I spent my last few months porting Quake 3 Arena to most consoles that didn't have a port yet (Wii, PS3, PS4, Xbox One), but my main roadblock was always the Wii U. Thanks to all the experience I gained from my previous ports as well as a new toy I'll release later I decided to give it another shot and I got much farther this time. The port is far from playable at the moment, but I lifted most of the roadblocks I ran into last time, which made all this very promising. Since this is my most important project so far, I'd like the first release to be very, very polished. However, I'm still unsure about which name I should pick this time around, so I'll pick the one with most votes the moment I have to do the release.
Main features
Roadmap
Main features
- Crossplay with other Quake 3 clients, either via LAN or online
- Various inputs support (not as wide as Wii's, but that's a given)
- Higher resolution and textures compared to the Wii port. Going from 88 MB to 1 whole GB is a big leap that lifted lots of roadblocks I had with my Wii port.
- Much more stable mod support compared to Wii
- Open Arena, Team Arena and CLASSIC (specific build to crossplay with Dreamcast clients) support.
Roadmap
Get the rendering up and running in the main menu as well in-game. Playback sound implemented.Bot supportInternet support- Polish (once this goal has been achieved there'll be the first public release)
- Mod support
- Extras
Last edited by Mayo1990,










