Hacking SWITCH NOOB PARADISE - Ask questions here

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How did you take that screenshot? What were you using to view them? Apologies…I’m still trying to visualize what’s even going on. Never seen such a thing so have nothing to go on at the moment.
I used Goldleaf to dump the downloaded update then viewed it with ftp on my pc where i took the screenshot.
As you can see the "export Pending" option i posted in my first post.
 
Just be safe, make a copy of your /atmosphere and /bootloader directories. Name them /atmosphere.bk and /bootloader.bk so they don’t get overwritten while we test a few things.

Run through this and see if you missed anything (like downloading a new fusee.bin). Might as well get FW 14.1.1 to go with your Atmos 1.3.2 and Hekate 5.7.2 While you’re at it. If you are injecting…you might want to update that as well.

Let Us know if that doesn’t fix things for you.

Okay, so i followed pretty much the whole guide and...damn...That fixed most of the games that didn't boot, but broke atleast 3 games that worked before:wtf:

Only thing I did not do (yet) was update to FW 14.1.1. I usually only update to the minimum FW that I need to run my games, and in this case, a couple of versions above, incase of game updates, in case of possible Issues between newest FW and Atmosphere aswell as incompatible HomeBrew.

I could try updating to the newest Horizon FW aswell if you think that might help, though I'd rather avoid it if I can.

Is Sept completely unnccesary at this point? I still had this in the root of my SD card until i followed the guide.

EDIT: Forgot to say that it's already pretty late here and I'm gonna have to continue this later. Thanks for the help so far, I hope we can get the rest working, hopefully going back to my orginal setup.
 
Okay, so i followed pretty much the whole guide and...damn...That fixed most of the games that didn't boot, but broke atleast 3 games that worked before:wtf:
Well crap...that's great...and awful. It still feel's like patches.
That guide would have had you go to the iTotalJustice patches. If you did that, try using these:

Sigpatches (GBATemp) — alternative Sigpatches for when others don’t seem to work.
Sigpatchesget your iTotalJustice Sigpatches here (with free instructions!)
Only thing I did not do (yet) was update to FW 14.1.1. I usually only update to the minimum FW that I need to run my games, and in this case, a couple of versions above, incase of game updates, in case of possible Issues between newest FW and Atmosphere aswell as incompatible HomeBrew.
I keep a list of homebrew I use in my sig. I think the last round there were issues with mission control, fizeau and the loss of decimal place accuracy for temperature. All have since been patched up though so unless you have some esoteric piece of software things are pretty friggen stable in the Switch scene right now.
I could try updating to the newest Horizon FW aswell if you think that might help, though I'd rather avoid it if I can.
I hear you but I also think the mixing and matching might be causing your issue. It's a lot easier to troubleshoot something if we're all on latest everything.
Is Sept completely unnccesary at this point? I still had this in the root of my SD card until i followed the guide.
Yes, Sept was deprecated. Here's the release note announcement when it was removed from the repot.

https://github.com/Atmosphere-NX/Atmosphere/releases/tag/0.20.0

Fusee-primary/secondary are gone...now there's only Fusee.bin and package3. Boot times were greatly reduced and of course stability continues to be enjoyed by all.
EDIT: Forgot to say that it's already pretty late here and I'm gonna have to continue this later. Thanks for the help so far, I hope we can get the rest working, hopefully going back to my orginal setup.
No worries. I need to go touch some grass myself.
 
Did you recently upgrade your Firmware and/or Atmosphere?

Please go through this and see if you missed anything:

https://rentry.org/MigrateToAtmosphere1_0_0

I'm thinking you didn't update fusee.bin...

If that doesn't work then please post your /bootloader/hekate_ipl.ini file here.
I checked everything and the software is up to date but I still can't install tinfoil. It is possible that the problem is as you say in the hekate_ipl.ini file because I never touched it. Still, I don't know what to do next. I'm using hwfly core. Thanks for your help so far.

I copied and pasted the contents of this file into .txt due to limitations of this forum
 

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I checked everything and the software is up to date but I still can't install tinfoil. It is possible that the problem is as you say in the hekate_ipl.ini file because I never touched it. Still, I don't know what to do next. I'm using hwfly core. Thanks for your help so far.

I copied and pasted the contents of this file into .txt due to limitations of this forum
Have you tried booting up that last [Fusee] from Hekate? Let’s see if that works any better.
 
Hello,

I am having an issue launching Pokemon Brilliant Diamond on Switch. I installed the game as normal using Goldleaf and the game was working fine. I later installed a patch (v1.3.0) but decided to roll it back. To roll it back, I uninstalled the game then reinstalled my original base version, then using DBI I cleared the update requirement. Now, when the game launches I get the Nintendo splash screen then a black screen. Any ideas on where to start?

EDIT: It's worth noting that I have other games that were installed the same way that are still working fine, it's just Pokemon BD that is doing this. I've found some similar reports in this thread by other users for the same game, I will try some of those suggestions now

EDIT 2: Per previous suggestions, I took a backup of my save file with JKSV then deleted it and the game started working again. So, it seems like something with the save file got corrupted OR required a specific game version to work. Restoring the backup causes the same black screen error.

EDIT 3: Using "PKHeX", I compared my save backup from v1.3.0 to a new save I made with my base version (v1.1.3). I was able to edit the "SaveRevision" property of my save backup from "52" to "44", which caused the "SaveRevisionString" property to change from "1.3.0" to "1.1.0". Restoring this backup fixes the black screen issue so the game loads, but now the game complains that the save data is corrupted. Still digging...
 
