GBARunner3?

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Anyone know if this is being worked on? seeing latest build as 7 or so months ago but I may be looking in the wrong place. Thanks
 
Anyone know if this is being worked on? seeing latest build as 7 or so months ago but I may be looking in the wrong place. Thanks
It is currently not being worked on, as the developer is working on DSpico stuff such as Pico Loader.
 
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are the bezels removeable? i was happy with gbarunner2 tbh but i wanna give this a shot, but i hate bezels, i'd rather have the black space, or stretch to full screen
 
is there any option to see outside borders like in gbarunner2 ?
i like having shmups or racing game displaying the entire horizontal res when possible
 
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Anyone successfully added gbarunner3 to dsPico? I followed documentation and set it up exactly as its there and got an error on initializing, HBMenu+ this text should disapear etc. Followed this guide https://sanrax.github.io/flashcart-guides/tutorials/emulators/#__tabbed_2_2
pico launcher has support for file extensions, so any homebrew app that can receive a file path trough argv should work. GBA titles also have a special extra feature for the covers, which support them named as the TID and not just the filename of the rom.
 
I manage to get it work directly using path to runner. Only need to resize img and make them in required format which is tedious but at least works good. Can you change the icons itself of the rom or that is not possible?
 
Just got a R4 Clone for my DS Lite and I installed the ace3ds+/r4ils woodr4 1.62 kernel and seems to work fine for DS games. It gets SpongeBob's Atlantis SquarePantis as the icon.

But to run GBArunner 3 on it without installing the Twighlight ++ Menu, what do I use?

Will the gbar3-frontend work? and does gbarunner3 allow the use of borders like gbarunner2? and if so would that work using gbar3-frontend?
 
Will the gbar3-frontend work? and does gbarunner3 allow the use of borders like gbarunner2? and if so would that work using gbar3-frontend?
gbar3-frontend works from my internal SD without need of twl and no it doesn't allow borders actually
(tested from unlaunch file menu)
 
Hey everyone ! I came back to that amazing thread that magically solved every problem I had with DSLite gba emulation of ROMHack.

At first I had trouble to launch a romhack (Pokémon Sword and Shield Ultimate idk gba ; with a 'performance patch' made for hardware). You know, the usual white screen. I updated my GBARunner3 hicode and now : it works ! However, it slooowly works... Have you ever ween that issue ? Only movement though, I feel like moving at 10 fps, but cutscenes are 100% normal speed, music too.

I tried the most recent zip in the thread (a hicode if i remember correctly) and tried the hicode-rtc-rumble (cause why not). I tried to put JIT patches to false (as it can apparently cause slowing down issues in Pkmn Emerald, even though my romhack is from FireRed...). If you have any ideas, tell me I will try ! :)
 
Hey everyone ! I came back to that amazing thread that magically solved every problem I had with DSLite gba emulation of ROMHack.

At first I had trouble to launch a romhack (Pokémon Sword and Shield Ultimate idk gba ; with a 'performance patch' made for hardware). You know, the usual white screen. I updated my GBARunner3 hicode and now : it works ! However, it slooowly works... Have you ever ween that issue ? Only movement though, I feel like moving at 10 fps, but cutscenes are 100% normal speed, music too.

I tried the most recent zip in the thread (a hicode if i remember correctly) and tried the hicode-rtc-rumble (cause why not). I tried to put JIT patches to false (as it can apparently cause slowing down issues in Pkmn Emerald, even though my romhack is from FireRed...). If you have any ideas, tell me I will try ! :)
Romhacks usually need specific workarounds that can only be solved by reverse engineering the romhack code to locate self-modifying code that may be causing issues, or asking special GBARunner3 support to the romhack developers, which most of the time is rejected.
 
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Romhacks usually need specific workarounds that can only be solved by reverse engineering the romhack code to locate self-modifying code that may be causing issues, or asking special GBARunner3 support to the romhack developers, which most of the time is rejected.
Yeah that's what I figured out, but the fact the game is running was giving me hope for an easy fix

And by easy I guess that "reverse engineering" (hexcode ?) is not the easiest thing to learn :')
Thank you ;)
 

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