PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

pedro702

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Sorry, the Korean font in the compressed package is old and has been replaced with the correct one.
something is off with controls sometimes like example the game scars it only lets you have controlls of the game after you see the entire intro plus wait on press start until the movie starts playing again and after that you get controls hhmh
 
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xjsxjs197

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something is off with controls sometimes like example the game scars it only lets you have controlls of the game after you see the entire intro plus wait on press start until the movie starts playing again and after that you get controls hhmh
It may be the problem of merging wiisxrx version 2.6.
Temporarily removed the code of version 2.6. Try this version, Thanks.
 

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xjsxjs197

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This version is critically unstable for me - games I've tried hangs just after start (moment where music should play?). I don't know if you corrected things @niuus has corrected in his release, but generic controller seems not to be working fine (cursor starts to be skippy in main menu after connecting controller).

And I noticed some GUI-related problem - multiple tracks of the same game. When CDDA did not work, I had only first track of every game in my ISO's folder. Now it isn't possible. Solution with hiding files that have same name is not good (as it doesn't hide anything - CUE file is named "game", BIN files are named "game (Track 1)", "game (Track 2)" etc.). Not ideal but siplest solustion is option (in emulator settings) to hide some file types (for me - everything expect CUE). And eventually option to hide file extension :)
It may be the problem of merging wiisxrx version 2.6.
I am thinking about the display of the game list, which may take a little time.
Cdda is in progress.
 

pedro702

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It may be the problem of merging wiisxrx version 2.6.
Temporarily removed the code of version 2.6. Try this version, Thanks.
no changes i think this is an error since the first build

even the one on github from 01 does this, seems that some games take way too long to initiate the controller code or something, and you need to wait like 5 minutes or so for the game to let you use the buttons. scars is easy to tell only after the second time the opening plays is that the controller code is activated.
 

Doux91

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Spanish is already supported. You can check it.
If you like other fonts, please provide the corresponding TTF font file.
I fixed all the issues in the translation, I do not have any problem with the font, at least now the emulator is in spanish 😄 now I can play dino crisis without a problem, thanks
 

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0arsoluto

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Hello friends. More games tested on the emulator. Remember I use the testers psp bios and play from the sd. a greeting

Faulty music or no music


Vanishing Point
SUPERROBOTSHOOTING
Formula Karts - Special Edition (E) (En,De,Es,It)
Paranoia Scape (Japan) [SLPS-01375]
Exector (J)
(PSX) Stahlfeder (SLPS-00162)
(PSX) Lattice 200EC7 (SLPM-86491)
(PSX) Lone Soldier (SLPS-00322)
(PSX) AirGrave (SLPS-00559)
Silhouette Stories (Japan) [SLPS-00374]
Lup Salad - Lupupu Cube (Japan) [SLPS-00416]
[PSX] Iron Man X-O Manowar In Heavy Metal [SLPS-00455]
(PSX) ZeiramZone (SLPS-00575)



Does not start or goes wrong


Road & Track Presents - The Need for Speed (Europe) (En,De)
V-Rally - 97 Championship Edition (E) (En,Fr,De) (Rev 2)+
Countdown Vampires (USA) (Disc 1)
Lifeforce Tenka (S) (asks you to delete the saved data?!)
Break Thru! (Japan)
Yuuyami Doori Tankentai (Japan)
Asuncia Matsue no Jubaku (English Patched)
(PSX) BattleRound USA (SLPS-01127)
[PS1] [M5] Alone in the Dark - Jack is Back [SLES-00037]
Raiden DX (Japan)
Ganbare goemon Kurunara koi! Ayashige ikka no kuroi kage
[PSX] Ninpu Sentai Harikenger [SLPS-03493] (It seems to be going well but after a while it freezes)
(PSX) Arcade Hits - Raiden (Major Wave) (SLPM-86613)
Robotron X [E] [SLES-00539] (too fast)
apocalypse (usa)
(PSX) Makeruna! Makendo 2 (SLPS-00128)



They work well



Elder Gate (Japan)
Resident Evil - Anonymous Survivors (v1.2)[BHE-Lobezno]
Missland 2 (Japan)
Kowai-Shashin-English-v1.1
Kowai Shashin (Spanish v1.0)
X-Files, The (Spain) (Disc 1)
Vagrant Story (Europe)
Alone_in_the_Dark_The_New_Nightmare_CD1 (spanish)
(PSX) Zig Zag Ball (SLPS-01483)
(PSX) Hyakujuu Sentai Gaoranger (SLPS-03353)
Gunfighter - The Legend of Jesse James (USA) (a little bit the sound remains choppy maybe)
Dark Tales from the Lost Soul SLPS_02316 (interesting game)
Silent Mobius - Genei no Datenshi (Japan)
Rurouni Kenshin - Meiji Kenkaku Romantan - Ishin Gekitou Hen (Japan) (a little bit the sound remains choppy maybe)
 

rtarplee

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@rtarplee

Would you help me for test my Wii U forwarder for one of my Nintendo 64 SRLs (Single ROM Loaders) which i've made some tinkering for try to make my SRL to be launched from a Wii U forwarder i've made? thanks! :)

(PD: Sorry if it's offtopic)
Apologies, I just now saw this. Feel free to DM me any details and I can help you out, I always have a Wii U available to tinker with!
 

rtarplee

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Also, another question regarding this fork and memory card saves. Is there a workaround regarding the seemingly (through my testing at least) necessary requirement that the game must be launched first before a save can be uploaded? So far the only way I have gotten saves to work is to boot a game, create a save, and memcardmanager the new save over the old save within the original memory card file.
I'd like to be able to port over a bunch of saves en masse. I have .PSV, .GME files which would be convenient to use, however, it looks like WiiSXRX uses .mcd files. Currently testing the ability to use Aldo's memcard tools to convert the .gme files over to .mcd and see if that works, but I am really struggling to see any successful option that allows me to launch a game for the first time and be able to load an uploaded save.
 

godreborn

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Also, another question regarding this fork and memory card saves. Is there a workaround regarding the seemingly (through my testing at least) necessary requirement that the game must be launched first before a save can be uploaded? So far the only way I have gotten saves to work is to boot a game, create a save, and memcardmanager the new save over the old save within the original memory card file.
I'd like to be able to port over a bunch of saves en masse. I have .PSV, .GME files which would be convenient to use, however, it looks like WiiSXRX uses .mcd files. Currently testing the ability to use Aldo's memcard tools to convert the .gme files over to .mcd and see if that works, but I am really struggling to see any successful option that allows me to launch a game for the first time and be able to load an uploaded save.
I'm not sure if it's possible, since saves must be indexed in the first block first.
 

Deleted member 533457

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Also, another question regarding this fork and memory card saves. Is there a workaround regarding the seemingly (through my testing at least) necessary requirement that the game must be launched first before a save can be uploaded? So far the only way I have gotten saves to work is to boot a game, create a save, and memcardmanager the new save over the old save within the original memory card file.
I'd like to be able to port over a bunch of saves en masse. I have .PSV, .GME files which would be convenient to use, however, it looks like WiiSXRX uses .mcd files. Currently testing the ability to use Aldo's memcard tools to convert the .gme files over to .mcd and see if that works, but I am really struggling to see any successful option that allows me to launch a game for the first time and be able to load an uploaded save.
I managed to use a downloaded save file, I remember the program was called "Memory Card manager" or something like that.
 

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