nvm 6.1.1 i am on 6.2.0Working here.
But now there is no reason for use that... Oficial v4 is working as expected
sorry stupid post
Last edited by nitrozz,
nvm 6.1.1 i am on 6.2.0Working here.
But now there is no reason for use that... Oficial v4 is working as expected
What the hell dude, don't include a hekate_ipl.ini in the patches zip. If people don't see that in there, they're gonna overwrite their existing setup.******************************************************************
IMPORTANT
******************************************************************
With the help of:
A NEW SET OF SIGPATCHES FOR 18.1.0 has been created some changed and some where added. PLEASE TAKE NOTE AND UPGRADE YOURS (Note V2 was added to the end of the new file)
Or you can read the OP.What the hell dude, don't include a hekate_ipl.ini in the patches zip. If people don't see that in there, they're gonna overwrite their existing setup.
I took out nogc by the way. fs patches take their place instead (I could have kept it, but replacing nogc is less work and nogc is completely pointless these days anyway)
By looking at the code it was a clever way to add the fs-patches by replacing the no-gc patch great work!atmosphere with loader signature checks removed + fusee with built-in fs patches, if anyone might be interested. fs patches only for fw 10.0.0 and above, for the sake of simplicity (nobody should be running these old firmwares anyway...)
no es patches, but xci/forwarders/homebrew don't need those and should just work. if you need es patches then add them in separately. exefs patches never cause problems so there's no point baking them in, but kip patches people regularly struggle with those for some reason
I took out nogc by the way. fs patches take their place instead (I could have kept it, but replacing nogc is less work and nogc is completely pointless these days anyway)
happy june 15th?
What «NO Game Cartdrige» have to do with FS sigpatches. Removing the NoGC patches will upgrade the cartridge firmware making it unusable on lower HOS firmwareI took out nogc by the way. fs patches take their place instead (I could have kept it, but replacing nogc is less work and nogc is completely pointless these days anyway)
If you look at the code they changed they just did that for simplicity. But you can change the code so you can keep them both.What «NO Game Cartdrige» have to do with FS sigpatches. Removing the NoGC patches will upgrade the cartridge firmware making it unusable on lower HOS firmware
by the way, the only reason I manually set the commit hash is so it keeps the same build id as official atmosphere releases, so it'll appear as a normal official release instead of an unofficial commit id on crash dumps and error reports. it's not super necessary (though I guess manually setting it here helps when all the git repo files aren't included, so it doesnt try to use git commands to get them dynamically)By looking at the code it was a clever way to add the fs-patches by replacing the no-gc patch great work!
I took the liberty to create a patch describing the modifications you've made to easily modify it in future updates
Edit: you would of course need to change the sha commit hash when needed in the lbraires/config/common.mk and thermosphere/Makfile files
Yeah I figured that was why.by the way, the only reason I manually set the commit hash is so it keeps the same build id as official atmosphere releases, so it'll appear as a normal official release instead of an unofficial commit id on crash dumps and error reports. it's not super necessary (though I guess manually setting it here helps when all the git repo files aren't included, so it doesnt try to use git commands to get them dynamically)
when was the last time you've needed to run a game card on 11.0.0 fw and under?What «NO Game Cartdrige» have to do with FS sigpatches. Removing the NoGC patches will upgrade the cartridge firmware making it unusable on lower HOS firmware
Hold on. If I'm understanding that correctly, you make a modified version to re-add patching functionality... and then mask it to appear in logs as the official release? Am I getting that right?by the way, the only reason I manually set the commit hash is so it keeps the same build id as official atmosphere releases, so it'll appear as a normal official release instead of an unofficial commit id on crash dumps and error reports.
because the modifications here aren't going to actually break anything, and actual atmosphere bugs are still present. so it will be useful if people can report bugs without having to fuss about the whole unofficial builds and anti-signature patch stuffHold on. If I'm understanding that correctly, you make a modified version to re-add patching functionality... and then mask it to appear in logs as the official release? Am I getting that right?
If so, why do that? Wouldn't that result in the official dev eventually getting error reports and crash dumps for unofficial builds, and unable to easily tell them apart? That sounds like trouble for everyone involved.
ok, I took it down. if anyone wants the functionality, dogtygr has a patch up and you can make do with thatEven if there was a way to be 100% sure the modifications will not cause any trouble, that functionality is no longer in the official release for good reason. And knowing the dev keeps (understandably) a healthy distance from the fuss... Making and sharing an unofficial build that re-adds it, for ease of use, that's good and helpful, kudos for that. Really. But having it pose as an actual, official release... I don't know, that doesn't feel right.
Use SYS-Patch Sysmodule. https://gbatemp.net/threads/sys-patch-sysmod-that-patches-on-boot.633517hi all. I updated my switch firmware to 18.0.0 and using AMS 1.7.1 with modified fusee.bin.
however now I'm experiencing some games sometimes run, but sometimes it will says the game is corrupted (Unable to start software).
it happens on two nintendo switch that I owned. some examples of the games are super mario 3d world, super mario 3d all stars, princess peach.
Does anybody else experience this? does anyone have advice on how to solve this issue?
This never happened before atmosphere remove support for the patches.
any help is appreciated. thank you!
thank you! I'll try it.Use SYS-Patch Sysmodule. https://gbatemp.net/threads/sys-patch-sysmod-that-patches-on-boot.633517
Use SYS-Patch Sysmodule. https://gbatemp.net/threads/sys-patch-sysmod-that-patches-on-boot.633517
Thanks will do tomorrowthank you! I'll try it.
I assume using the modified fusee.bin is quite straightforward, but apparently it has some issues.
Post automatically merged:
btw, If I use sys-patch, I assume I'll simply use the original fusee.bin and I don't need to use the sigpatches anymore? should I still keep the bootloader directory?
Post automatically merged:
thank you @impeeza !.
after reading a bit, what I did was:
use sys-patch found here https://gbatemp.net/download/sys-patch-1-5-2-binary-fw-18-1-0-atmosphere-1-7-1.38686/
which works for atmosphere 1.7.1 and firmware 18.0.0 (should work for 18.1.0 too)
the one found in the guide https://www.gamebrew.org/wiki/Sys-patch_Switch in the 1st post of this thread, is the old sys patch version 1.5.0, which doesn't work for newer games. this confuse me for a bit, because the guide page doesn't contain the latest sys patch compiled by @impeeza . My suggestion is to link the sys patch 1.5.2 in the 1st post of this thread to avoid confusion.
2. to avoid redundancy, I remove the sigpatches from the atmosphere directory, and I also remove the bootloader directory from root, since I don't use hekate. I simply boot atmosphere to sysnand.
so far, the games seems to be working fine. if I found any other issues, I'll report back here.
thank you!