STARFOX DIRECT!

This is very clearly them testing the waters on the IP as a whole. Need to see how much interested there is in the series since its been over 10 years since the last game which.... didnt go over well. Also going off the prices listed on the JP site this is most definitely a cheaper (maybe $40-50?)
Well that price point would at least give it a chance to sell more than 2 million copies, albeit a slim one. Watching the trailer, I fully expected $70 on a game key card.
 
as much as i hate doing this to star fox, i cannot see this game reviving the series. they've reheated these same nachos twice already. it's the same way i feel about the potential ocarina of time remake. they'd just be better off making something new rather than attempting to appeal to the same crowd of millennials they've been trying to appeal to for years with this sort of thing.
 
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Well that price point would at least give it a chance to sell more than 2 million copies, albeit a slim one.
It's 50 bucks digital, 60 physical in the US.


Watching the trailer, I fully expected $70 on a game key card.
I don't even know how you came to that when the only nintendo game on a key card was one made by Techmo-Koei a third party that is independent from Nintendo and the new yoshi game by Good Feel, the company whose work consists of games for Nintendo only in the supermajority and some publishing for a handful of games is getting the full physical treatment.
 
Well that price point would at least give it a chance to sell more than 2 million copies, albeit a slim one. Watching the trailer, I fully expected $70 on a game key card.
Nintendo of Japan has never once published a keycard of their own game remember. The only exception (Pokopia) was not published by Nintendo in Japan and was developed by a 3rd party. Also price confirmation is $50 digital $60 physical on cart obviously.
 
Yes in fact 64 is the first in canon technically. After that it's Adventures -> Assault -> Command. People forget that 64 is also a retelling of the first game lol.
Ha, it's true, it's just a retelling, but I feel like the two games are very distinct in terms of level layouts and bosses. If we're going by story alone, yeah, it's just "Fox defeats Andross."

The funny thing about Star Fox is that there's not much story. I did a quick read up on Command's plot, and it sounds like they keep shafting General Pepper and Peppy. (Wasn't General Pepper even somewhat bad in Zero, due to poor decision-making?) Plus, it sounds like there's no consensus on the canon ending, and it seems Command is in its own timeline. (While I'm ranting, why does every Nintendo franchise need branching timelines?)

I've said it before, but Star Fox has some limitations as an on-rails shooter, though I think combining real-time strategy with on-rails and All Range Mode(tm) segments is a good fit. Really, just make fun, exciting levels and good gameplay, and Star Fox would excel. No need to make an elaborate story.

Playing Stafox is like living Groundhog Day.
This. As a rough estimate, we tend to get a new Star Fox every seven years.
1778159536917.png

Going back to @RyanTheArchivist's post, there have been eight games, and about half of them are just the first story told/retold.

That is definitely my impression upon seeing the trailer. The series simply hasn't been doing all that well. To throw out a new game is a VERY heavy risk when what they need to do is gauge the audience. With Zero, it felt like what they did there was because of fan feedback regarding the Wii U's control scheme, and the result was poor. Why? Because fans don't know what they want. They think of something, and assume it would do good "for everyone". That is never the case. So what we have here is Nintendo going back to the old formula, something that worked, and are spicing it up. They can then get feedback on the game itself, the good and the bad, and work from there.
Paired with the "every seven years" idea, the other issue is if the next game will be good. I think the forced Wii U Gamepad controls really hurt Star Fox Zero. I know I found it cumbersome to play, and a straightforward control scheme would have streamlined the gameplay nicely.

I did finally watch portions of the Direct, and it looks like it's going to be a fairly beat-for-beat remake. Story scenes have more flair (I miss the puppets aesthetic, since the new style feels like it takes itself too seriously.), but the general gameplay and design seem identical.
 
Ha, it's true, it's just a retelling, but I feel like the two games are very distinct in terms of level layouts and bosses. If we're going by story alone, yeah, it's just "Fox defeats Andross."

The funny thing about Star Fox is that there's not much story. I did a quick read up on Command's plot, and it sounds like they keep shafting General Pepper and Peppy. (Wasn't General Pepper even somewhat bad in Zero, due to poor decision-making?) Plus, it sounds like there's no consensus on the canon ending, and it seems Command is in its own timeline. (While I'm ranting, why does every Nintendo franchise need branching timelines?)

