Agree! And if you consider he's using a different engine (Unity, when the original game was made in Game Maker: Studio), to rebuild it, it's even cooler!
Thank you guys for all the encouragement haha
It is extremely appreciated!
Battles are closer to being done, the Flowey encounter + tutorial is basically done already, I'll be implementing Toriel soon as well
Expect a new release with a ton of improvements and new features! Best case scenario I am able to finish it this month, dunno how long it'll take to finish it but it's soon hopefully
The original idea was to automatically detect the console language on boot, but I remembered there are certain regions with different language options that aren't available in other regions (most notably Japanese), so what we'll probably end up doing is just a list where you can choose the language of your choice when starting a fresh save, kind of like the pokemon games (with the option to change the language at any time, of course)
Also, when support for languages is more developed, I will make a post over here and on my discord to look for people that could help with localization of their respective language, but that'll come at a later date (stay tuned for this)
I will update the post in the SPOILER section labeled Wip with two examples I have implemented so far for French and Spanish
Well, there's a group named Undertale Spaghetti Project who translated the game (the original PC version) in Italian. You might port that translation into the 3DS version since it's fully translated, but you will have to ask permission from the authors first.
As for the other languages, I don't know if there are other translation groups who already translated this game into any language that is not English or Japanese. (Yes, Undertale has an official Japanese translation.)
Well, there's a group named Undertale Spaghetti Project who translated the game (the original PC version) in Italian. You might port that translation into the 3DS version since it's fully translated, but you will have to ask permission from the authors first.
As for the other languages, I don't know if there are other translation groups who already translated this game into any language that is not English or Japanese. (Yes, Undertale has an official Japanese translation.)
Yeah there are many fan made translations for the game, the thing is, most (if not all) translation projects are patches/mods meant for the original game
Since this 3ds version is made in an engine that is way different than game maker, as well as the dialogue being handled differently as well, it's not like I can really just directly port these translations, that's why I'll be mainly focusing on looking for people that can speak those languages
Though we could use these translations as a reference
Yeah there are many fan made translations for the game, the thing is, most (if not all) translation projects are patches/mods meant for the original game
Since this 3ds version is made in an engine that is way different than game maker, as well as the dialogue being handled differently as well, it's not like I can really just directly port these translations, that's why I'll be mainly focusing on looking for people that can speak those languages
Though we could use these translations as a reference
I don't know man, you could try to download and patch the translation to a copy of the PC game and try to figure out how to dump the text from the game files. After that you can use it for porting purposes.
I agree, but I think adding support for extra languages early on is a good idea (even if it's just the internal logic and not actually full translations yet) to prevent having to make big changes to the internals late in development, which could arguably take longer (maybe)
Speaking of translations again, I was shocked to find out that there is an actual Spanish fan translation of the game out there. Not exactly sure if it's neutral Spanish or Castilian Spanish though (I'm asking because I see you are from Mexico, right?)
Speaking of translations again, I was shocked to find out that there is an actual Spanish fan translation of the game out there. Not exactly sure if it's neutral Spanish or Castillian Spanish though (I'm asking because I see you are from Mexico, right?)
That's the plan, either up until the Dummy, or if I'm lucky, until the first Froggit battle in the spike puzzle room
Toriel is also planned to make it in (at least interactions with her), it looks like I'll get more free time the coming week, so I might be able to make some progress there
I really want to release the update near the time of the 10th anniversary, but that might not be possible if I suddenly get extra busy again lol, so the update will either be near the anniversary, or any other day of September
I finally got some free time yesterday, and I made some additions and a few changes internally for the monster class, text structure and dialogue, as well as changes to the language select screen on first boot and the e-manual.
I've also started to continue work for battles! As of now I have replaced a few of the battle sprites from the original game with slightly scaled down versions to fit the screens more nicely
Right now I feel like the monster handling is the thing that was more expanded on these two days so I'll be focusing on that here
What's new?
Monsters are defined as an object with a few variables to distinguish from each monster, such as monster type, stats, attacks and rewards
Each monster will have an external JSON file that will be attached to it, these files' purpose is to store the text relating to the monster, with a focus on supporting multiple languages. The file will store the monster name, acts, flavor text, and dialogue. This will help with making it easier for localization and modifying text of the monster
Monsters can now require a mercy threshold before being spares. Mercy is customizable per enemy (e.g some can be spared instantly, some need to meet certain conditions to be spared, such as reaching the mercy maximum)
Monsters can have multiple attacks, each linked with duration values (This will later tie into the bullet hell sequences, though I have not made any attack patterns just yet)
Localization support (as mentioned above). The system is also flexible enough to add more languages later on in development without having to rewrite big parts of the already implemented systems
Note: Language support right now is a bit more finished on the battle side of things, I still need to make some adjustments on how general dialogue outside of battles is handled to be able to add more languages easily
The monster class is also not yet hooked into battles, I'm still writing out some of the logic to control the battle, as well as the layout of battles
I will update the post in the SPOILER section labeled Wip with a few images
Thanks again for all the support! I didn't think I would get this much done in two days haha, but I guess that's what happens when I don't get to properly work on this for three god damn weeks
I was ACHING to make some progress lol
Post automatically merged:
Quick update:
I've hooked up the monster to a battle test scene, and from my testing the Acts work alongside the other language options! Now I just need to make it interactable and more visual, as well as add items, the fight mechanic and expand on sparing
Unfortunately that's not the case, this isn't a direct port, but instead it's a demake made in another engine. Porting GameMaker games is not yet possible for 3ds sadly
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