ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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About [DRAGON QUEST VII Reimagined 1.1.0 TID: 0100A9D01C446000 BID: AB06020960EDD828].

[Ignore equipment requirements (Kiefer)]
04000000 00FE1838 52800028
04000000 011489B0 52800028
04000000 02C821FC 52800028

[Ignore equipment requirements (maribel)]
04000000 00FE182C 52800028
04000000 011489A8 52800028
04000000 02C821F4 52800028

[Ignore equipment requirements (player)]
04000000 00FE1764 52800028
04000000 02C821E4 52800028
04000000 01148990 52800028

[Ignore equipment requirements (Ruff)]
04000000 00FE18C0 52800028
04000000 011489B8 52800028
04000000 02C82218 52800028

Could you also make the same kind of codes for [Sir Mervyn / Melvi] and [Aishe / Aira]?
Thank you.
 
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Minishoot' Adventures 1.0.3
TID: 010039F01FF3A000
BID: FC29E7B532E42461

Code:
[MASTER RESTORE/OFF ENABLE]
04000000 01A21734 52800028
04000000 0392A400 1E2E1000
04000000 01A12CB0 B9003909
04000000 01A12CAC 0B130129
04000000 01A12D08 0B130129

[invincible (after being attack)]
04000000 01A21734 52800008

[Movement speed 2 times]
04000000 0392A400 1E201000

[Movement speed 4 times]
04000000 0392A400 1E221000

[Movement speed 8 times]
04000000 0392A400 1E241000

[Movement speed 16 times]
04000000 0392A400 1E261000

[unlimited crystals]
04000000 01A12CB0 52800C69

[unlimited crystals v2 (99 crystals upon upgrade)]
04000000 01A12CAC 52800C69
04000000 01A12D08 52800C69
Could you also make the red crystals infinite? And the protective power without it diminishing?
 
About [DRAGON QUEST VII Reimagined 1.1.0 TID: 0100A9D01C446000 BID: AB06020960EDD828].

[Ignore equipment requirements (Kiefer)]
04000000 00FE1838 52800028
04000000 011489B0 52800028
04000000 02C821FC 52800028

[Ignore equipment requirements (maribel)]
04000000 00FE182C 52800028
04000000 011489A8 52800028
04000000 02C821F4 52800028

[Ignore equipment requirements (player)]
04000000 00FE1764 52800028
04000000 02C821E4 52800028
04000000 01148990 52800028

[Ignore equipment requirements (Ruff)]
04000000 00FE18C0 52800028
04000000 011489B8 52800028
04000000 02C82218 52800028

Could you also make the same kind of codes for [Sir Mervyn / Melvi] and [Aishe / Aira]?
Thank you.
I’ll need your save file so I can make the code you requested.
Post automatically merged:

Could you also make the red crystals infinite? And the protective power without it diminishing?
I don't play that game anymore.
 
Last edited by QuietBrief6027,
FF tactics 1.4.0?
titleid - 010038b015560000
bid : AAAA1ED3B0A458D6

Gil
Exp multiply
JP multiply

using the last 1.2.0 codes if you change BID to the current BID of 1.4.0 the cheats work.
 
Last edited by Cha0tic,
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Hi, could someone create cheats for this game? Wartales

Money, inf points, Exp X2,x4...

TID: 010055501B14C000
BID: 97E3082EACF555B0

Thanks!!
 
Tengo una pregunta ¿alguien podría ayudarme con un multiplicador de experiencia para Octopath Traveler, 1.0.5, TID: 010057D006492000?
OFERTA: 67DACC049CEEE858
 
Salt And Sanctuary v1.0.3

TID: 0100D250083B4000
BID: ECF47ADE11877035

[HP Locked 999]
580F0000 02AE5A70
580F1000 00000048
580F1000 00000008
780F0000 00000120
640F0000 42B40000 4479C000

[Infinite Stamina]
580F0000 02AE5A70
580F1000 00000048
580F1000 00000008
780F0000 00000154
640F0000 BCCCCBC4 43480000

[Infinite Money]
580F0000 02B0FDC8
580F1000 000001C8
580F1000 00000020
780F0000 00000E04
640F0000 0098967F 0098967F

[Infinite Salt]
580F0000 02B16F18
580F1000 00000048
580F1000 00000000
780F0000 00000124
640F0000 000F423F 000F423F

[HP Locked 300]
580F0000 02AE6360
580F1000 00000048
580F1000 00000388
780F0000 00000120
640F0000 42C80000 43960000

If you don't want the giant red HP bar at the top of the screen use the "HP Locked 300" cheat for a reduced version

The stamina cheat only works for melee weapons, not spells
 
Pokemon FireRed (Nintendo Switch)

Give all HM/TMS



Please I need this . Hard Locked my game and the only way to save this is to use Fly
 
It looks like Gemini marked you. I have seen rubbish Gemini gives but not this bad. One thing is Gemini is like human, your previous interaction with them shape the later behavior. Try using anonymous account to see if you get better result from Gemini.

PS: Maybe you want to stop using Gemini.
PPS: All AI can get stuck in a deep hole you help to dig for it.

https://github.com/Atmosphere-NX/Atmosphere/blob/master/docs/features/cheats.md
Read up on type 5 code.

You can tell Gemini it's rubbish and hear what it has to say about it.

Better still ask Gemini why it is rubbish. Gemini will probably tell you the answer.

Here from Gemini:

That code is essentially the "thoughts and prayers" of the Nintendo Switch hacking world. If you found this on a forum or a sketchy cheat site, it’s a textbook example of placebo code—it looks technical, but it’s mathematically and functionally useless.
Here is the breakdown of why those lines are complete garbage:

1. The "Pointer to Nowhere"​

The Switch uses a cheat engine (usually through Atmosphere’s dmnt) that follows specific hex patterns. The codes you posted use the 5 and 7 prefixes, which are intended for Pointer Operations.
  • 580F0000 00000000: This tells the system: "Set the register to the address found at [Memory Address 0]."
  • Problem: Memory address 0 is a null pointer. You are literally telling the console to look at "nothing."

2. Loading Zeroes into Zeroes​

The second line (580F1000) tries to load another offset, and the third line (780F0000) tells the system to add an offset of 0 to the current register.
In plain English, this code is doing this:
  1. Look at nothing.
  2. Add zero to nothing.
  3. Store the result in a bucket that is already empty.

3. The "Master Code" Myth​

Unlike the GameShark or Action Replay days of the 90s (where you needed a "Master Code" to bypass encryption or hook into the game's engine), the Nintendo Switch does not require Master Codes. Modern cheat engines like EdiZon or Breeze attach directly to the game process. If a cheat needs to "activate RAM," it does so by targeting the specific memory offset of the game (e.g., Main + 0x12345). A generic code filled with zeroes like the one you have doesn't point to any specific game data.


Summary Table​

[TABLE=full]
[TR]
[td]Line[/td][td]Hex Command[/td][td]Actual Result[/td]
[/TR]
[TR]
[td]Line 1[/td][td]580F0000[/td][td]Points the cheat engine to a "Null" (empty) address.[/td]
[/TR]
[TR]
[td]Line 2[/td][td]580F1000[/td][td]Points it to another empty space.[/td]
[/TR]
[TR]
[td]Line 3[/td][td]780F0000[/td][td]Adds 0 to the current address (changing nothing).[/td]
[/TR]
[TR]
[td]Verdict[/td][td]Rubbish[/td][td]It occupies space in your text file but performs 0 operations.[/td]
[/TR]
[/TABLE]
Export to Sheets

Would you like me to help you find the actual memory offsets or a working cheat format for a specific Switch game?
Post automatically merged:


View attachment 560539

View attachment 560537
https://github.com/tomvita/Breeze-Beta/releases/tag/beta100.5
View attachment 560538

Note that not all fields will be the source of a change. Some are merely receivers (changing them will not affect the game). I am very sure there are plenty that are sources. Enjoy hacking with Breeze—Unity is your oyster.

