Could you please attach this build here, on the forum?Here's a re-ran Github Actions from one of the GBArunner3 forks by Vea

Here you go!Could you please attach this build here, on the forum?


It is currently not being worked on, as the developer is working on DSpico stuff such as Pico Loader.Anyone know if this is being worked on? seeing latest build as 7 or so months ago but I may be looking in the wrong place. Thanks

The latest version in this thread doesn't come with any bezels. It's just a black boarder.are the bezels removeable? i was happy with gbarunner2 tbh but i wanna give this a shot, but i hate bezels, i'd rather have the black space, or stretch to full screen
Is there an option to stretch it fullscreen?The latest version in this thread doesn't come with any bezels. It's just a black boarder.

Is there an option to stretch it fullscreen?

Add .gba files to your argv arguments. See the attached file.Anyone successfully added gbarunner3 to dsPico? I followed documentation and set it up exactly as its there and got an error on initializing, HBMenu+ this text should disapear etc. Followed this guide https://sanrax.github.io/flashcart-guides/tutorials/emulators/#__tabbed_2_2

pico launcher has support for file extensions, so any homebrew app that can receive a file path trough argv should work. GBA titles also have a special extra feature for the covers, which support them named as the TID and not just the filename of the rom.Anyone successfully added gbarunner3 to dsPico? I followed documentation and set it up exactly as its there and got an error on initializing, HBMenu+ this text should disapear etc. Followed this guide https://sanrax.github.io/flashcart-guides/tutorials/emulators/#__tabbed_2_2
gbar3-frontend works from my internal SD without need of twl and no it doesn't allow borders actuallyWill the gbar3-frontend work? and does gbarunner3 allow the use of borders like gbarunner2? and if so would that work using gbar3-frontend?

Romhacks usually need specific workarounds that can only be solved by reverse engineering the romhack code to locate self-modifying code that may be causing issues, or asking special GBARunner3 support to the romhack developers, which most of the time is rejected.Hey everyone ! I came back to that amazing thread that magically solved every problem I had with DSLite gba emulation of ROMHack.
At first I had trouble to launch a romhack (Pokémon Sword and Shield Ultimate idk gba ; with a 'performance patch' made for hardware). You know, the usual white screen. I updated my GBARunner3 hicode and now : it works ! However, it slooowly works... Have you ever ween that issue ? Only movement though, I feel like moving at 10 fps, but cutscenes are 100% normal speed, music too.
I tried the most recent zip in the thread (a hicode if i remember correctly) and tried the hicode-rtc-rumble (cause why not). I tried to put JIT patches to false (as it can apparently cause slowing down issues in Pkmn Emerald, even though my romhack is from FireRed...). If you have any ideas, tell me I will try !![]()
Yeah that's what I figured out, but the fact the game is running was giving me hope for an easy fixRomhacks usually need specific workarounds that can only be solved by reverse engineering the romhack code to locate self-modifying code that may be causing issues, or asking special GBARunner3 support to the romhack developers, which most of the time is rejected.








