Everything is on gbatemp, you lazy dum dum@ecl0674
Can you give me link of san andreas mod?
I'm not member of 4pda.to and I can not download it from there.
Thanks
Everything is on gbatemp, you lazy dum dum@ecl0674
Can you give me link of san andreas mod?
I'm not member of 4pda.to and I can not download it from there.
Thanks
Yeah;I didn't check new topicsEverything is on gbatemp, you lazy dum dum
This is not a issue, dynamic res just works. When paused, the game resolution in background goes to maximum fore some reason (optimization). For me, not 1 second, faster. Look at the FPS, it drops for a while due to too high a resolution after a pause. Without the mod, it works the same way. Use higher clocks if you want higher res.Is anyone having this issue where the graphics look crisp for one second after you unpause the game, and then it reverts to an inferior quality?
just an fyi the mods still seem to work for the newest updates other than the GPU clock fixUpdate #4 [22.11.2021]
Available in first post
- Showing blood from killed pedestrians fixed
- Increased pedestrians density for all presets option "Simulation Scale"
you mean the gpu clock fix doesnt work? so how did you know it doesnt work? is there an error?just an fyi the mods still seem to work for the newest updates other than the GPU clock fix
because the clocks changeyou mean the gpu clock fix doesnt work? so how did you know it doesnt work? is there an error?
Is anyone having this issue where the graphics look crisp for one second after you unpause the game, and then it reverts to an inferior quality?
SSOA will leave a weird shadow behind the car when driving. Is this bug or feature?Update #5 [25.11.2021]
Available in the first post
- Mod updated for game version 1.0.4
- Be sure to delete old exefs patch
- Reduced image brightness
- In the Switch version, it was slightly higher than the standard
- Slightly increased drawing range of small objects
- Adjusted by the option "Distance Scaling"
- Slightly increased sun / moon light intensity
- Increased Shadow Amount
- Shadows will now be slightly darker
- SSAO now uses Compute Shader instead of Pixel Shader
- This slightly degraded the quality of SSAO with TAA anti-aliasing, but increased performance.
- Increased car density for all presets of the "Simulation Scale" option
- Filtering of Specular and Normal Map textures changed from linear to anisotropic
- Anisotropic texture filtering reduced from 4x to 2x
- Slightly reduced resolution of cascaded shadows
- Increased drawing range of large objects
- For all presets the "Graphics Quality" option. For example, low-quality HLOD buildings will now display less closely
Perhaps the increase of vehicle density and drawing range was a mistake. Let me know if the performance gets significantly worse.
It's just my guess but this this mod fits with docked mod.SSOA will leave a weird shadow behind the car when driving. Is this bug or feature?
Other than that. Awesome work!!!
//Edit: Same for TAA (all others in Antialiasing working fine)
Care to share some screens?It's just my guess but this this mod fits with docked mod.
I play with this mod without overclocking my switch and docked it's just Amazing!!! Handled it is worst than standard version of the game (resolution, weird shadow...) but interior are pretty close to docked mode Surprisingly!
I play the game non updated and the mod non updated also combine with this 2gb incredible mod : https://www.nexusmods.com/grandtheftautothetrilogy/mods/274
So now I fear to update because I'm lucky everything works well for me now
Care to share some screens?
It's not an SSAO issue, it's just anti-aliasing. With TAA, the developers clearly did not do anything and used the standard one, this problem even exists on a PC. And in many other games... I cannot fix it.SSOA will leave a weird shadow behind the car when driving. Is this bug or feature?
Other than that. Awesome work!!!
//Edit: Same for TAA (all others in Antialiasing working fine)
I cannot correctly return the grass.Is it possible to restore the grass or the volumetric headlights and streetlights? I wouldn't mind the performance hit honestly.
Oh I meant in-game screens, curious to see how big of a difference that 2GB mod makesI put same settings on the 3 games.
Message to the topic author I don't know if you can do a special overclock mod for those who wants to play handled and a no overclock mod for those who plays docked. I swear with my settings it's really useless to overclock