==== SPDiseaseData (497 fields) ====
+0x0010 id : int (s32) @0x2C3C943010 = +0
+0x0014 _evoPoints : int (s32) @0x2C3C943014 = +101
+0x0018 _closedBordersSpreadEnhance : int (s32) @0x2C3C943018 = +0
+0x001C _nexusBonus : int (s32) @0x2C3C94301C = +0
+0x0020 globalInfectiousness : float (flt) @0x2C3C943020 = flt:18
+0x0024 globalInfectiousnessMax : float (flt) @0x2C3C943024 = flt:21
+0x0028 globalSeverity : float (flt) @0x2C3C943028 = flt:33
+0x002C globalSeverityMax : float (flt) @0x2C3C94302C = flt:35
+0x0030 globalLethality : float (flt) @0x2C3C943030 = 0
+0x0034 globalLethalityMax : float (flt) @0x2C3C943034 = 0
+0x0038 cureRequirements : float (flt) @0x2C3C943038 = 41836672
+0x003C cureRequirementBase : float (flt) @0x2C3C94303C = 25000000
+0x0040 cureBaseMultiplier : float (flt) @0x2C3C943040 = flt:1.6499999
+0x0044 researchInefficiencyMultiplier : float (flt) @0x2C3C943044 = flt:0.40000001
+0x0048 researchInefficiency : float (flt) @0x2C3C943048 = 586675.75
+0x004C globalCureResearch : float (flt) @0x2C3C94304C = 1475471
+0x0050 globalCureResearchThisTurn : float (flt) @0x2C3C943050 = flt:40642.258
+0x0054 cureCompletePercent : float (flt) @0x2C3C943054 = 0.034515623
+0x0058 globalAirRate : float (flt) @0x2C3C943058 = flt:1
+0x005C globalSeaRate : float (flt) @0x2C3C94305C = 0
+0x0060 globalLandRate : float (flt) @0x2C3C943060 = flt:1
+0x0064 globalInfectedPercent : float (flt) @0x2C3C943064 = flt:0.13037173
+0x0068 globalZombiePercent : float (flt) @0x2C3C943068 = 0
+0x006C infectedPointsPotAll : float (flt) @0x2C3C94306C = flt:30.41544
+0x0070 infectedPointsPot : float (flt) @0x2C3C943070 = flt:0.35315195
+0x0074 dnaPointsGained : int (s32) @0x2C3C943074 = +26
+0x0078 globalSeverityPlusLethality : float (flt) @0x2C3C943078 = flt:33
+0x007C natCatCounter : int (s32) @0x2C3C94307C = +0
+0x0080 _turnNumber : int (s32) @0x2C3C943080 = +574
+0x0084 uncontrolledAttackBias : float (flt) @0x2C3C943084 = 0
+0x0088 evoPointsSpent : int (s32) @0x2C3C943088 = +188
+0x008C evoPointsPrevTurn : int (s32) @0x2C3C94308C = +101
+0x0090 numTurnsWithoutEvoChange : int (s32) @0x2C3C943090 = +2
+0x0094 evoBoost : int (s32) @0x2C3C943094 = +2
+0x0098 symptomExtraCost : int (s32) @0x2C3C943098 = +0
+0x009C abilityExtraCost : int (s32) @0x2C3C94309C = +8
+0x00A0 transmissionExtraCost : int (s32) @0x2C3C9430A0 = +0
+0x00A4 _symptomCostIncrease : int (s32) @0x2C3C9430A4 = +1
+0x00A8 _abilityCostIncrease : int (s32) @0x2C3C9430A8 = +1
+0x00AC _transmissionCostIncrease : int (s32) @0x2C3C9430AC = +1
+0x00B0 geneticDrift : float (flt) @0x2C3C9430B0 = 0
+0x00B4 geneticDriftMax : float (flt) @0x2C3C9430B4 = flt:1
+0x00B8 numDNABubbles : int (s32) @0x2C3C9430B8 = +16
+0x00BC numDNABubblesWithoutTouch : int (s32) @0x2C3C9430BC = +0
+0x00C0 numCureBubblesWithoutTouch : int (s32) @0x2C3C9430C0 = +0
+0x00C4 numInfectBubblesWithoutTouch : int (s32) @0x2C3C9430C4 = +0
+0x00C8 orangeBubbleMult : int (s32) @0x2C3C9430C8 = +0
+0x00CC redBubbleMult : int (s32) @0x2C3C9430CC = +0
+0x00D0 _blueBubbleBonusDNA : int (s32) @0x2C3C9430D0 = +0
+0x00D4 _bubbleAutopress : int (s32) @0x2C3C9430D4 = +0
+0x00D8 _dnaBubbleShowing : int (s32) @0x2C3C9430D8 = +0
+0x00DC symptomDevolveCost : int (s32) @0x2C3C9430DC = +3
+0x00E0 symptomDevolveCostIncrease : int (s32) @0x2C3C9430E0 = +1
+0x00E4 transmissionDevolveCost : int (s32) @0x2C3C9430E4 = +3
+0x00E8 transmissionDevolveCostIncrease : int (s32) @0x2C3C9430E8 = +1
+0x00EC abilityDevolveCost : int (s32) @0x2C3C9430EC = +3
+0x00F0 abilityDevolveCostIncrease : int (s32) @0x2C3C9430F0 = +1
+0x00F4 _cureFlag : int (s32) @0x2C3C9430F4 = +0
+0x00F8 _cureFlagOverride : int (s32) @0x2C3C9430F8 = +0
+0x00FC _diseaseNoticed : int (s32) @0x2C3C9430FC = +1
+0x0100 wealthy : float (flt) @0x2C3C943100 = flt:1
+0x0104 poverty : float (flt) @0x2C3C943104 = flt:0.69999999
+0x0108 urban : float (flt) @0x2C3C943108 = flt:1.05
+0x010C rural : float (flt) @0x2C3C94310C = flt:1
+0x0110 hot : float (flt) @0x2C3C943110 = flt:1.5
+0x0114 cold : float (flt) @0x2C3C943114 = flt:-0.40000001
+0x0118 humid : float (flt) @0x2C3C943118 = flt:1
+0x011C arid : float (flt) @0x2C3C94311C = flt:1
+0x0120 landTransmission : float (flt) @0x2C3C943120 = flt:1
+0x0124 seaTransmission : float (flt) @0x2C3C943124 = flt:1
+0x0128 airTransmission : float (flt) @0x2C3C943128 = flt:1
+0x012C corpseTransmission : float (flt) @0x2C3C94312C = 0
+0x0130 mutation : float (flt) @0x2C3C943130 = flt:2.4000001
+0x0134 mutationCounter : float (flt) @0x2C3C943134 = flt:0.96000004
+0x0138 mutationTrigger : float (flt) @0x2C3C943138 = flt:128.61534
+0x013C _transmissionRandomMutations : int (s32) @0x2C3C94313C = +0
+0x0140 _abilityRandomMutations : int (s32) @0x2C3C943140 = +0
+0x0144 _mutatedThisTurn : int (s32) @0x2C3C943144 = +0
+0x0148 nexusMinInfect : float (flt) @0x2C3C943148 = flt:8
+0x014C nexusBonusGene : float (flt) @0x2C3C94314C = flt:5
+0x0150 globalInfectiousnessTopMultipler : float (flt) @0x2C3C943150 = flt:0.1
+0x0154 globalInfectiousnessBottomValue : float (flt) @0x2C3C943154 = flt:1
+0x0158 globalSeverityTopMultipler : float (flt) @0x2C3C943158 = flt:0.1
