Star Fox 64 remake for the Switch 2 announced in surprise Nintendo Direct

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Airing last night with very little in the way of warning, a brand new Nintendo Direct was aired. Running for 15 minutes in total, it took a moment to celebrate the success of the Super Mario Galaxy Movie before swiftly announcing a brand new Star Fox game for the Switch 2. In the presentation we got a glimpse of the new game's art style, which appears to be quite a leap from the previous Wii U release, along with a breakdown of characters, the Arwing controls, the campaign, and a whole bunch more.


You can check out the full Nintendo Direct in the video above. The game is available to pre-order now, with it set to cost £41.99 digitally and launch on the 25th of June. Physical pre-orders are not yet live, though the revealed box art does at least seem to confirm that it will not be a Game Key Card release.

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I wrote down the names of the games I played. In this case they're the PAL versions, that's correct.
It's also easier to write Starwing rather than Star Fox (1993), because someone decided to call the new game like a game that already released.

And not only that. Lylat Wars is a reboot of Starwing, while Zero is a reboot of this reboot.
In international terms we now have: Star Fox 93, Star Fox 64, Star Fox Zero and Star Fox 26 :D
How is it easier? I guess it's due to the nostalgia you have for it because for me it's Star Fox than Lylat Wars or Starwing.

But the worst aspect of PAL games was... 50Hz. So glad that's over.

It wouldn't be so bad, but you already released this game multiple times! N64, DS, and now Switch 2.

There are other Star Fox Games they could have released, could have completed rebooted the Original and even added that amazing audio to it, and even for Nostalgia reason including updated Mode 7 Effects to compliment the original game, and combine it with the Unreleased Star Fox 2 Game Content in a combined story.

That would have made more sense to me....

But this game looks amazing during gameplay, all they did was take Star Fox 64 and Give it Star Fox Zero graphics engine from Wii U, even the water, etc is almost identical to SF Zero on Wii U.
I honestly wish they'd just release Star Fox Zero with traditional controls because the motion controls are the reason I never finished it. Just too clunky.
 
We don't talk about Star Fox Command. The timeline ended with Assault. 😎

Story aside, I like this Krystal outfit, it fits well with the rest of the Star Fox team traditional look. Wish we could get to see it in a modern entry but my hopes are shattered beyond repair now

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Story aside, I like this Krystal outfit, it fits well with the rest of the Star Fox team traditional look. Wish we could get to see it in a modern entry but my hopes are shattered beyond repair now

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Story was never the issue for me. It was the damn gameplay. I get that Nintendo was trying to do something new but the strategy parts didn't feel right.
 
Story was never the issue for me. It was the damn gameplay. I get that Nintendo was trying to do something new but the strategy parts didn't feel right.
Oh, yeah. The game was just a mid novelty for me that didn't last for long.
 
Nintendo recycling the same shit as usual.

And whats this, their excuse for not reducing game prices is because they release quality titles that come complete without needing day one fixes....

Yet BoTW still runs like shit on the Switch and only the community fixed it and made it play better via emulation

Emulators which Nintendo constantly threaten with legal action.... why?

Because it proves to the world that games run better via emulation and this bullshit cash grab enhanced editions are nothing but the same game.

Like emulating, the games perform slightly better because of the SW2 hardware.

But still doesn't do better than emulating the SW1 console which proves you dont even need a SW2.

That console only exists because Nvidia ended its chip production and had to upgrade.

So not only are they crapping out the same console,they're crapping out the same recycled shit.

Like one, we haven't had a new zelda game since the wiiU.....
 
When I played sf zero a while back,

I imagined a new sf entry that allows you to freely travel between a set of planets, while following a certain storyline at your own pace
with both points of intrest to explore and optional random fights against the star wolf team and other antagonists to fight. ( To receive ship upgrades as mentioned before. )
at the level of graphics sf zero provided (or better).

Not another railshooter or mission based Space combat game like Wing Commander (Prophecy) or Colony wars.
 
Honestly the faces aren't the worst part IMO, it's the legs/feet being human proportions down to the bottom of the knee, but animal proportions from there:

Doubly weird since they have a joke about Fox's iconic "space boots" in the Mario Galaxy movie, which is how they've always looked in Smash Bros too.
Xzi, stop staring at their feet.
 
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Story was never the issue for me. It was the damn gameplay. I get that Nintendo was trying to do something new but the strategy parts didn't feel right.
It was literally Star Fox 2's gameplay, but expanded.
 
:rofl:

If that was my fetish, I'd be asking why they need any sort of shoes at all.
there was a theory about the original designs because many thought it was weird fox's legs look made of metal so people thought that his legs
were amputated due something about the amount of pressure when going in hyperspace? i can't remember exactly what it said, but it's pretty
interesting theory.

Anyway where's fay spaniel at
 
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A lot of people are just fans of Starfox 64 instead of being an actual Starfox fans. Any game outside of 64 sold like shit beside the original (which is an early version of 64). Right now, Nintendo is fishing new fans. If it doesn't work, prepare for it to get shelved again for another 2 generations.
Same thing more or less happened with F-Zero. Outside of the first one on SNES, the rest sold worse and worse each time. There's one claim that GX broke the pattern and sold 1.5mil, but considering the claim was made years after the GameCube's discontinuation with no sales records to back it up, the claim is dubious at best.

It's likely why when they brought the series back with F-Zero 99, they used the SNES game as the basis - that was the game that did the best in the series. So F-Zero 99 could be considered the perfect way to determine 1) if Nintendo could fish new fans for F-Zero, and 2) if F-Zero's loudest fans had the balls to put their money where their mouth is and actually give a new game a chance (rather than immediately dismissing it under the excuse of "it's not GX" - and any fan that only wanted "GX" got their wish with F-Zero GX on NSO Gamecube Classics).

Ideally, I see Star Fox (2026) as more or less being the same as with F-Zero 99 (especially after Zero failed due to a late release amid the Wii U's poor sales performance): given it's early in the Switch 2's lifetime, this could be a much more ideal attempt at seeing if Nintendo can bring any new fans to the series as well as determine if old fans are still interested. If it works well enough, we might see more Star Fox games in the future.
 

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