ROM Hack Grand Theft Auto: Vice City – The Definitive Edition - Graphics / Options Mod

ecl0674

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Update #7 [28.11.2021]
  • Slightly increased image brightness
  • Reduced the resolution of shadows from light sources, but increased the Resolution Scale
  • Slightly reduced Depth Bias of shadows from lights
  • Reduced flickering when using TAA anti-aliasing
  • Filtering of NormalMap and Specular textures returned to linear
    • It was a mistake to set anisotropic in previos update, it affected performance
  • Some other small changes
  • Screenshots updated

Update #6 [26.11.2021]
  • Slightly reduced the density of cars for all presets of the "Simulation Scale" option
  • Increased draw distance of vehicles for all presets of the "Simulation Scale" option
  • Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option
  • Slightly increased the intensity of moon / sun light
Mod has been updated twice. Available in the first post.
I think this is the last update, I will continue to update it only for the next official patches without changes (if I can).
 

ecl0674

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Update #8 [05.12.2021]
  • Mod updated for game version 1.0.5
    • Be sure to delete old exefs patch
  • Added "Ground Haze" option to graphics settings
    • Not sure if this works
Available in the first post.
III and SA coming soon. Maybe tonight (now is the night in my city) or maybe tomorrow because I'm tired :wacko:
VC first because it's my favorite of all three games.
 
Last edited by ecl0674,

burhansalih

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Update #8 [05.12.2021]
  • Mod updated for game version 1.0.5
    • Be sure to delete old exefs patch
  • Added "Ground Haze" option to graphics settings
    • Not sure if this works
Available in the first post.
III and SA coming soon. Maybe tonight (now is the night in my city) or maybe tomorrow because I'm tired :wacko:
VC first because it's my favorite of all three games.
Much appreciated take your time
 

ReidXIX

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Update #8 [05.12.2021]
  • Mod updated for game version 1.0.5
    • Be sure to delete old exefs patch
  • Added "Ground Haze" option to graphics settings
    • Not sure if this works
Available in the first post.
III and SA coming soon. Maybe tonight (now is the night in my city) or maybe tomorrow because I'm tired :wacko:
VC first because it's my favorite of all three games.
Hey did you give up on this mod? Everyone is saying you did.
 

ecl0674

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I'm sorry guys! I just wanted to take the time to create a mod for Life Is Strange: True Colors. I made it, I will post it here soon. After that, I will immediately start updating my mod for GTA III and SA. Or GTA first.
 
Last edited by ecl0674,
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ecl0674

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I just finished transferring my mod to GTA Vice City for the new game update 1.0.6 and I want to say that I am very surprised! The developers apparently managed to reduce the load on the CPU and now even without overclocking there are almost no friezes when driving! And with overclocking it’s just really smooooth!
I feel very shitty right now. I will update my mod later (hopefully tomorrow).
 

lh411

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I just finished transferring my mod to GTA Vice City for the new game update 1.0.6 and I want to say that I am very surprised! The developers apparently managed to reduce the load on the CPU and now even without overclocking there are almost no friezes when driving! And with overclocking it’s just really smooooth!
I feel very shitty right now. I will update my mod later (hopefully tomorrow).
I test your mod on ver1.06,It is work.lol,
 

ecl0674

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Update #9 [27.02.2022]
  • Mod updated for game version 1.0.6
    • Be sure to delete old exefs patch
  • Menu sounds are replaced with original ones
  • Disabled "Ground Haze" option as it didn't work
  • Added "Classic Radar" option to game settings
  • Reconfigured video presets of the "Simulation Scale" option
  • Enabled 2-cascade mode of distant shadows for presets "Medium" and "High" video option "Shadows"
  • Increased resolution of cascaded shadows
  • Reduced Depth Bias of shadows from all lights and reduced Transition Scale of spot lights
  • Slightly increased frame time
  • Slightly reduced GPU Head Room
  • Reduced Sky Light intensity
  • SSAO now uses Pixel Shader again
  • Now, to change the video option "Visual Effects" from low quality to medium quality (or backward), you need to restart the game. or there will be numerous problems with materials
  • Added a modification variant with disabled dynamic resolution, with a resolution change step of 1% and its minimum value of 1%
  • Various other small changes
Available in the first post.
 
Last edited by ecl0674,

ecl0674

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Update #10 [03.03.2022]
  • Adjusted TAA anti-aliasing
    • Less flicker, more sharpness in motion
  • Changed the name of some graphics options
  • Slightly increased LoD for "Medium", "High", "Ultra" presets of the first option
  • Slightly increased world draw distance for all presets of the first option
  • Slightly increased the shadows rendering distance for all presets of the "World Shadow Quality" option
  • Slightly increased the distance of drawing traffic / pedestrians and changed the density for all presets of the corresponding option
  • Reconfigured all presets of the "Vehicle Light Quality" option
  • Increased the quality of light on the water for all presets of the first option
    • For example, the headlights of a car
  • Filtering of some textures changed from linear to anisotropic
  • Reduced anisotropic texture filtering
  • Disabled Image Brightening
    • Used only in the Switch version of the game
  • Increased brightness of midtones
  • Slightly reduced sun / moon light intensity
  • SSAO uses ComputeShader again
    • When using TAA anti-aliasing it is somewhat curved, but the performance is better
  • Reduced SSAO quality
  • Reduced SSAO radius
  • Reduced the density and distance of drawing debris on the road
  • Reduced motion blur quality
  • Various other small changes
Available in the first post.
Generally speaking, performance has improved
I hope tomorrow I will start working on updates for III and SA
 
Last edited by ecl0674,

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