+0x015C globalSeverityBottomValue : float (flt) @0x2C3C94315C = flt:1
+0x0160 globalLethalityTopMultipler : float (flt) @0x2C3C943160 = 0.050000001
+0x0164 globalLethalityBottomValue : float (flt) @0x2C3C943164 = flt:0.40000001
+0x0168 cureRequirementBaseMultipler : float (flt) @0x2C3C943168 = 0
+0x016C infectedPointsPotChange : float (flt) @0x2C3C94316C = 0
+0x0170 difficulty : int (s32) @0x2C3C943170 = +1
+0x0174 difficultyVariable : float (flt) @0x2C3C943174 = flt:4
+0x0178 _zday : int (s32) @0x2C3C943178 = +0
+0x017C _zdayDone : int (s32) @0x2C3C94317C = +0
+0x0180 _firstFortSelected : int (s32) @0x2C3C943180 = +0
+0x0184 zdayCounter : int (s32) @0x2C3C943184 = +0
+0x0188 zombieDecreaseTurnCount : int (s32) @0x2C3C943188 = +574
+0x018C zdayLength : int (s32) @0x2C3C94318C = +0
+0x0190 daysUntilMinifortPlaneSpawn : int (s32) @0x2C3C943190 = +2147483647
+0x0194 fortSelectionDay : int (s32) @0x2C3C943194 = +0
+0x0198 numAliveForts : int (s32) @0x2C3C943198 = +0
+0x019C zdayDead : float (flt) @0x2C3C94319C = 1E-07
+0x01A0 zdayInfected : float (flt) @0x2C3C9431A0 = 0
+0x01A4 zombieConversionMod : float (flt) @0x2C3C9431A4 = flt:0.69
+0x01A8 zombieCombatStrength : float (flt) @0x2C3C9431A8 = 0
+0x01AC humanCombatStrength : float (flt) @0x2C3C9431AC = 0
+0x01B0 zombieDecay : float (flt) @0x2C3C9431B0 = 0.003
+0x01B4 zombieInfect : float (flt) @0x2C3C9431B4 = 0.001
+0x01B8 zombieDecayTechMultiplier : float (flt) @0x2C3C9431B8 = flt:1
+0x01BC globalZombieDecayMultiplier : float (flt) @0x2C3C9431BC = flt:1
+0x01C0 hiZombifiedPopulation : float (flt) @0x2C3C9431C0 = 0
+0x01C4 fortDifficultyModifier : float (flt) @0x2C3C9431C4 = flt:0.89999998
+0x01C8 globalDecayChance : float (flt) @0x2C3C9431C8 = 0
+0x01CC globalBattleVictoryCount : float (flt) @0x2C3C9431CC = 0
+0x01D0 _hotDecayFlag : int (s32) @0x2C3C9431D0 = +0
+0x01D4 _ep2 : int (s32) @0x2C3C9431D4 = -9
+0x01D8 hordeSpeed : float (flt) @0x2C3C9431D8 = flt:3.5
+0x01DC hordeSize : float (flt) @0x2C3C9431DC = flt:7
+0x01E0 reanimateSize : float (flt) @0x2C3C9431E0 = 0.035
+0x01E4 hordeWaterSpeed : float (flt) @0x2C3C9431E4 = flt:0.25
+0x01E8 reanimateZombieCombatStrengthMod : float (flt) @0x2C3C9431E8 = 0
+0x01EC wimpFlag : float (flt) @0x2C3C9431EC = 0
+0x01F0 aaCostModifier : int (s32) @0x2C3C9431F0 = +1
+0x01F4 _zombieWin : int (s32) @0x2C3C9431F4 = +0
+0x01F8 _zombieLoss : int (s32) @0x2C3C9431F8 = +0
+0x01FC _isSpeedRun : int (s32) @0x2C3C9431FC = +0
+0x0200 _showExtraPopups : int (s32) @0x2C3C943200 = +1
+0x0204 wormPlaneChance : float (flt) @0x2C3C943204 = 0
+0x0208 wormBubbleLastDay : int (s32) @0x2C3C943208 = +0
+0x020C numWormBubblesWithoutTouch : int (s32) @0x2C3C94320C = +0
+0x0210 daysToGameWin : int (s32) @0x2C3C943210 = +2147483083
+0x0214 wormBubbleHiddenStatus : int (s32) @0x2C3C943214 = +0
+0x0218 totalInfected : long (s64) @0x2C3C943218 = 928839143
+0x0220 totalControlledInfected : long (s64) @0x2C3C943220 = 928839143
+0x0228 totalDead : long (s64) @0x2C3C943228 = 0
+0x0230 totalKilled : long (s64) @0x2C3C943230 = 0
+0x0238 totalZombie : long (s64) @0x2C3C943238 = 0
+0x0240 totalHealthy : long (s64) @0x2C3C943240 = Fp:1.442549940
+0x0248 totalUninfected : long (s64) @0x2C3C943248 = Fp:1.442549940
+0x0250 infectedThisTurn : long (s64) @0x2C3C943250 = 10637107
+0x0258 deadThisTurn : long (s64) @0x2C3C943258 = 0
+0x0260 zombiesThisTurn : long (s64) @0x2C3C943260 = 0
+0x0268 infectedApesThisTurn : long (s64) @0x2C3C943268 = 0
+0x0270 averageInfected : double (dbl) @0x2C3C943270 = 1636718.205574913
+0x0278 averageDead : double (dbl) @0x2C3C943278 = 0
+0x0280 globalPriority : float (flt) @0x2C3C943280 = flt:8
+0x0284 globalAwareness : float (flt) @0x2C3C943284 = flt:1
+0x0288 cureResearchAllocationAverage : float (flt) @0x2C3C943288 = flt:0.13034482
+0x028C publicOrderAverage : float (flt) @0x2C3C94328C = flt:1.0288631
+0x0290 bonusPriority : float (flt) @0x2C3C943290 = flt:3
+0x0294 priorityCounter : int (s32) @0x2C3C943294 = +1
+0x0298 recentEventCounter : int (s32) @0x2C3C943298 = +0
+0x029C globalDeadPercent : float (flt) @0x2C3C94329C = 0
+0x02A0 globalHealthyPercent : float (flt) @0x2C3C9432A0 = flt:0.86962825
+0x02A4 globalUninfectedPercent : float (flt) @0x2C3C9432A4 = flt:0.86962825
+0x02A8 globalKilledPercent : float (flt) @0x2C3C9432A8 = 0
+0x02AC infectedCountryCount : int (s32) @0x2C3C9432AC = +28
+0x02B0 uninfectedCountryCount : int (s32) @0x2C3C9432B0 = +30
+0x02B4 lethalityDelayTurns : int (s32) @0x2C3C9432B4 = -1
+0x02B8 turnsUntilGameEnd : int (s32) @0x2C3C9432B8 = +100
+0x02BC totalFlaskBroken : int (s32) @0x2C3C9432BC = +0
+0x02C0 totalFlaskResearched : int (s32) @0x2C3C9432C0 = +44
+0x02C4 totalFlaskEmpty : int (s32) @0x2C3C9432C4 = +296
+0x02C8 diseaseType : Disease.EDiseaseType (s32) @0x2C3C9432C8 = +1
+0x02CC zombieTechMummy : float (flt) @0x2C3C9432CC = 0
+0x02D0 _t2 : int (s32) @0x2C3C9432D0 = +574
+0x02D4 _isScenario : int (s32) @0x2C3C9432D4 = +0
+0x02D8 numCheats : int (s32) @0x2C3C9432D8 = +0
+0x02DC cheatFlags : int (s32) @0x2C3C9432DC = +0
+0x02E0 countryOrigin : int (s32) @0x2C3C9432E0 = +0
+0x02E4 populationImmunity : float (flt) @0x2C3C9432E4 = 0
