Paper Mario PC recompilation "ReCut" gets its first pre-release build

reecut.png

The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the port runs on Windows PCs and at the very least has no issues playing through the intro. With this still being a pre-release build however, bugs should be expected.

An up to date list of features can be found on the project's GitHub page:

Features List said:
  • PRESS F1 TO ACCESS THE MENU (Might change to ESC not sure yet lol)
  • First-run legal ROM setup with local validation.
  • Windowed RT64 renderer integration.
  • Graphics options menu with live-applying renderer settings.
  • Live Texture Replacement toggle via F2.
  • One-shot texture dumping with an in-window percentage and dump count.
  • Continuous Dump mode for capturing newly created textures while the game keeps running.
  • Paper Atlas Tool sidecar built for easy texture replacement and editing.
  • Controller and keyboard configuration windows are present and still being expanded.
NOTE: The current Gamepad Implementaion will auto bind controls to known SDL controllers and the rebind system is currently in the works.

Those interested in trying it for themselves need only bring their own Paper Mario ROM and boot the executable found on the GitHub releases page. As is common with these projects, the ROM is only required for the first launch.

Note of Caution


It seems this project has garnered a good bit of negativity that I was unaware of when writing this post, and that there's probably some stuff bundled in the repo that should be generated from the ROM. You can check the threadmarks for more information, but for now I'll just remove the link to the project from this post. Feel free to discuss regardless, and look forward to the Harbour Masters PC port that will hopefully be less dramatic.
 
Backup backup backup.

https://www.theregister.com/softwar...uffs-out-startups-production-database/5224442

Yeah is not the same thing but AI agents have the bad habit of ignoring orders.
It's a tool and you shouldn't trust it blindly.

Since It's in the homebrew scene and the worst it could happen is something unable to boot until some tinkering has been done, but on an actual job you can see where it falls down. You can check how many people make "tools/programs" and can tell how many people have some sort of security fundamentals because most of them leave API keys or very unsafe credentials in their vibe coded programs.

i usually use claude sonnet, i havent used opus yet
Opus is much more aggressive, but it can get into stuff Sonnet doesn't.
 
Well, I guess now's a good time to mention that I've been working on my own PC port of Paper Mario for the last 2 and a bit months. Certainly in a much worse off state than Paper Boat is, I can guarantee. I didn't know Paper Boat was in the works otherwise I'm not sure I would've started my own port. I'm excited to play a port that's made by actually competent people instead of myself and my horrendous jank though.
 
Well, I guess now's a good time to mention that I've been working on my own PC port of Paper Mario for the last 2 and a bit months. Certainly in a much worse off state than Paper Boat is, I can guarantee. I didn't know Paper Boat was in the works otherwise I'm not sure I would've started my own port. I'm excited to play a port that's made by actually competent people instead of myself and my horrendous jank though.

They are using AI slop, take your time dude.

Or switch to make a Vita port if there is a bounty for that.
 
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They are using AI slop, take your time dude.

Or switch to make a Vita port if there is a bounty for that.
Funnily enough I was planning on making WiiU and Vita ports once I got the PC port done just so that I knew I had a working renderer to reference for said ports since I've never touched development for either console really. I wouldn't accept a bounty even if there was one since I just do this for fun in my free time and it's just a plus if anyone else gets enjoyment from it.
 
WiiU and Vita

The Wii U is not easy to code for. Also the Wii U can already play the game in Wii mode since it was released as Wiiware.

https://en.wikipedia.org/wiki/Paper_Mario_(video_game)

[Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Classics service on December 10, 2021.]

Yes the Wii U port sucks but you can play the Wiiware version on Wii mode that's much better.

Making a Wii U port would be like porting pokemon Crystal to the GBA or a DS game to the 3DS, cool but pointless.

But do whatever you want.
 
Last edited by raxadian,
Pokemon crystal on nes.

There is kind of a Pokemon Yellow on Nes but is not the same game.

