Hacking Cute metroid NES freeze

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So messing around with the free games I thought I'd try a cute password seen here http://www.youtube.com/watch?v=x3UyVylP7AI it caused the entire system to freeze couldn't return the home, couldn't open the VC menu, and had to hard reset. Tried it again afterwards same thing, then tried justin bailey code and it worked just fine.

Just thought I'd share for those who might try this silly pass, since it was the first thing I tried figured others might as well.
 
"Engage Ridley Mother Fucker"
blink.gif


I'm gonna try this later lol.
 
It does freeze
biggrin.gif


And since it runs from the SD card, I assume it has SD card write access
biggrin.gif
 
Seaking said:
thats not a freeze guys...a freeze locks up the whole system.

thats just a glitch

did you even bother to read the first post completely before posting ? It is a freeze if executed on the 3ds version.
 
Antoligy said:
Do I spy the potential for buffer overflow exploits?

I actually thought about that and putting this in the 3DS hacking section. Though I thought I was to noob as well and would be making a "big" deal over nothing
tongue.gif


also if the 3DS does get hacked with THAT password... will be hilarious!
 
Anacobra said:
Antoligy said:
Do I spy the potential for buffer overflow exploits?

Oh god why did you have to say it.

They are going to swamp this topic, if not the section now.

It's definitely a possibility though, and it's not really my problem if people here can't think about the practicalities of things.
The way I see it is: Everything is run in RAM, and if certain codes within a supposedly virtualised game can freeze the entire unit, there's obviously the opportunity to engineer it to run something in RAM.

BrightNeko said:
QUOTE(Antoligy @ Aug 31 2011, 01:22 PM)
Do I spy the potential for buffer overflow exploits?

I actually thought about that and putting this in the 3DS hacking section. Though I thought I was to noob as well and would be making a "big" deal over nothing
tongue.gif


also if the 3DS does get hacked with THAT password... will be hilarious!
It won't end up being that password, it'd require quite a bit of research beforehand. Heck, it might even be a dead end as there's only so much you can do with those codes.
 
Antoligy said:
Anacobra said:
Antoligy said:
Do I spy the potential for buffer overflow exploits?

Oh god why did you have to say it.

They are going to swamp this topic, if not the section now.

It's definitely a possibility though, and it's not really my problem if people here can't think about the practicalities of things.
The way I see it is: Everything is run in RAM, and if certain codes within a supposedly virtualised game can freeze the entire unit, there's obviously the opportunity to engineer it to run something in RAM.

BrightNeko said:
QUOTE(Antoligy @ Aug 31 2011, 01:22 PM)
Do I spy the potential for buffer overflow exploits?

I actually thought about that and putting this in the 3DS hacking section. Though I thought I was to noob as well and would be making a "big" deal over nothing
tongue.gif


also if the 3DS does get hacked with THAT password... will be hilarious!
It won't end up being that password, it'd require quite a bit of research beforehand. Heck, it might even be a dead end as there's only so much you can do with those codes.

If I am wrong, I will send you and the person who actually proves me wrong 5 bucks via paypal or something.

Otherwise I will proceed to just sort of curl up in a corner until the flood passes through.
 
Do ya reckon it froze the original NES system too?
Or how about the virtual console version on the wii?

Sometimes emulators are inaccurate, in that what freezes the authentic system, won't freeze the imperfectly emulated version.

This is also just like the Link's Awakening DX freeze I discovered a little while back, locks up the 3DS system too.
 
Anacobra said:
Antoligy said:
Anacobra said:
Antoligy said:
Do I spy the potential for buffer overflow exploits?

Oh god why did you have to say it.

They are going to swamp this topic, if not the section now.

It's definitely a possibility though, and it's not really my problem if people here can't think about the practicalities of things.
The way I see it is: Everything is run in RAM, and if certain codes within a supposedly virtualised game can freeze the entire unit, there's obviously the opportunity to engineer it to run something in RAM.

BrightNeko said:
Antoligy said:
Do I spy the potential for buffer overflow exploits?

I actually thought about that and putting this in the 3DS hacking section. Though I thought I was to noob as well and would be making a "big" deal over nothing
tongue.gif


also if the 3DS does get hacked with THAT password... will be hilarious!
It won't end up being that password, it'd require quite a bit of research beforehand. Heck, it might even be a dead end as there's only so much you can do with those codes.

If I am wrong, I will send you and the person who actually proves me wrong 5 bucks via paypal or something.

Otherwise I will proceed to just sort of curl up in a corner until the flood passes through.
The proof is in the crash. I'm just deducting what may be a possibility (although a very slim one, as there is only so much you can do with that much data).
Just imagine, if people can exploit certain sequences events in the Pokémon games to create environments, "missing" Pokémon and even to catch Mew by ensuring that certain values are present in RAM - what can be achieved here? (well actually that's an unfair comparison, as Pokémon's gameplay allows for quite a bit more flexibility than a 12 character code slot).
The plethora of virtualized games could at least open a hole for further research (although I'm sure much more experienced people than myself, maybe with the actual hardware available to them, are more than aware of how the system works and may have already dismissed this as a dead end).

QUOTE(RupeeClock @ Aug 31 2011, 08:42 PM)
Do ya reckon it froze the original NES system too?
Or how about the virtual console version on the wii?

Sometimes emulators are inaccurate, in that what freezes the authentic system, won't freeze the imperfectly emulated version.

This is also just like the Link's Awakening DX freeze I discovered a little while back, locks up the 3DS system too.
The inaccuracies are exactly what I'm talking about.
 
It's probably just going to be a freeze, I very much doubt it'll lead to hacking opportunities.
After all this isn't like the twilight hack, where instructions can be injected through a buffer overflow, there's no save data manipulation involved in freezing metroid.

If it turns out freezing the 3DS through an emulator does lead to something, better it be Link's Awakening DX since anybody can access that right now, and it's too high-profile to take down. It's not some Sudoku game.
 

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