+0x02E8 apeTotalHealthy : float (flt) @0x2C3C9432E8 = 0
+0x02EC apeTotalInfected : float (flt) @0x2C3C9432EC = 0
+0x02F0 apeTotalDead : float (flt) @0x2C3C9432F0 = 0
+0x02F4 apeTotalAliveGlobal : float (flt) @0x2C3C9432F4 = 0
+0x02F8 apeTotalHealthyPercent : float (flt) @0x2C3C9432F8 = 0
+0x02FC apeTotalInfectedPercent : float (flt) @0x2C3C9432FC = 0
+0x0300 apeTotalDeadPercent : float (flt) @0x2C3C943300 = 0
+0x0304 apeXSpeciesInfectiousness : float (flt) @0x2C3C943304 = 0
+0x0308 apeInfectiousness : float (flt) @0x2C3C943308 = 0
+0x030C apeRescueAbility : float (flt) @0x2C3C94330C = flt:1
+0x0310 apeStrength : float (flt) @0x2C3C943310 = flt:1
+0x0314 apeLethality : float (flt) @0x2C3C943314 = 0
+0x0318 apeIntelligence : float (flt) @0x2C3C943318 = 0
+0x031C apeSurvival : float (flt) @0x2C3C94331C = 0
+0x0320 apeSpeed : float (flt) @0x2C3C943320 = 0
+0x0324 changeToHumanImmunity : float (flt) @0x2C3C943324 = 0
+0x0328 apeHordeStash : long (s64) @0x2C3C943328 = 0
+0x0330 apeHordeSpeed : float (flt) @0x2C3C943330 = flt:2
+0x0334 daysSinceGlobalDrone : int (s32) @0x2C3C943334 = +0
+0x0338 apePriorityLevelGlobal : float (flt) @0x2C3C943338 = 0
+0x033C migrationCountryDistanceMax : float (flt) @0x2C3C94333C = 0
+0x0340 migrationDistanceWaterMod : float (flt) @0x2C3C943340 = flt:1
+0x0344 migrationDistanceLandMod : float (flt) @0x2C3C943344 = flt:1
+0x0348 apeNoticed : int (s32) @0x2C3C943348 = +0
+0x034C intelligentApeNoticed : int (s32) @0x2C3C94334C = +0
+0x0350 apeTotalLabs : int (s32) @0x2C3C943350 = +0
+0x0354 apeMaxLabs : int (s32) @0x2C3C943354 = +3
+0x0358 apeTotalColonies : int (s32) @0x2C3C943358 = +0
+0x035C apeMaxColonies : int (s32) @0x2C3C94335C = +2
+0x0360 apeDaysSinceLastColonyBubble : int (s32) @0x2C3C943360 = +0
+0x0364 apeColonyChance : int (s32) @0x2C3C943364 = +0
+0x0368 apeNumCreateColonyAAUsed : int (s32) @0x2C3C943368 = +0
+0x036C labBaseResearch : float (flt) @0x2C3C94336C = flt:20500
+0x0370 labCounter : int (s32) @0x2C3C943370 = +0
+0x0374 labSpawnThreshold : int (s32) @0x2C3C943374 = +0
+0x0378 apeBonusPriorityGlobal : float (flt) @0x2C3C943378 = 0
+0x037C labDayCounter : int (s32) @0x2C3C94337C = +0
+0x0380 apeTotalDestroyedLabs : int (s32) @0x2C3C943380 = +0
+0x0384 apeEscapeFlag : int (s32) @0x2C3C943384 = +0
+0x0388 genSysWorking : int (s32) @0x2C3C943388 = +0
+0x038C simianNarrativePath : int (s32) @0x2C3C94338C = +0
+0x0390 colonyDNABoost : float (flt) @0x2C3C943390 = 0
+0x0394 colonyInfectionBoost : float (flt) @0x2C3C943394 = 0
+0x0398 droneAttackFlag : int (s32) @0x2C3C943398 = +0
+0x039C apeHumanResponse : int (s32) @0x2C3C94339C = +0
+0x03A0 apeColonyBonusPoints : int (s32) @0x2C3C9433A0 = +0
+0x03A4 apeSlowDeathFlag : int (s32) @0x2C3C9433A4 = +0
+0x03A8 apeInfectiousnessBonusFlag : int (s32) @0x2C3C9433A8 = +0
+0x03AC labDestroyDnaFlag : int (s32) @0x2C3C9433AC = +0
+0x03B0 reducedLabResearchFlag : int (s32) @0x2C3C9433B0 = +0
+0x03B4 droneThreshold : int (s32) @0x2C3C9433B4 = +378
+0x03B8 apeTotalPopulation : long (s64) @0x2C3C9433B8 = 644462
+0x03C0 noIdeaFlag : int (s32) @0x2C3C9433C0 = +0
+0x03C4 sporeCounter : float (flt) @0x2C3C9433C4 = 0
+0x03C8 decayPercentReduction : float (flt) @0x2C3C9433C8 = 0
+0x03CC geneCompressionCounter : float (flt) @0x2C3C9433CC = 0
+0x03D0 nucleicAcidFlag : float (flt) @0x2C3C9433D0 = 0
+0x03D4 replicationOverloadFlag : float (flt) @0x2C3C9433D4 = 0
+0x03D8 interceptorOverloadFlag : float (flt) @0x2C3C9433D8 = 0
+0x03DC apeIntelligenceFlag : float (flt) @0x2C3C9433DC = 0
+0x03E0 recomputePathsFlag : float (flt) @0x2C3C9433E0 = 0
+0x03E4 transcendenceFlag : int (s32) @0x2C3C9433E4 = +0
+0x03E8 nexusCountryNumber : int (s32) @0x2C3C9433E8 = +30
+0x03EC superCureCountryNumber : int (s32) @0x2C3C9433EC = +53
+0x03F0 trojanInfectiousness : int (s32) @0x2C3C9433F0 = +0
+0x03F4 trojanLethality : int (s32) @0x2C3C9433F4 = +0
+0x03F8 trojanPublicOrder : int (s32) @0x2C3C9433F8 = +0
+0x03FC trojanDna : int (s32) @0x2C3C9433FC = +0
+0x0400 trojanInfected : int (s32) @0x2C3C943400 = +0
+0x0404 migrationCounter : int (s32) @0x2C3C943404 = +0
+0x0408 _isVampire : int (s32) @0x2C3C943408 = +0
+0x040C _vday : int (s32) @0x2C3C94340C = +0
+0x0410 _vdayDone : int (s32) @0x2C3C943410 = +0
+0x0414 _shadowDay : int (s32) @0x2C3C943414 = +0
+0x0418 vampireBonus : int (s32) @0x2C3C943418 = +0
+0x041C _shadowDayDone : int (s32) @0x2C3C94341C = +0
+0x0420 shadowDayCounter : int (s32) @0x2C3C943420 = +0
+0x0424 vdayCounter : int (s32) @0x2C3C943424 = +0
+0x0428 shadowDayLength : int (s32) @0x2C3C943428 = +9
+0x042C vdayLength : int (s32) @0x2C3C94342C = +23
+0x0430 vampireInfectionBoost : int (s32) @0x2C3C943430 = +0
+0x0434 castleHealingMod : float (flt) @0x2C3C943434 = 0
+0x0438 castleColdClimateResearchMod : float (flt) @0x2C3C943438 = 0
+0x043C vampireStealthMod : int (s32) @0x2C3C94343C = +0
+0x0440 vampireConversionMod : float (flt) @0x2C3C943440 = flt:1
+0x0444 _shadowPlagueActive : int (s32) @0x2C3C943444 = +0
+0x0448 castleWealthyResearchMod : float (flt) @0x2C3C943448 = 0
+0x044C massHypnosisCost : float (flt) @0x2C3C94344C = flt:500