Last edited by johtto,
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Hello everyone, I upgraded my SD card from 128GB to 400GB and I did not follow any tutorial for new SD card, I just followed this: https://rentry.org/EristaEmuNAND and did it to the new SD card. CFW launched well and then I just removed the SD card from the Switch, plugged it into the PC and copied all the files from the old SD card. I know games are in emuMMC - RAW1 - Nintendo - Contents - registered so I double checked that folder and the games are there but when I launch the atmosphere with the new SD card there are no games on dashboard and when I do it with my old SD card games are still there, what am I doing wrong?
 
Hello everyone, I upgraded my SD card from 128GB to 400GB and I did not follow any tutorial for new SD card, I just followed this: https://rentry.org/EristaEmuNAND and did it to the new SD card. CFW launched well and then I just removed the SD card from the Switch, plugged it into the PC and copied all the files from the old SD card. I know games are in emuMMC - RAW1 - Nintendo - Contents - registered so I double checked that folder and the games are there but when I launch the atmosphere with the new SD card there are no games on dashboard and when I do it with my old SD card games are still there, what am I doing wrong?
Please post the contents of your /emuMMC/emummc.ini files…from both SDCards.

e: I just want to see empirically if you did both emunands the same way (files/partition) and we can come up with a plan to copy the old one to the new card.
 
Please post the contents of your /emuMMC/emummc.ini files…from both SDCards.

e: I just want to see empirically if you did both emunands the same way (files/partition) and we can come up with a plan to copy the old one to the new card.

Hey mate,

New one:

[emummc]
enabled=1
sector=0x2a358000
path=emuMMC/RAW1
id=0x31574152
nintendo_path=emuMMC/RAW1/Nintendo

Old one:

[emummc]
enabled=1
sector=0xb3e0000
path=emuMMC/RAW1
id=0x31574152
nintendo_path=emuMMC/RAW1/Nintendo

Just for the test, I installed a new game on my new SD card and it is in the same directory (emuMMC - RAW1 - Nintendo - Contents - registered) where all my old games from the old SD card are.

I thought about just following this guide: https://rentry.org/EmuNANDNewSDcard#nxnandmanager - not sure if that could do it.
 
Last edited by Switchoslav,
Hey mate,

New one:

[emummc]
enabled=1
sector=0x2a358000
path=emuMMC/RAW1
id=0x31574152
nintendo_path=emuMMC/RAW1/Nintendo

Old one:

[emummc]
enabled=1
sector=0xb3e0000
path=emuMMC/RAW1
id=0x31574152
nintendo_path=emuMMC/RAW1/Nintendo

Just for the test, I installed a new game on my new SD card and it is in the same directory (emuMMC - RAW1 - Nintendo - Contents - registered) where all my old games from the old SD card are.

I thought about just following this guide: https://rentry.org/EmuNANDNewSDcard#nxnandmanager - not sure if that could do it.

As expected. You’ll need to transfer the info that’s not on your FAT32 partition. NXNandManager is in fact a Highly recommended way to do it.

e: If you had game saves you want to transfer then simply boot up your old one and use JKSV to export all. Do the same thing on your new one but this time import the data you exported from your old one.
 
Last edited by binkinator,
As expected. You’ll need to transfer the info that’s not on your FAT32 partition. NXNandManager is in fact a Highly recommended way to do it.

e: If you had game saves you want to transfer then simply boot up your old one and use JKSV to export all. Do the same thing on your new one but this time import the data you exported from your old one.

Okay, thanks, I'll try it.

This got me thinking, why I don't just use file based emunand? It supposed to be slower but slower where? Would you recommend file or partition based emunand?

Also, you said "as expected", how did you know that something was wrong, because of the sector part?

Edit: I did it with NXNandManager but now it says A fatal error occurred when running fusee. Invalid GPT signature.
 
Last edited by Switchoslav,
Do I need to remove the sd card after I shut down the Switch to access the sysnand to play original games online?
 
Okay, thanks, I'll try it.

This got me thinking, why I don't just use file based emunand? It supposed to be slower but slower where? Would you recommend file or partition based emunand?
It puts your emunand at the mercy of an active file system and any corruption that might bring. Easy to back up files is the counter to that. I recommend partition but you’re a big boy and can make your own choice.
Also, you said "as expected", how did you know that something was wrong, because of the sector part?
just because of what you said you were recently doing that would be a natural thing to go sideways.
Edit: I did it with NXNandManager but now it says A fatal error occurred when running fusee. Invalid GPT signature.
jump into Hekate -> Tools -> Partition SD Card -> OK and then click on Fix Hybrid MBR
 
Last edited by binkinator,
Because Nintendo could read the sd card to check if there is hack files inside?
Who said they could do that? And who said that is even a reliable way of banning people? What do you think would happen if a user with a non-hacked console just so happens to use an SD card full of homebrew? You really think Nintendo will ban them because they have the files on their SD card? It would lead to so many false positives and probably lawsuits. You need more than just the files on your SD card to hack the console anyways.
 
I did it and I have the games now but when I try to launch them it says "The software data is not downloaded. It will be downloaded now."
Yuck man.

e: on your new card move your /emuMMC/RAW1/Nintendo folder to /emuMMC/RAW1/Nintendo.bk and then copy the /emuMMC/RAW1/Nintendo from your old card to your new card. That should get you there.
 
Last edited by binkinator,
Did everyone here know about the "send to smart device" option in the gallery? For screenshots and video?
I just discovered it and it's blowing my fucking mind

When did they add this?
I was a while ago (like maybe late 2020?) It wasn't well publicized...or at least I didn't know about it. Good PSA.

The only reason I eventually found out about it is I was setting up one of the HomeBrew apps that does the same thing and I was googling for a howto and found out I was reinventing the wheel. Ungh.

I installed the Homebrew anyway though. :-p
 

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