Gaming ROM Hack Emulation The Legend of Zelda: Ocarina of Time (Reloaded) Texture Pack [NSO Port]

iiTzSamurai

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Texture Pack is Oot Reloaded + Custom

Use CaVE Database Manager to use the dtz in NSO


2022070521245900.png


~~Intro Logo Textures~~
MAIN
Zelda - 100%
Ocarina of Time - 100%
The Legend of - 100%

EFFECTS
Flames - 100%


~~Language Textures~~
TEXTS
Action Prompts - 100%
Quest Status Menu - 100%
Map Menu Location Titles - 100%
Alphabet - 100%
Symbols - 100%
Buttons - 100%
Numbers - 100%


~~Pause Menu Textures~~
ICONS
Equipment - 100%
Select Items - 100%
Map - 100%
Quest Status - 100%

BORDERS
Equipment - 100%
Select Items - 100%
Map - 100%
Quest Status - 100%



BEFORE
2022063018464800.png

AFTER
2022063018432700.png2022071013392300.png2022071016143900.png
 

Attachments

  • Oot v1.2 (Reloaded) [BETA v1].zip
    5.4 MB · Views: 248
Last edited by iiTzSamurai,

Nickelbawker

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How to install. I've done PNG before like 7 years ago and UHD recently however these .hts I can't seem to get it working. I tried putting it into

F:\Roms\N64\Project64\Plugin\GFX\GLideN64\cache
F:\Roms\N64\Project64\Plugin\GFX\GLideN64\hires_texture
F:\Roms\N64\Project64\Textures

and re-booting the game separately each time.

PJ64 is set to
F:\Roms\N64\Project64\Plugin\GFX\GLideN64\hires_texture
and
F:\Roms\N64\Project64\Plugin\GFX\GLideN64\cache
on my settings page. I'm using Patcher 64 19, with a 1.0 us n64 rom. Patched fine with patcher 64 and boots up in pj64 no issues.

My game is named THE LEGEND OF ZELDA and the texture is named THE LEGEND OF ZELDA _HIRESTEXTURES.hts

I tried dropping the _HIRESTEXTURES and that didn't work as well as using dots instead of spaces. For the hts and the rom. (I dont have the '_HIRESTEXTURES' on the rom.

PJ64 4.0.0.5846-35c2da4

Use TP enabled & File Storage for TP is enabled as well. Just loads shaders & the game no textures detected.
 
Last edited by Nickelbawker,

iiTzSamurai

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Project was stopped, due to limitations of NSO itself. Was not able to add all textures of a texture pack, after the 506th texture replacement nothing else was loading in game. Plus if the metapack_temp folder was over 64mb before creating a .dtz file, NSO would crash!
 

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