+0x0450 vampireHypnosisImpact : float (flt) @0x2C3C943450 = flt:50
+0x0454 numCastleBubblesWithoutTouch : int (s32) @0x2C3C943454 = +0
+0x0458 castleDnaCounter : int (s32) @0x2C3C943458 = +0
+0x045C castleReturnSpeed : float (flt) @0x2C3C94345C = 0
+0x0460 castleColdResearch : float (flt) @0x2C3C943460 = 0
+0x0464 castleHotResearch : float (flt) @0x2C3C943464 = 0
+0x0468 castleWealthyResearch : float (flt) @0x2C3C943468 = 0
+0x046C castleHeatClimateResearchMod : float (flt) @0x2C3C94346C = 0
+0x0470 vcomAlert : float (flt) @0x2C3C943470 = 0
+0x0474 pulseCastles : int (s32) @0x2C3C943474 = +0
+0x0478 vampireActivity : float (flt) @0x2C3C943478 = 0
+0x047C vampireLabLastspawn : int (s32) @0x2C3C94347C = +34
+0x0480 vampireConversionPot : long (s64) @0x2C3C943480 = 0
+0x0488 vampireConversionPotTrigger : long (s64) @0x2C3C943488 = 500000000
+0x0490 purityEnabledFlag : int (s32) @0x2C3C943490 = +0
+0x0494 vampLabWorking : int (s32) @0x2C3C943494 = +0
+0x0498 vampLabsDestroyed : int (s32) @0x2C3C943498 = +0
+0x049C vampLabsCurrent : int (s32) @0x2C3C94349C = +0
+0x04A0 globalVampireActivityBonus : float (flt) @0x2C3C9434A0 = 0
+0x04A4 vampireNarrativeStory : int (s32) @0x2C3C9434A4 = +0
+0x04A8 vampHealthIncrease : int (s32) @0x2C3C9434A8 = +0
+0x04AC vampLabFortDnaBonus : int (s32) @0x2C3C9434AC = +0
+0x04B0 vampRageCostZero : int (s32) @0x2C3C9434B0 = +0
+0x04B4 vampBloodRageCasulatiesIncreased : int (s32) @0x2C3C9434B4 = +0
+0x04B8 vampBloodRageBonusDna : int (s32) @0x2C3C9434B8 = +0
+0x04BC vampBatRangeBonus : int (s32) @0x2C3C9434BC = +0
+0x04C0 vampFlightCostsZero : int (s32) @0x2C3C9434C0 = +0
+0x04C4 vampMoreHealthFasterFlight : int (s32) @0x2C3C9434C4 = +0
+0x04C8 vampFlyFasterLoseHealth : int (s32) @0x2C3C9434C8 = +0
+0x04CC vampAutomaticBloodRage : int (s32) @0x2C3C9434CC = +0
+0x04D0 vampHealingBonus : int (s32) @0x2C3C9434D0 = +0
+0x04D4 vampLairDefenseBonus : int (s32) @0x2C3C9434D4 = +0
+0x04D8 vampActivityLairCountryBonus : int (s32) @0x2C3C9434D8 = +0
+0x04DC vampLairDnaQuicker : int (s32) @0x2C3C9434DC = +0
+0x04E0 castleNumber : int (s32) @0x2C3C9434E0 = +0
+0x04E4 fortDestroyedNumber : int (s32) @0x2C3C9434E4 = +0
+0x04E8 numberOfFortsCreated : int (s32) @0x2C3C9434E8 = +0
+0x04EC fortDamageBonus : float (flt) @0x2C3C9434EC = flt:-4.5
+0x04F0 fortCureBonus : float (flt) @0x2C3C9434F0 = 0
+0x04F4 numberOfFortsToSpawn : float (flt) @0x2C3C9434F4 = 0
+0x04F8 maxVampLabs : int (s32) @0x2C3C9434F8 = +12
+0x04FC vampHealSacrificeMod : float (flt) @0x2C3C9434FC = 0
+0x0500 lairDroneAttackTimer : int (s32) @0x2C3C943500 = +0
+0x0504 lairDroneAttackDuration : float (flt) @0x2C3C943504 = flt:8
+0x0508 templarDestroyed : int (s32) @0x2C3C943508 = +0
+0x0510 vampireHordeStash : long (s64) @0x2C3C943510 = 0
+0x0518 _vampireWin : int (s32) @0x2C3C943518 = +0
+0x051C _vampireLoss : int (s32) @0x2C3C94351C = +0
+0x0520 brexitExecute : int (s32) @0x2C3C943520 = +0
+0x0524 deadBodyTransmission : float (flt) @0x2C3C943524 = 0
+0x0528 _isFakeNews : int (s32) @0x2C3C943528 = +0
+0x052C _fakeNewsStarted : int (s32) @0x2C3C94352C = +0
+0x0530 fakeNewsInformDropPercent : float (flt) @0x2C3C943530 = 0
+0x0534 hqCountryNumber : int (s32) @0x2C3C943534 = -1
+0x0538 teamTravelTargetCountryNumber : int (s32) @0x2C3C943538 = -1
+0x053C _isCure : int (s32) @0x2C3C94353C = +0
+0x0540 cureDiseaseDiscoveredTurn : int (s32) @0x2C3C943540 = +0
+0x0544 preSimulate : int (s32) @0x2C3C943544 = +0
+0x0548 totalHealthyRecovered : long (s64) @0x2C3C943548 = 0
+0x0550 totalInfectedIntel : long (s64) @0x2C3C943550 = 0
+0x0558 totalDeadIntel : long (s64) @0x2C3C943558 = 0
+0x0560 totalHealthyRecoveredIntel : long (s64) @0x2C3C943560 = 0
+0x0568 totalInfectedIntelGUI : long (s64) @0x2C3C943568 = 0
+0x0570 totalDeadIntelGUI : long (s64) @0x2C3C943570 = 0
+0x0578 totalHealthyRecoveredIntelGUI : long (s64) @0x2C3C943578 = 0
+0x0580 totalHealthyRecoveredGUI : long (s64) @0x2C3C943580 = 0
+0x0588 numCountriesIntel : int (s32) @0x2C3C943588 = +0
+0x058C autoHqCounter : int (s32) @0x2C3C94358C = +0
+0x0590 nextIntelSpread : int (s32) @0x2C3C943590 = +0
+0x0594 intelTimeReduction : int (s32) @0x2C3C943594 = +0
+0x0598 _intelInfectedFound : int (s32) @0x2C3C943598 = +0
+0x059C vaccineStage : Disease.EVaccineProgressStage (s32) @0x2C3C94359C = +0
+0x05A0 vaccineKnowledge : float (flt) @0x2C3C9435A0 = 0
+0x05A4 vaccineKnowledgeMonths : float (flt) @0x2C3C9435A4 = 0
+0x05A8 vaccineKnowledgeMonthsStart : float (flt) @0x2C3C9435A8 = 0
+0x05AC vaccineDevMonths : float (flt) @0x2C3C9435AC = 0
+0x05B0 vaccineManMonths : float (flt) @0x2C3C9435B0 = 0
+0x05B4 vaccineReleaseMonths : float (flt) @0x2C3C9435B4 = 0
+0x05B8 developmentSpeed : float (flt) @0x2C3C9435B8 = flt:1
+0x05BC understandingSpeed : float (flt) @0x2C3C9435BC = flt:1
+0x05C0 manufactureSpeed : float (flt) @0x2C3C9435C0 = flt:1
+0x05C4 manufactureSpeedAuthBonus : float (flt) @0x2C3C9435C4 = 0
+0x05C8 manufactureProgress : float (flt) @0x2C3C9435C8 = 0
+0x05CC _manufactureSet : int (s32) @0x2C3C9435CC = +0
+0x05D0 totalVaccineDuration : int (s32) @0x2C3C9435D0 = +0
