Quick progress update!
A few things have been added since the video was posted
- Previously missing an attack showed nothing and started the monster turn, now missing an attack shows the MISS sprite
- Flavor text when starting a battle has been added (i.e "Froggit hops close!")
- Random flavor text after every turn has been added
- Flavor text when a monster can be spared has been added
- Storing and replaying flavor text when going from a menu to the main button selection (i.e being in ITEM and pressing B to go back)
- Added support for enabling core2 for a bit of better performance on n3ds (Redirect app. syscore threads to core2 Luma setting)
- Added ability to set certain weapon items so that they cannot be re equipped (i.e the Stick)
- Slightly improved monster death animation
Also! Good news!
We now have translators working on the game! At the moment I have only added language support for items and monster text data, still need to add support for overworld dialogue
Languages that are currently being worked on:
- French
- Italian
- Spanish
- German
- Dutch
- Brazilian Portuguese
- Polish
Some languages will be worked on faster than others, since there are more people working on certain languages than others, but I still think this is pretty cool!
I know that there are already existing fan translations for the PC version of the game, but I would feel pretty bad if I just copy and pasted the hard work of the community without their permission, so the ones currently working on these 3ds translations will take them as a reference to make their own interpretations of the game
This also means that the 3ds manual will get translations to other languages! So stay tuned for that.
Hopefully these translations are good!