I have the itch to try every base this weekend and see what happens.
Has every possible base rom been tried with Super Princess Peach? I have the itch to try every base this weekend and see what happens.

This game was officially released on the WiiU eShop, no need to inject, just grab the WiiU's eShop version and save yourself the headache.I want to Inject Pokemon Mystery Dungeon - Explorers of Sky but I get base error, which base I`m suppose to use?
I know this is an old post but could you expand on this please? Been trying really hard to get bowsers inside story to work.not necessarily working with an 'inject application' but i believe it was done with the title ID of "0005000E10199300" so I guess it's a modified version of DK64 EUR?
Double post, but how do you get 2x scaling and widescreen support?
Hi there @CORE , I am trying to get an injection of Mystical Ninja Starring Goemon to work as an N64 inject with the mempak enabled. I'm still getting the loop that others report of not being able to select the 'use mempak' option when starting the game.Regarding Banjo Tooie.
under Render Settings.
NeedPreParse = 1 Has proven to fix crashing on some Games AeroGauge and Daikatana.
Only other thing to try is another Build but I think that only one other Build works and it practically the same as newest Build.
However I have noticed some Crashing with Builds not made exclusively for Games like using Donkey Kong or SM64 injected into FZeroX.
Your better off using the official builds that they run with just make Ini changes to your desire.
If someone wants to send me their Save File I will gladly take a look into Banjo Tooie some more I have revised the Ini several times but have never experienced the issue myself because have not played long enough so PM ME Sav File and I will take a look.
Another Game Mystical Ninja apparently cant use MemPak = 1 endless loop? I have no trouble with it so far I chose erase pak and then create new save incase that what resolved it?
TrueBoot = 1 Disables Expansion Pak amongst other changes in most cases slows things down it can be disabled after you get Game running and maybe get things running a bit better but may become unstable.
FZero Base - and you need both Japan and USA Roms.
Open the Japan Rom and copy the file header and paste it into the USA Rom and Save.
[ROMOPTION]
MemPak = 1
;(Controller Pak Present)
BackupType = 1
;(Save File Type the ROM Uses, Auto = 0 , SRAM = 1 , Flash = 2 , EEPROM = 3)
BackupSize = 32768
;(Save File Size via Cartridge or Controller Pak usually for Cartridge, 0 , 512 , 2048 , 32768 , 131072
;(SRAM ON Cart and SRAM Controller Pak is Usually 256 Kilobits (32,768 bytes)
;(EEPROM is Usually 4 Kilobits (512 bytes) , 16 Kilobits (2048 bytes)
;(Flash is Usually 1024 Kilobits (131072 bytes)
RetraceByVsync = 1
;(Vsync Can usually prevent Screen Tearing but this function may have something to do with Screen Drawing some Games have Audio but no Visual this can sometimes Fix that or Decrease and Increase Frame Rate.)
[Render]
CanvasWidth = 854
CanvasHeight = 480
;(Screen Size matching DRC GamePad.)
ForceRectFilterPoint = 1
;(Texture Filtering.)
That was the .Ini I used.
But wont even load now , think CEMU may have changed something?
Your .Ini should match that if it does not let me know.
MemPak = 1 Controller Pak
BackupType = 0 Auto or 1 Cart or SRAM that Controller Paks use.
BackupSize = 32768 or 256 Capacity of Controller Pak etc.