+0x05D4 vaccineFailCount : int (s32) @0x2C3C9435D4 = +0
+0x05D8 _skipDevSuccess : int (s32) @0x2C3C9435D8 = +0
+0x05DC _skipDevFired : int (s32) @0x2C3C9435DC = +0
+0x05E0 barPulseCounter : int (s32) @0x2C3C9435E0 = +6
+0x05E4 globalMedicalCapacityMultiplier : float (flt) @0x2C3C9435E4 = 0
+0x05E8 globalInfectMod : float (flt) @0x2C3C9435E8 = flt:1
+0x05EC globalInfectModMAX : float (flt) @0x2C3C9435EC = flt:1
+0x05F0 globalLethalityMod : float (flt) @0x2C3C9435F0 = flt:1
+0x05F4 medicalCapacityEffectivenessMulti : float (flt) @0x2C3C9435F4 = 0
+0x05F8 economyDefenseEffectivenessMulti : float (flt) @0x2C3C9435F8 = 0
+0x05FC contactTracingEffectiveness : float (flt) @0x2C3C9435FC = flt:1
+0x0600 contactTracingEffectivenessMod : float (flt) @0x2C3C943600 = flt:1
+0x0604 contactTracingEffectivenessMult : float (flt) @0x2C3C943604 = flt:1
+0x0608 lockdownEffectiveness : float (flt) @0x2C3C943608 = flt:1
+0x060C lockdownEffectivenessMod : float (flt) @0x2C3C94360C = flt:1
+0x0610 lockdownEffectivenessMult : float (flt) @0x2C3C943610 = flt:1
+0x0614 globalLocalPriorityMultiplier : float (flt) @0x2C3C943614 = 0
+0x0618 globalPriorityAlertModifier : float (flt) @0x2C3C943618 = flt:1
+0x061C highestLocalPriority : float (flt) @0x2C3C94361C = 0
+0x0620 estimatedDeathRate : float (flt) @0x2C3C943620 = 0
+0x0624 connectedLocalPriorityMultiplier : float (flt) @0x2C3C943624 = 0
+0x0628 influencePoints : float (flt) @0x2C3C943628 = 0
+0x062C globalBaseInfluence : float (flt) @0x2C3C94362C = 0
+0x0630 quarantineInfluence : float (flt) @0x2C3C943630 = 0
+0x0634 alertLevel : int (s32) @0x2C3C943634 = +0
+0x0638 teamHighestInfectedPerc : float (flt) @0x2C3C943638 = 0
+0x063C globalUnrestMod : float (flt) @0x2C3C94363C = flt:1
+0x0640 reproductionVisual : float (flt) @0x2C3C943640 = flt:1
+0x0644 mortalityVisual : float (flt) @0x2C3C943644 = flt:1
+0x0648 unrestVisual : float (flt) @0x2C3C943648 = flt:23
+0x064C medicalAidDuration : float (flt) @0x2C3C94364C = flt:60
+0x0650 investigatorsDuration : float (flt) @0x2C3C943650 = flt:60
+0x0654 tempLockdownDuration : float (flt) @0x2C3C943654 = flt:30
+0x0658 _easyIntel : int (s32) @0x2C3C943658 = +0
+0x065C landTravelRestriction : float (flt) @0x2C3C94365C = 0
+0x0660 airTravelRestriction : float (flt) @0x2C3C943660 = 0
+0x0664 oceanTravelRestriction : float (flt) @0x2C3C943664 = 0
+0x0668 seaScreeningChance : float (flt) @0x2C3C943668 = 0
+0x066C airScreeningChance : float (flt) @0x2C3C94366C = 0
+0x0670 landScreeningChance : float (flt) @0x2C3C943670 = 0
+0x0674 globalInfectedPercMAX : float (flt) @0x2C3C943674 = 0
+0x0678 infectedCountriesMAX : int (s32) @0x2C3C943678 = +0
+0x067C turnsSinceKnowledge : int (s32) @0x2C3C94367C = +0
+0x0680 turnsSinceDeadBubble : int (s32) @0x2C3C943680 = +0
+0x0684 numTotalDeadBubbles : int (s32) @0x2C3C943684 = +0
+0x0688 deadBubbleChance : float (flt) @0x2C3C943688 = 0
+0x068C numTotalDeadBubblesDNA : int (s32) @0x2C3C94368C = +0
+0x0690 quarantinesActiveCount : int (s32) @0x2C3C943690 = +0
+0x0694 supportsActiveCount : int (s32) @0x2C3C943694 = +0
+0x0698 globalAvgCompliance : float (flt) @0x2C3C943698 = flt:1
+0x069C globalUnrestCount : float (flt) @0x2C3C94369C = 0
+0x06A0 lockdownTimerMAX : int (s32) @0x2C3C9436A0 = +0
+0x06A4 supportTimerMAX : int (s32) @0x2C3C9436A4 = +0
+0x06A8 economyTimeMulti : float (flt) @0x2C3C9436A8 = flt:1
+0x06B0 totalLockdownPopulation : long (s64) @0x2C3C9436B0 = 0
+0x06B8 totalActiveLockdowns : int (s32) @0x2C3C9436B8 = +0
+0x06BC spreadCountries : int (s32) @0x2C3C9436BC = +0
+0x06C0 _isNexusContinentBorder : int (s32) @0x2C3C9436C0 = +0
+0x06C4 startingAuthority : float (flt) @0x2C3C9436C4 = 0
+0x06C8 baseLethality : float (flt) @0x2C3C9436C8 = 0
+0x06CC baseInfectivity : float (flt) @0x2C3C9436CC = 0
+0x06D0 authority : float (flt) @0x2C3C9436D0 = 0
+0x06D4 lowestAuthority : float (flt) @0x2C3C9436D4 = 0
+0x06D8 authorityDeduction : float (flt) @0x2C3C9436D8 = 0
+0x06DC authorityMod : float (flt) @0x2C3C9436DC = 0
+0x06E0 authorityModHighest : float (flt) @0x2C3C9436E0 = 0
+0x06E4 authorityGainHold : float (flt) @0x2C3C9436E4 = 0
+0x06E8 authLossInfected : float (flt) @0x2C3C9436E8 = 0
+0x06EC authLossInfectedDelay : float (flt) @0x2C3C9436EC = 0
+0x06F0 authLossInfectedHighest : float (flt) @0x2C3C9436F0 = 0
+0x06F4 authLossInfectedActual : float (flt) @0x2C3C9436F4 = 0
+0x06F8 authLossInfectedPermanencePerc : float (flt) @0x2C3C9436F8 = 0
+0x06FC authLossInfectedYesterday : float (flt) @0x2C3C9436FC = 0
+0x0700 authLossInfMulti : float (flt) @0x2C3C943700 = flt:1
+0x0704 authLossDead : float (flt) @0x2C3C943704 = 0
+0x0708 authLossDeadDelay : float (flt) @0x2C3C943708 = 0
+0x070C authLossDeadHighest : float (flt) @0x2C3C94370C = 0
+0x0710 authLossDeadActual : float (flt) @0x2C3C943710 = 0
+0x0714 authLossDeadPermanencePerc : float (flt) @0x2C3C943714 = 0
+0x0718 authLossDeadYesterday : float (flt) @0x2C3C943718 = 0
+0x071C authLossDeadMulti : float (flt) @0x2C3C94371C = flt:1
+0x0720 authLossSpread : float (flt) @0x2C3C943720 = 0
+0x0724 authLossSpreadYesterday : float (flt) @0x2C3C943724 = 0
+0x0728 authLossCompliance : float (flt) @0x2C3C943728 = 0