I've said it before, but Star Fox has some limitations as an on-rails shooter, though I think combining real-time strategy with on-rails and All Range Mode(tm) segments is a good fit. Really, just make fun, exciting levels and good gameplay, and Star Fox would excel. No need to make an elaborate story.


This. As a rough estimate, we tend to get a new Star Fox every seven years.
View attachment 571833
Going back to @RyanTheArchivist's post, there have been eight games, and about half of them are just the first story told/retold.


Paired with the "every seven years" idea, the other issue is if the next game will be good. I think the forced Wii U Gamepad controls really hurt Star Fox Zero. I know I found it cumbersome to play, and a straightforward control scheme would have streamlined the gameplay nicely.

I did finally watch portions of the Direct, and it looks like it's going to be a fairly beat-for-beat remake. Story scenes have more flair (I miss the puppets aesthetic, since the new style feels like it takes itself too seriously.), but the general gameplay and design seem identical.
Well it was planned for Star Fox 2 to be the sequel story to the SNES original but since it was canned that story ended up also becoming non-canon when it actually released 20+ years later. So really the original SNES story was retold in 64 and then numerous other games have since retold that same 64 story. But like I said they are very clearly just trying to test the markets to see how much interest there is in the IP. Also just calling it "Star Fox" makes sense since this is well... the start of the story and is clearly trying to entice new players into trying out the series.
 
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Nintendo needs to release a demo to incentivize people to buy it... If they enjoy the graphics and gameplay, of course.

On the eShop it says the full game is just 14.80GB.
 
My feelings on this are pretty easy to get and perhaps makes sense.
- It's a hell of a shadow drop, not so much just because it's Star Fox (maybe the Mario movie could have made some suspect?)
- It's now the 2nd time Starfox64 is remade, but this time, the larger total experience unlike on 3DS makes it make more sense
- SF64 was the peak of the games, it's a great intro, perhaps testing the water for something new seems likely as it's easy

Personally I'd have preferred if they were redoing something they took the failed WiiU garbage fire release, take out the forced janky crap touch controls and make it normal, upgrade that ones quality through the roof, and all in all that added package the Starfox we are getting to that. Almost no one played that if you're going to re-release something, so it would be effectively a new game for like 95% of Nintendo gamers as it is because even most fans dropped that turdbox by it release (myself included.)

I would have also liked maybe to see them give the massive boost to a two pack, a two pack like Pikmin got, so why not Star Fox 1+2? 2 finally got an honest licensed release, but what about that one in this coming games style along with the original. Lift both the courses and gameplay mechanics/ai style and modernize the hell out of it, That would have been magificent and again still not starting from scratch.

It hikn this game will be a massive hit, that multiplayer turkey shoot of 4on4 combat, capture the satellite(flag) and the rest people will be all over that like a mario kart rager.
 
This. As a rough estimate, we tend to get a new Star Fox every seven years.
1778159536917.png
But they're usually not new games, but rather remakes or soft reboots.

Star Fox 2 wasn't released because they preferred to retell the first game in SF64.
Star Fox Adventure was the "Doki Doki Panic" of the franchise.
Star Fox Assault could be considered a sequel.
Star Fox Command was an attempt to take advantage of the DS's features.
Star Fox 64 3DS was a pure and simple remake.
Star Fox Zero was a soft reboot of the franchise, bringing elements from SF2.
 
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But they're usually not new games, but rather remakes or soft reboots.

Star Fox 2 wasn't released because they preferred to retell the first game in SF64.
Star Fox Adventure was the "Doki Doki Panic" of the franchise.
Star Fox Assault could be considered a sequel.
Star Fox Command was an attempt to take advantage of the DS's features.
Star Fox 64 3DS was a pure and simple remake.
Star Fox Zero was a soft reboot of the franchise, bringing elements from SF2.
That's a good rundown. I cannot remember, what elements from SF2 made it to Zero? I can't even remember how levels were chosen in Zero.
 

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