Pokemon Crystal would be difficult unless you used a Super Mario Bros 3 bootleg cart because without special chips the Nes is not powerful enough.

Also you wouldn't be able to trade or battle others.
 
The Wii U is not easy to code for. Also the Wii U can already play the game in Wii mode since it was released as Wiiware.

https://en.wikipedia.org/wiki/Paper_Mario_(video_game)

[Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Classics service on December 10, 2021.]

Yes the Wii U port sucks but you can play the Wiiware version on Wii mode that's much better.

Making a Wii U port would be like porting pokemon Crystal to the GBA or a DS game to the 3DS, cool but pointless.

But do whatever you want.
Yeah I agree there’s little reason to port it to WiiU, but I’m the kind of person to do things not because it’s practical or a good idea, but just because I find it funny.
 
Yeah I agree there’s little reason to port it to WiiU, but I’m the kind of person to do things not because it’s practical or a good idea, but just because I find it funny.
I'd avoid WiiU if that's your idea frankly, It's not really a friendly environment, especially on the rendering side. But Wii/DC port would be your best bets. DC really sounds like a perfect candidate for this.
 
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I find it funny.

Mario Kart 64 on the Dreamcast? The console allows four players and is more powerful that the Nintendo 64.



Also something that would be completely pointless would be to port PlayStation Chrono Trigger to Dreamcast. Although if done well, instead of just running on a PlayStation emulator, the load times should be faster.

A GBA Pokemon Crystal could include trade and battles but only with another version of GBA Pokemon Crystal. Could even include use of the wireless adapter Although that would be way harder to implement.
 
Making a Wii U port would be like porting pokemon Crystal to the GBA or a DS game to the 3DS, cool but pointless.

This is just wrong, a port of something like crystal to either the GBA or 3DS would allow for many enhancements graphically and in the case of the 3DS allow it to use modern wifi to battle and trade online.

but speaking of paper mario on the wii u, just getting access to the GX2 gives you higher resolutions and shader effects or things like incorporating the gamepad for menus or just being able to play without as much input lag.


or heck just having it run at 60fps.
 
This is just wrong

No it isn't, Pokemon Crystal runs on the GBA and you can trade and battle as long as you have a GBC or GB link cable.

DS games can run on the 3DS and do everything they can do in the DS save for connecting to a GBA game.

Both 3DS and DS online services are down, you need fan servers for both. Both a DS and 3DS can connect to DS fan servers.

There is absolutely nothing to gain from porting a DS game to the 3DS save better graphics and adding 3D. Something no fan port I know off has done.
 
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No it isn't, Pokemon Crystal runs on the GBA and you can trade and battle as long as you have a GBC or GB link cable.

DS games can run on the 3DS and do everything they can do in the DS save for connecting to a GBA game.

Both 3DS and DS online services are down, you need fan servers for both. Both a DS and 3DS can connect to DS fan servers.

There is absolutely nothing to gain from porting a DS game to the 3DS save better graphics and adding 3D. Something no fan port I know off has done.

A fan port of a game would use fan servers? no way!
Higher rez and refresh is one of the first thing all the ports to any other system have been doing but because you dont care for it then it doesnt matter, right...

ima go ahead and say we wont be agreeing on anything so ima go back to lurking for another year, cya.
 
No it isn't, Pokemon Crystal runs on the GBA and you can trade and battle as long as you have a GBC or GB link cable.

DS games can run on the 3DS and do everything they can do in the DS save for connecting to a GBA game.

Both 3DS and DS online services are down, you need fan servers for both. Both a DS and 3DS can connect to DS fan servers.

There is absolutely nothing to gain from porting a DS game to the 3DS save better graphics and adding 3D. Something no fan port I know off has done.

3DS has numerous advantages. Circle pad pro (analog control), wider top screen, much larger storage (try to imagine how many Pokemon boxes you could have, if it used the SD slot for a save file 32GB+)
 

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