+0x072C authLossComplianceMulti : float (flt) @0x2C3C94372C = flt:1
+0x0730 authCensorship : float (flt) @0x2C3C943730 = 0
+0x0734 authCensorshipTimer : float (flt) @0x2C3C943734 = flt:-10
+0x0738 authSpreadMod : float (flt) @0x2C3C943738 = 0
+0x073C authFreezeCount : int (s32) @0x2C3C94373C = +0
+0x0740 authWinMin : float (flt) @0x2C3C943740 = 0.0099999998
+0x0744 authLossDaysToTrack : int (s32) @0x2C3C943744 = +0
+0x0748 complianceReturnPerc : float (flt) @0x2C3C943748 = flt:0.2
+0x074C globalBorderClosedNum : int (s32) @0x2C3C94374C = +0
+0x0750 globalAirportClosedNum : int (s32) @0x2C3C943750 = +0
+0x0754 globalPortClosedNum : int (s32) @0x2C3C943754 = +0
+0x0758 globalBorderClosedPerc : float (flt) @0x2C3C943758 = 0
+0x075C globalAirportClosedPerc : float (flt) @0x2C3C94375C = 0
+0x0760 globalPortClosedPerc : float (flt) @0x2C3C943760 = 0
+0x0764 infectedCountriesIntel : int (s32) @0x2C3C943764 = +0
+0x0768 diseaseDNAComplexity : float (flt) @0x2C3C943768 = flt:1
+0x076C globalVaccineSpeed : float (flt) @0x2C3C94376C = flt:1
+0x0770 bonusLethality : float (flt) @0x2C3C943770 = 0
+0x0774 scoreDeadImpactMulti : float (flt) @0x2C3C943774 = flt:10
+0x0778 narrativeEventCounter : float (flt) @0x2C3C943778 = flt:574
+0x077C narrativeEventGap : float (flt) @0x2C3C94377C = 0
+0x0780 cureBioweaponStrengthMod : float (flt) @0x2C3C943780 = 0
+0x0784 cureBioweaponImpact : float (flt) @0x2C3C943784 = 0
+0x0788 bioweaponLethalityGain : float (flt) @0x2C3C943788 = 0
+0x078C bioweaponInfectivityGain : float (flt) @0x2C3C94378C = 0
+0x0790 prionIncubationMonths : int (s32) @0x2C3C943790 = +0
+0x0794 prionVaccineSpeedMulti : float (flt) @0x2C3C943794 = flt:1
+0x0798 prionInfectedThresholdMulti : float (flt) @0x2C3C943798 = flt:1
+0x079C preSimMAX : int (s32) @0x2C3C94379C = +0
+0x07A0 nanovirusPauseTimer : int (s32) @0x2C3C9437A0 = +0
+0x07A4 nanovirusEndTimer : int (s32) @0x2C3C9437A4 = +0
+0x07A8 _nanovirusHeatWeak : int (s32) @0x2C3C9437A8 = +0
+0x07AC _nanovirusColdWeak : int (s32) @0x2C3C9437AC = +0
+0x07B0 _isNanovirus : int (s32) @0x2C3C9437B0 = +0
+0x07B4 _isPrion : int (s32) @0x2C3C9437B4 = +0
+0x07B8 _isFungus : int (s32) @0x2C3C9437B8 = +0
+0x07BC fungusBloom : float (flt) @0x2C3C9437BC = 0
+0x07C0 fungusSporeMulti : float (flt) @0x2C3C9437C0 = flt:1
+0x07C4 fungusSporesReleased : int (s32) @0x2C3C9437C4 = +0
+0x07C8 localPopUpper : float (flt) @0x2C3C9437C8 = 4.9999999E-06
+0x07CC localPopLower : float (flt) @0x2C3C9437CC = 3.0000001E-06
+0x07D0 localPopThreshold : float (flt) @0x2C3C9437D0 = 0
+0x07D4 nationalPopUpper : float (flt) @0x2C3C9437D4 = 0.00011
+0x07D8 nationalPopLower : float (flt) @0x2C3C9437D8 = 7.9999998E-05
+0x07DC nationalPopThreshold : float (flt) @0x2C3C9437DC = 0
+0x07E0 reproductionBarScale : float (flt) @0x2C3C9437E0 = flt:0.80000001
+0x07E4 mortalityBarScale : float (flt) @0x2C3C9437E4 = flt:15
+0x07E8 diseaseLengthMulti : int (s32) @0x2C3C9437E8 = +1
+0x07EC publicOrderAuthorityLossMod : float (flt) @0x2C3C9437EC = 0
+0x07F0 averageCountryInfectedPerc : float (flt) @0x2C3C9437F0 = 0
+0x07F4 averageCountryDeadPerc : float (flt) @0x2C3C9437F4 = 0
+0x07F8 maxAuthLossPerCountry : float (flt) @0x2C3C9437F8 = 0
+0x0800 genericFlags : Disease.EGenericDiseaseFlag (s64) @0x2C3C943800 = 0
+0x0808 cureScenario : Disease.ECureScenario (s32) @0x2C3C943808 = +0
+0x080C vaccineDevResearched : int (s32) @0x2C3C94380C = +0
+0x0810 vaccinePrepManResearched : int (s32) @0x2C3C943810 = +0
+0x0814 declareKnowledgeResearched : int (s32) @0x2C3C943814 = +0
+0x0818 skipDevResearched : int (s32) @0x2C3C943818 = +0
+0x081C NorthAmericaAlertResearched : int (s32) @0x2C3C94381C = +0
+0x0820 SouthAmericaAlertResearched : int (s32) @0x2C3C943820 = +0
+0x0824 EuropeAlertResearched : int (s32) @0x2C3C943824 = +0
+0x0828 AfricaAlertResearched : int (s32) @0x2C3C943828 = +0
+0x082C AsiaAlertResearched : int (s32) @0x2C3C94382C = +0
+0x0830 teamCt1Researched : int (s32) @0x2C3C943830 = +0
+0x0834 teamAidResearched : int (s32) @0x2C3C943834 = +0
+0x0838 teamFieldResearchersResearched : int (s32) @0x2C3C943838 = +0
+0x083C aaLockdownsResearched : int (s32) @0x2C3C94383C = +0
+0x0840 aaMedicalAidResearched : int (s32) @0x2C3C943840 = +0
+0x0844 borderMonitoringResearched : int (s32) @0x2C3C943844 = +0
+0x0848 damageLimitationResearched : int (s32) @0x2C3C943848 = +0
+0x0850 totalPopulation : long (s64) @0x2C3C943850 = 0
Thank you man, I know you mocking me as Gemini does but, in some way, you explained a lot of things so I tried to understand your point. Do you think there will be a chance to have some extra codes for DQVII , USA version (but i set language in Italian) and update 1.1.0. What I don't understand is why some codes already exist and they work properly and other not. For now I'm using the working one of infinite items (x99) and Gold, so in a longest process I was able to get 999 stats using the dex, pow, mag, seeds etc. I'd like a code for all medals for example, thanks.
PS: if you or somebody like to talk deeply with these and other things, maybe you can add me on telegram: alessiom88, thanks!
 
