Paper Mario PC recompilation "ReCut" gets its first pre-release build
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the port runs on Windows PCs and at the very least has no issues playing through the intro. With this still being a pre-release build however, bugs should be expected.
An up to date list of features can be found on the project's GitHub page:
Features List said:NOTE: The current Gamepad Implementaion will auto bind controls to known SDL controllers and the rebind system is currently in the works.
- PRESS F1 TO ACCESS THE MENU (Might change to ESC not sure yet lol)
- First-run legal ROM setup with local validation.
- Windowed RT64 renderer integration.
- Graphics options menu with live-applying renderer settings.
- Live Texture Replacement toggle via F2.
- One-shot texture dumping with an in-window percentage and dump count.
- Continuous Dump mode for capturing newly created textures while the game keeps running.
- Paper Atlas Tool sidecar built for easy texture replacement and editing.
- Controller and keyboard configuration windows are present and still being expanded.
Those interested in trying it for themselves need only bring their own Paper Mario ROM and boot the executable found on the GitHub releases page. As is common with these projects, the ROM is only required for the first launch.
Note of Caution
It seems this project has garnered a good bit of negativity that I was unaware of when writing this post, and that there's probably some stuff bundled in the repo that should be generated from the ROM. You can check the threadmarks for more information, but for now I'll just remove the link to the project from this post. Feel free to discuss regardless, and look forward to the Harbour Masters PC port that will hopefully be less dramatic.









