I believe I followed the setup-guide correctly and had every file I needed on my SD Card and laptop. My laptop and Wii U were connected to the same WiFi and yet when I type my Wii U's IP address in the tab Wii U IP Address and click connect I get the following error messages. Any help on fixing this is highly appreciated and will make sure I won't make the same mistake again in the future.
The one on my laptop
java.net.SocketException: Connection reset by peer: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
at java.io.BufferedOutputStream.flush(Unknown Source)
at java.io.DataOutputStream.flush(Unknown Source)
at tW.m(eqa:313)
at tW.J(eqa:800)
at TD.Ta(nd:8239)
at TD.K(nd:219)
at ID.d(nd:7097)
at ID.doInBackground(nd:5317)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
The one on my Wii U
The one on my laptop
java.net.SocketException: Connection reset by peer: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.BufferedOutputStream.flushBuffer(Unknown Source)
at java.io.BufferedOutputStream.flush(Unknown Source)
at java.io.DataOutputStream.flush(Unknown Source)
at tW.m(eqa:313)
at tW.J(eqa:800)
at TD.Ta(nd:8239)
at TD.K(nd:219)
at ID.d(nd:7097)
at ID.doInBackground(nd:5317)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
The one on my Wii U