Thank you man, I know you mocking me as Gemini does but, in some way, you explained a lot of things so I tried to understand your point. Do you think there will be a chance to have some extra codes for DQVII , USA version (but i set language in Italian) and update 1.1.0. What I don't understand is why some codes already exist and they work properly and other not. For now I'm using the working one of infinite items (x99) and Gold, so in a longest process I was able to get 999 stats using the dex, pow, mag, seeds etc. I'd like a code for all medals for example, thanks.
PS: if you or somebody like to talk deeply with these and other things, maybe you can add me on telegram: alessiom88, thanks!
1772942861662.png

You can actually ask AI yourself. Such question I no longer need to answer. Plus they normally answer better than what the effort I would put in is able to make.
 
Hey everyone, I was wondering if there's a kind soul who could create cheats for Wartales. Or modify save files.

Wartales v:1.0.29436
TID: 010055501B14C000
BID: 97E3082EACF555B0

Thanks!!
 
Planet of Lana 2 1.0.2
TID: 010015401F89E000
BID: 02315F0F5380F048

[Breeze beta100.6 Planet of Lana 2 1.0.2 TID: 010015401F89E000 BID: 02315F0F5380F048]

{master code}
04000000 01EA22E0 39420000
04000000 01E1DB78 BD00B261
04000000 01E51510 39422000
04000000 01E9413C 1E21CD08
04000000 01D52D6C BD40B269
04000000 01E71F30 BD41E500
04000000 01A937B8 15604952
04000000 01EA2EA0 15500BAC
08000000 072A5D00 B0FFE55A A9376BF9
08000000 072A5D08 A9776BF9 F9016353
08000000 072A5D10 169FB6AA 1E204008
08000000 072A5D50 A93873FB A9376BF9
08000000 072A5D58 B0FFE55B F94032BC
08000000 072A5D60 52806679 F901677C
08000000 072A5D68 BD432AA3 79001F99
08000000 072A5D70 A9776BF9 A97873FB
04000000 072A5D78 16AFF44B
08000000 04E46970 710CCCBF 79401E65
08000000 04E46978 BD40B269 54000060
08000000 04E46980 BD40B269 173C30FC
04000000 04E46988 173C30FA

[invincible]
04000000 01EA22E0 52800020
04000000 01E51510 52800020

[oxygen inf]
04000000 01E1DB78 B900B27F

[no hard landing]
04000000 01E9413C 1E21BD08

[Jump high x2]
04000000 01E71F30 1C000720
04000000 01E72014 404CCCCD

[Jump high x3]
04000000 01E71F30 1C000720
04000000 01E72014 4099999A

[run speed x1.5]
04000000 01D52D64 3942E268
04000000 01D5159C 3942E268
80000200
04000000 01D52D64 52800028
04000000 01D5159C 52800028
20000000

[run speed x2]
04000000 01D52D64 3942E268
04000000 01D5159C 3942E268
04000000 01D52D6C 14C3CF01
04000000 04E46984 1C000049
04000000 04E4698C 3F19999A
80000200
04000000 01D52D64 52800028
04000000 01D5159C 52800028
20000000

[run speed x3]
04000000 01D52D64 3942E268
04000000 01D5159C 3942E268
04000000 01D52D6C 14C3CF01
04000000 04E46984 1C000049
04000000 04E4698C 3F800000
80000200
04000000 01D52D64 52800028
04000000 01D5159C 52800028
20000000

[hover & mj]
580F0000 06F4E2C0
580F1000 00000008
580F1000 00000050
780F0000 00000050
80000208
640F0000 00000000 00000000
20000000
80040208
640F0000 00000000 40A00000
20000000
80010208
640F0000 00000000 C0800000
20000000
780F0000 00000004
80000208
640F0000 00000000 3F570A3D
20000000
8000020A
640F0000 00000000 40800000
20000000

[invincible]
note=only keep you safe from enemies, still die from natural cause, fall and jelly fish
[hover & mj]
note=ZR+Y hover +X mj, ZR+Y+left or right left stick to move left or right
 
Hey everyone, I was wondering if there's a kind soul who could create cheats for Wartales. Or modify save files.

Wartales v:1.0.29436
TID: 010055501B14C000
BID: 97E3082EACF555B0

Thanks!!
I already suspected it but Gemini confirms it. It's a No from me.

1. Performance: The "Slog" Factor​

While the game itself is highly addictive, the Switch hardware struggles to keep up.
  • The Chug: Frame rates often drop to 15–20 FPS, especially in camp mode or during large battles with 15+ units.
  • Stability: Crashes are a known issue. While patches have improved things, users still report crashes every few hours.
  • Load Times: Loading a save can take several minutes, and even entering/exiting combat involves long black screens.
  • The Content Gap: As of early 2026, the Switch version still lacks some of the DLC and updates found on PC and other consoles.

2. Controls: Mouse vs. Joy-Con​

Wartales was clearly built with a cursor in mind, but the adaptation isn't a total failure:
  • Navigation: Moving your warband around the map feels intuitive with an analog stick.
  • Menu Slogging: The game has heavy inventory management and skill trees. Scrolling through these with a controller is significantly slower and clunkier than the "point-and-click" ease of a mouse.
  • Combat: Turn-based combat translates well to the Switch, though selecting specific tiles or units can occasionally feel finicky compared to a precise mouse click.
 
For 1.0.2 ....
[Infinite Nitro v102]
580f0000 04a42378
580f1000 000000b8
580f1000 00000018
580f1000 00000078
780f0000 00000064
640f0000 00000000 00000003

[Money 9999900]
580f0000 04a42258
580f1000 000000b8
580f1000 00000020
580f1000 00000010
580f1000 00000048
780f0000 00000020
640f0000 00000000 0098961c
Bro do you have
Infinite Nitro & Money cheats for
Cruis’n Blast v1.07?

Or maybe cheats for unlocking everything... or any other cheats for this game..
I would very much appreciate it.

Title ID 0100B41013C82000
 
Last edited by master_oogway,

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