[Archived] Xenoblade Chronicles 3 Graphics Settings

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I really don't understand this issue and have not been able to replicate. is it all videos or certain videos? its been an issue since day one for people

Maybe it depends which switch we are using v1/v2 :wacko:? I dont get it

For me:

- Using oc 700+ cutscenes normal
- using oc 460 cutscenes slow
- using oc 460 + 20fps cheat (dont work with 1.1.0) cutscenes normal

I dont get it :rofl:
 
Last edited by DJPAUL1990,
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I think I've settled for yuzu. Smoothest and most stable.

Has anyone fixed the scaling artifacts?
Or the missing effects?
 
So after 5 hours in Yuzu and 2 in Vulkan Ryujinx here are my findings:

Note: 3080 desktop i7 9700k

Yuzu OpenGL: 30fps stable with shader building stutters and some 2-5 second freezes in cutscenes. Zero crashes. Perhaps some missing effects. Scaling above 1x has black lines.

Ryujinx Vulkan: 22-30 fps all the time. No large stutters or freezes. Mods have a large impact on performance; no mods with 4x emu scaling ran stable 30 fps, Res mods with 1x scaling ran 22-30 fps. Only crashed at the very beginning of the game.

Conclusion: Vulkan on Yuzu will probably solve all the issues if that ever works for XBC3. Ryujinx 4x no mods runs the best, and only looks kinda bad. Yuzu OpenGL looks and runs the best ONLY when shaders are built. Ryu 1x w/ mods looks great but has 22-30 variable fps, feels the most Switch like with fps slowdown but not stutters. Pick your poison, none are perfect.
Update to this. Using the basic mods to increase the res with Ryujinx and it runs and looks perfect, but there are now crashes. DunArds/Dev settings mod doesn't crash but there are slowdowns and fps drops.

Ryujinx crash error log reports:
GPU.MainThread Gpu : VK Sync Object 601644 failed to signal within 1000ms. Continuing...
GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".

Then crashes, GPU usages spikes to 100% during this crash.
 
38 pages and all that's been happening is just emulator troubleshooting, posting half broken configs because people don't know what they're doing and just change things at will and circle jerking about which config looks the best while in fact every single one is mostly the same because there's limited things that actually do anything out of the parameters that we do know.

God, pre-releases suck.
 
Yeah, I'm fine with waiting. I think almost all of these problems people are facing will be gone either a day after or the exact date of release.
 
Which part? The waiting or the problems being fixed by release date? Emulator wise, the devs are probably frustratingly aware the game has leaked. SMTV was being spammed and flooded in both discords about memory leaks and then lo and behold day one the leaks were fixed.
 
Yeah, I'm fine with waiting. I think almost all of these problems people are facing will be gone either a day after or the exact date of release.
What will the release day change? We already have the first patch. Do you really think there's that many people in the emulator/hacked console scene that care about the official release date? At this point I'd say the bottleneck is the emulators themselves. People playing on hacked consoles are probably already getting the best they can out of it. So now it's just a matter of waiting until the emulators can handle the more advanced stuff without performance drops.
 
At this point I'd say the bottleneck is the emulators themselves. People playing on hacked consoles are probably already getting the best they can out of it. So now it's just a matter of waiting until the emulators can handle the more advanced stuff without performance drops.
That's quite literally what he's alluding to, though. Emulator devs aren't working on the emulator bugs because the game hasn't released officially yet, so legally it's troublesome to start releasing fixes for it.
 
What will the release day change? We already have the first patch. Do you really think there's that many people in the emulator/hacked console scene that care about the official release date? At this point I'd say the bottleneck is the emulators themselves. People playing on hacked consoles are probably already getting the best they can out of it. So now it's just a matter of waiting until the emulators can handle the more advanced stuff without performance drops.
The devs for the emulators cannot legally update their emulators for the game until the official release date so that is what will change.
 
I mean, my only observation from the people who are coming in here and comparing configs, settings and etc. is that they feel overly zealous that they get to play the game early. They're willing to have a botched experience if it means to be the first to do it.
 
Xenoblade games are also notoriously hard to emulate. Xenoblade 2 is one of the most demanding Switch titles to emulate still. Both have plenty of visual glitches. And as a result of aggressive AA require configs to upscale properly. Hopefully Xeno 3 popularity will make developers focus more on those titles. Xenoblade games really are limited by Switch hardware. But that also makes them future proof because they look gorgeous when upscaled.
 
Which part? The waiting or the problems being fixed by release date? Emulator wise, the devs are probably frustratingly aware the game has leaked. SMTV was being spammed and flooded in both discords about memory leaks and then lo and behold day one the leaks were fixed.
I could be wrong but if I remember correctly fixes for SMT did get pushed through in builds well before the game came out and nothing much changed on the day of release, but again I could be wrong here. Either way I'm not in a rush and I certainly don't envy the emulator devs who have to deal with the barrage of people asking for support on illegal activities. I'm just skeptical that they wouldn't push a fix through in an EA build if they had one now, especially from Yuzu's side.
 
Don't expect problems to magically disappear on release day. Emulator devs need a lot more time to fix the problems bc xeno games are hard to emulate. Unknown settings in config? That also takes weeks to figure out by the community here. What people have been doing in the past 38 pages is part of that process. Early leak just means we get to the end faster. Y'all acting like there's a group of people have this all figured out already and are just holding off until the 29th lmao.
 
I could be wrong but if I remember correctly fixes for SMT did get pushed through in builds well before the game came out and nothing much changed on the day of release, but again I could be wrong here. Either way I'm not in a rush and I certainly don't envy the emulator devs who have to deal with the barrage of people asking for support on illegal activities. I'm just skeptical that they wouldn't push a fix through in an EA build if they had one now, especially from Yuzu's side.
They're still liable even if it's a patreon build. If anything, it'd be even worse because they are having users pay for a service. Imagine if you had a paid accessed emulator which allowed users to get fixes for unreleased games, which in turn may influence others to not buy the game at all. Why spend 60 dollars when you can spend 5 dollars to have a better experience for free? Nintendo would be very upset lol
 
I mean, my only observation from the people who are coming in here and comparing configs, settings and etc. is that they feel overly zealous that they get to play the game early. They're willing to have a botched experience if it means to be the first to do it.

IMO playing it on the Switch default way is the botched experience. We're here testing and experimenting to get the best result like has been done for all the Xenoblade games. XBC2 stable 30fps 4k was amazing.

So far I've got Ryujinx Vulkan working near perfect, high res, 28-30 fps. My only issue is some minor missing graphically effects. (The little soul orbs when they do they off-seeing)
 
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