PCSX2 emulator gets support for texture dumping and replacement

PCSX2_1.6.0_Windows_10.jpg

Popular PlayStation 2 emulator PCSX2 has gotten a long-requested feature: texture dumping and replacing. Coming courtesy of Stenzek, who recently brought a Vulkan renderer to the emulator as well, it was officially posted as development build v1.7.2389 on February 24 after being put up as a pull request on GitHub the previous weekend. The new tool will allow users to dump textures from a game so that they can be edited or enhanced. It also lets users replace the dumped textures with custom ones from their system. Answering a question on the GitHub page, Stenzek notes that "high res packs will work as expected," meaning simple fan remasters of PS2 games are now possible by upscaling or redrawing textures.

Stenzek posted an example image, replacing the textures on crates in a Ratchet & Clank game.

ps2-emulator-pcsx2-custom-textures-580x334.jpg

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relauby

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And Persona 3 FES HD
On the GitHub page people had questions about the textures coming out semi-transparent or something, and used P3FES as an example. Sten then used it as the example to explain how to do it correctly. So someone else already thought of this and was at least looking into getting it to work
 
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Zeze

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UI is kind of shit for a PS2 emulator, it's not as accurate as i'd like it to be (especially for being in development 10+ years) and overall it's very slow
UI is getting replaced. Old UI is on lockdown and is waiting for new one to be finished before getting ripped out.

Pics are attached. (not mine)

(Yes, per game settings is a thing now)

Accuracy is slowly improving (with some speed optimizations). Sadly, PS2 is the hipster of video game consoles so emulating it on modern pc's doesn't make that work go any faster with performance in mind. Even for Sony this isn't easy work considering the PS2 software emulators for the PS4 aren't really an alternative to PCSX2.

There's a good reason Stenzek didn't went on creating his own PS2 emu and instead is helping out PCSX2.

20 years now, btw. Lots of code debt adding up in the first 10 years from a lack of proper project management that had to be sorted out. That has changed in around the last 5-6 years with even some complaining that they have become too harsh about added code, but ymmv.
 

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