PCSX2 emulator gets support for texture dumping and replacement

PCSX2_1.6.0_Windows_10.jpg

Popular PlayStation 2 emulator PCSX2 has gotten a long-requested feature: texture dumping and replacing. Coming courtesy of Stenzek, who recently brought a Vulkan renderer to the emulator as well, it was officially posted as development build v1.7.2389 on February 24 after being put up as a pull request on GitHub the previous weekend. The new tool will allow users to dump textures from a game so that they can be edited or enhanced. It also lets users replace the dumped textures with custom ones from their system. Answering a question on the GitHub page, Stenzek notes that "high res packs will work as expected," meaning simple fan remasters of PS2 games are now possible by upscaling or redrawing textures.

Stenzek posted an example image, replacing the textures on crates in a Ratchet & Clank game.

ps2-emulator-pcsx2-custom-textures-580x334.jpg

:arrow: Source
 

FLRIZDARKK

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UI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.

Pics are attached. (not mine)

(Yes, per game settings is a thing now)

Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulator in the PS4 isn't really an alternative to PCSX2.

There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.

20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
Nice, reminds me of RPCS3, love the cover art view
 
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sloppycrap

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I've already gotten to work with 3 projects so far The Warriors, Midnight Club 3 Remix & Resident Evil Outbreak

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OMG Midnight Club 3 Remix. I almost forgot about that. MC3 on PSP is one of my favorite games ever, and I almost ruined it for myself when i started MC3R on my PS3 (because it's so much better than the PSP version).

But now I'm getting a Steam Deck, so I can play the PS2 version in PCSX2, hopefully. Between that and the PC version of OutRun 2006 Coast 2 Coast I'll be all set for racers.
 

MarkDarkness

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UI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.

Pics are attached. (not mine)

(Yes, per game settings is a thing now)

Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulator in the PS4 isn't really an alternative to PCSX2.

There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.

20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
Thank you for the detailed explanation.
 

LanHikariDS

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This is a game changer.

Hopefully it'll get game companies to speed up their remasters or rereleases from that era. Likely not, though.
This has absolutely no bearing on that. Why would developers need to use an emulator to dump textures they already have?
 

MadMakuFuuma

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UI is kind of shit for a PS2 emulator, it's not as accurate as i'd like it to be (especially for being in development 10+ years) and overall it's very slow

i respect pcsx2, but yeah, i see what you point here. compared with cemu, dolphin, ppsspp etc, pcsx2 feels so slow in developement for sure.

i want to point that vulkan suport was a game change way more than the new feature posted in this topic. i've tested on my potato pc and mostly of the games that run slow or stuttering, now runs fine!
 

Marc_LFD

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now we can remaster PS2 games like Rockstar did with GTA 😅.
Can’t to see a remaster of MGS1!
There's already been a remake of MGS which I'd rather take over a remaster. Crash and Spyro too were remade for current gen consoles because had it been a remaster.. Yikes. Clunky controls and ugly graphics (great for its time albeit PS1 graphics don't look good compared to SNES/Genesis).

Ttsbox.jpg


I just have zero hopes Konami will remaster the remake for modern consoles. Or... Remaster the MGS Legacy Collection.
 
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Marc_LFD

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They wouldn't use this to develop a game. They would feel pressured to get out HD remasters of their games themselves.
Yeah.

I'd bet a remaster of Burnout Revenge is very unlikely for EA to do, but I played it on PS4 and I loved it. Graphics look superb and it's easily my favorite Burnout game.

I tried Takedown afterwards and, uh, it just made me wish I'd be playing Revenge instead. Still a great game, just not as highly as people think of it.

Heck, many do it based on nostalgia. Nostalgia is a bitch.
 
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Marc_LFD

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uh
crash? spyro? MGS1? Klonoa? Megaman X4? Symphony of the Night? i can go on dude
Crash and Spyro PS1 graphics haven't aged well. Those others are fine.

I play PS1 games on my Vita and even though the graphics look "rough," it's still fun to play.
 

64bitmodels

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Crash and Spyro PS1 graphics haven't aged well. Those others are fine.

I play PS1 games on my Vita and even though the graphics look "rough," it's still fun to play.
Dude, Spyro's PS1 graphics aged like a fine wine, and Crash would look like a PS2 game if it weren't for the shimmering
you can't do my boy PS1 like that dude. Yeah SNES games may look less dated, but the art direction of the PS1 library far outshines what SNES had (excluding like... trials of mana)
 

raxadian

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Now we need auto translate function to play JPNs VNs *,*

Dude if Google can't get auto translate right on just text you type what makes you think that would work at all in a videogame? In fact replacing text in a videogame is hard even if we are talking about modern games.

On PS2? Forget it.
 

ZeroFX

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Dude if Google can't get auto translate right on just text you type what makes you think that would work at all in a videogame? In fact replacing text in a videogame is hard even if we are talking about modern games.

On PS2? Forget it.
There's tools to extract text from memory and send it to translators on the fly to be overlayed on screen, for a lot of really old jp vn engines, something can definitelly be done for ps2 since you can manipulate memory and even see these things with pcsx2.
 

raxadian

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There's tools to extract text from memory and send it to translators on the fly to be overlayed on screen, for a lot of really old jp vn engines, something can definitelly be done for ps2 since you can manipulate memory and even see these things with pcsx2.

There is a reason usually you wait for a fan translation, bot translation of Japanese to English is not terrible but also not really accurate.
 

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