Man... play GC with X360 controller on Wii through this fork of yours is something that official Nintendont don't do (i pretended to make a pun with the already pun-name of the homebrew, but guess i don't has this kind of skill too hehe).
This should be put as recommendations by the own Ntndnt team and any wii modder teaching how to run things on console for starters on any forum, blog or YTlike video since a generic 360 USB controllers are easy to find, used to have a better cost x benefit than USD dualshock ones and may be the best option at hand for some people not too much deep in this world.
I'm pretty confy here with a good quality generic GC and a WiiU Pro Controller +other options from my personal collection; even had updated my Wii homebrews for the first time since ever this last week, but will try your fork as a side loader just to feel if a have some insights since sometimes i need to work on other people hardware too and like to let them with the best experience they can afford.
PS: A 360 wireless controller NEVER will work anywhere other than a propper X360 console due to that play&charge kits being made only for charging purposes (they carry ZERO data from the USB where they plug, so the controller keeps talking with the console through its wireless proprietary protocol) - same can be observed for Xbox One/Series on PS3/4/5 and vice versa, where you can plug your controler in the concurrent system and still play on its own previous paired system since it will only drain charge from the doner USB (yeah... i already tried this since i already had to charge two PS controllers at the same time while playing and the PS wasnt at reach for the cables.
... but MAYBE, who knows: the official 360 wireless receiver could do the trick and turn the system able to work with until 4 controllers at time (with the propper tweaks like happens when we plug a 2 ports PS2toUSB adapter on Wii USBs, since both ports of the adapter are recognized as only one controller for what i saw last time i messed with these ini files).
This should be put as recommendations by the own Ntndnt team and any wii modder teaching how to run things on console for starters on any forum, blog or YTlike video since a generic 360 USB controllers are easy to find, used to have a better cost x benefit than USD dualshock ones and may be the best option at hand for some people not too much deep in this world.
I'm pretty confy here with a good quality generic GC and a WiiU Pro Controller +other options from my personal collection; even had updated my Wii homebrews for the first time since ever this last week, but will try your fork as a side loader just to feel if a have some insights since sometimes i need to work on other people hardware too and like to let them with the best experience they can afford.
PS: A 360 wireless controller NEVER will work anywhere other than a propper X360 console due to that play&charge kits being made only for charging purposes (they carry ZERO data from the USB where they plug, so the controller keeps talking with the console through its wireless proprietary protocol) - same can be observed for Xbox One/Series on PS3/4/5 and vice versa, where you can plug your controler in the concurrent system and still play on its own previous paired system since it will only drain charge from the doner USB (yeah... i already tried this since i already had to charge two PS controllers at the same time while playing and the PS wasnt at reach for the cables.
... but MAYBE, who knows: the official 360 wireless receiver could do the trick and turn the system able to work with until 4 controllers at time (with the propper tweaks like happens when we plug a 2 ports PS2toUSB adapter on Wii USBs, since both ports of the adapter are recognized as only one controller for what i saw last time i messed with these ini files).