Does anybody have any documentation on the differences between the banners used in disc games and the ones used in channels? Specifically I would like to simply be able to convert some of the sexy channel banners that have been made over the years to put them in a iso as the opening.bnr. I was under the impression that the opening.bnr was the same format, but simply had 0x40 0s added to the start of it. But this doesn't appear to be the only difference. I have tried about 50 banners from forwarder channels, simply removing the first 0x40 bytes. Only about 4 of them worked and showed up in the disc channel. The rest just crashed the system menu.
So, does anybody have any idea what must be done to properly turn the 00000000.app into a functional opening.bnr?
Also, I have taken some banners apart and mixed and matched the parts of working and non-working ones. It always comes down to the banner.bin that is causing the crash. I can take the icon.bin and sound.bin out of a banner that crashes the system menu and put them with a banner.bin that doesn't crash the system menu and the entire opening.bnr will work fine.
So, does anybody have any idea what must be done to properly turn the 00000000.app into a functional opening.bnr?
Also, I have taken some banners apart and mixed and matched the parts of working and non-working ones. It always comes down to the banner.bin that is causing the crash. I can take the icon.bin and sound.bin out of a banner that crashes the system menu and put them with a banner.bin that doesn't crash the system menu and the entire opening.bnr will work fine.