Ha, it's true, it's just a retelling, but I feel like the two games are very distinct in terms of level layouts and bosses. If we're going by story alone, yeah, it's just "Fox defeats Andross."
The funny thing about Star Fox is that there's not much story. I did a quick read up on Command's plot, and it sounds like they keep shafting General Pepper and Peppy. (Wasn't General Pepper
even somewhat bad in Zero, due to poor decision-making?) Plus, it sounds like there's no consensus on the canon ending, and it seems Command is in its own timeline. (While I'm ranting, why does every Nintendo franchise need branching timelines?)
I've said it before, but Star Fox has some limitations as an on-rails shooter, though I think combining real-time strategy with on-rails and All Range Mode(tm) segments is a good fit. Really, just make fun, exciting levels and good gameplay, and Star Fox would excel. No need to make an elaborate story.
This. As a rough estimate, we tend to get a new Star Fox every seven years.
View attachment 571833
Going back to
@RyanTheArchivist's post, there have been eight games, and about half of them are just the first story told/retold.
Paired with the "every seven years" idea, the other issue is if the next game will be good. I think the forced Wii U Gamepad controls really hurt Star Fox Zero. I know I found it cumbersome to play, and a straightforward control scheme would have streamlined the gameplay nicely.
I did finally watch portions of the Direct, and it looks like it's going to be a fairly beat-for-beat remake. Story scenes have more flair (I miss the puppets aesthetic, since the new style feels like it takes itself too seriously.), but the general gameplay and design seem identical.