Tengo una pregunta ¿alguien podría ayudarme con un multiplicador de experiencia para Octopath Traveler, 1.0.5, TID: 010057D006492000?
OFERTA: 67DACC049CEEE858
It looks like Gemini marked you. I have seen rubbish Gemini gives but not this bad. One thing is Gemini is like human, your previous interaction with them shape the later behavior. Try using anonymous account to see if you get better result from Gemini.
PS: Maybe you want to stop using Gemini.
PPS: All AI can get stuck in a deep hole you help to dig for it.
You can tell Gemini it's rubbish and hear what it has to say about it.
Better still ask Gemini why it is rubbish. Gemini will probably tell you the answer.
Here from Gemini:
That code is essentially the "thoughts and prayers" of the Nintendo Switch hacking world. If you found this on a forum or a sketchy cheat site, it’s a textbook example of placebo code—it looks technical, but it’s mathematically and functionally useless.
Here is the breakdown of why those lines are complete garbage:
1. The "Pointer to Nowhere"
The Switch uses a cheat engine (usually through Atmosphere’s dmnt) that follows specific hex patterns. The codes you posted use the 5 and 7 prefixes, which are intended for Pointer Operations.
580F0000 00000000: This tells the system: "Set the register to the address found at [Memory Address 0]."
Problem: Memory address 0 is a null pointer. You are literally telling the console to look at "nothing."
2. Loading Zeroes into Zeroes
The second line (580F1000) tries to load another offset, and the third line (780F0000) tells the system to add an offset of 0 to the current register.
In plain English, this code is doing this:
Look at nothing.
Add zero to nothing.
Store the result in a bucket that is already empty.
3. The "Master Code" Myth
Unlike the GameShark or Action Replay days of the 90s (where you needed a "Master Code" to bypass encryption or hook into the game's engine), the Nintendo Switch does not require Master Codes. Modern cheat engines like EdiZon or Breeze attach directly to the game process. If a cheat needs to "activate RAM," it does so by targeting the specific memory offset of the game (e.g., Main + 0x12345). A generic code filled with zeroes like the one you have doesn't point to any specific game data.
Summary Table
[TABLE=full]
[TR]
[td]Line[/td][td]Hex Command[/td][td]Actual Result[/td]
[/TR]
[TR]
[td]Line 1[/td][td]580F0000[/td][td]Points the cheat engine to a "Null" (empty) address.[/td]
[/TR]
[TR]
[td]Line 2[/td][td]580F1000[/td][td]Points it to another empty space.[/td]
[/TR]
[TR]
[td]Line 3[/td][td]780F0000[/td][td]Adds 0 to the current address (changing nothing).[/td]
[/TR]
[TR]
[td]Verdict[/td][td]Rubbish[/td][td]It occupies space in your text file but performs 0 operations.[/td]
[/TR]
[/TABLE]
Export to Sheets
Would you like me to help you find the actual memory offsets or a working cheat format for a specific Switch game?
Note that not all fields will be the source of a change. Some are merely receivers (changing them will not affect the game). I am very sure there are plenty that are sources. Enjoy hacking with Breeze—Unity is your oyster.
Thank you man, I know you mocking me as Gemini does but, in some way, you explained a lot of things so I tried to understand your point. Do you think there will be a chance to have some extra codes for DQVII , USA version (but i set language in Italian) and update 1.1.0. What I don't understand is why some codes already exist and they work properly and other not. For now I'm using the working one of infinite items (x99) and Gold, so in a longest process I was able to get 999 stats using the dex, pow, mag, seeds etc. I'd like a code for all medals for example, thanks.
PS: if you or somebody like to talk deeply with these and other things, maybe you can add me on telegram: alessiom88, thanks!
possible to get codes for the one piece pirate warriors 4 1.8.7 update BID: 033AC7A47CBE4097? looks like speedfly has some but im unable to access/register on the site, if anyone already has an acct and is able to - http://www.speedfly.cn/25102.html
Thank you man, I know you mocking me as Gemini does but, in some way, you explained a lot of things so I tried to understand your point. Do you think there will be a chance to have some extra codes for DQVII , USA version (but i set language in Italian) and update 1.1.0. What I don't understand is why some codes already exist and they work properly and other not. For now I'm using the working one of infinite items (x99) and Gold, so in a longest process I was able to get 999 stats using the dex, pow, mag, seeds etc. I'd like a code for all medals for example, thanks.
PS: if you or somebody like to talk deeply with these and other things, maybe you can add me on telegram: alessiom88, thanks!
You can actually ask AI yourself. Such question I no longer need to answer. Plus they normally answer better than what the effort I would put in is able to make.
[invincible]
note=only keep you safe from enemies, still die from natural cause, fall and jelly fish
[hover & mj]
note=ZR+Y hover +X mj, ZR+Y+left or right left stick to move left or right
I already suspected it but Gemini confirms it. It's a No from me.
1. Performance: The "Slog" Factor
While the game itself is highly addictive, the Switch hardware struggles to keep up.
The Chug: Frame rates often drop to 15–20 FPS, especially in camp mode or during large battles with 15+ units.
Stability: Crashes are a known issue. While patches have improved things, users still report crashes every few hours.
Load Times: Loading a save can take several minutes, and even entering/exiting combat involves long black screens.
The Content Gap: As of early 2026, the Switch version still lacks some of the DLC and updates found on PC and other consoles.
2. Controls: Mouse vs. Joy-Con
Wartales was clearly built with a cursor in mind, but the adaptation isn't a total failure:
Navigation: Moving your warband around the map feels intuitive with an analog stick.
Menu Slogging: The game has heavy inventory management and skill trees. Scrolling through these with a controller is significantly slower and clunkier than the "point-and-click" ease of a mouse.
Combat: Turn-based combat translates well to the Switch, though selecting specific tiles or units can occasionally feel finicky compared to a precise mouse click.
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