ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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I found the GTA SA money cheat easily using edison se, and imagine the other games use same method. Start game, note your money amount, press home button and goto homebrew menu/Album, and start edison. Press Y to search, select type "u16" ,mode "==" , region "HEAP + MAIN" , value "as your money amount noted earlier".., select search now, (Will take few mins and many values will appear). Exit by pressing home button and enter GTA game again. Earn a few more $ and note the value. Press home and repeat the search in Edison with new value. Sometimes repeated many time till pinpointed, then make value 999,999 or whatever in edison, open game with tons money and save. You could do the same for ammo, then lock the amounts in edison for unlimited ammo.
 
Last edited by BigOnYa,
I have updated my GTA 3 post with what I could find for ammo, health, and money. I couldn't find the address for the flamethrower, molotov, and grenades though. But with the money cheat, you can buy a crap ton of them. Imma let others do the Vice city and San Andreas ports though.
 
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I have updated my GTA 3 post with what I could find for ammo, health, and money. I couldn't find the address for the flamethrower, molotov, and grenades though. But with the money cheat, you can buy a crap ton of them. Imma let others do the Vice city and San Andreas ports though.
Will see what I can find :D
 
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Will see what I can find :D
For ammo, try what I did and add the reserves and current amount in clip for the others. If you find the ammo for 9mm with the pointer if its in heap, use that in Jnoexs and go to the memory viewer. The rest of the ammo should be within 20 in hex of that. Trying to think of how to modify my ammo codes to have just one code since they all use the same pointer.
 
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For ammo, try what I did and add the reserves and current amount in clip for the others. If you find the ammo for 9mm with the pointer if its in heap, use that in Jnoexs and go to the memory viewer. The rest of the ammo should be within 20 in hex of that. Trying to think of how to modify my ammo codes to have just one code since they all use the same pointer.
For the reGTA3 Build, I found them all, but could not find the Pointers. Now with your List, will complete it. No Reloads, and for Rockets, would have rapid Fire. LOL
 
Request cheats for:

Super Robot Wars 30
TID: 0100ecb0129be000
BID: F5AC3855D2B4F995


Thanks you very much !
 
Just found out that SMTV cheats from cheatslip sorta embeds itself unto the file. disabling it seems to have no effect.
 
I am looking for specifically invincibility and jump mid-air
well, i dont have mid-air jump, but i do have these:
the following codes below use the this pointer setup code and it is required to use correctly.
[Ptr to 7E0000 Ram section]
580F0000 00E58620
580F1000 00000920
580F1000 00003028
580F1000 000000C8
580F1000 00000150

[DKC MoonJump]
80000002
400C0000 00000000 00000EF4
640C01F0 00000000 00050005
20000000

[DKC - inv(R to turn off)]
400C0000 00000000 000016D4
640C01F0 00000000 FF00FF00
80000080
640C01F0 00000000 00000000
20000000
 
Can anyone tell me if there's any cheat for ACNH and for the new Fatal Frame: Maiden of Black Water? Fo they work? Cos I tried and none appeared on Breeze for me. I tried downloading all cheats via AIO-Updater, but it still shows no cheats for ACNH.

I Assume that for fatal frame there isnt any since it was released not long ago
 
Boss, excuse me, I can write a static address loop. But how do dynamic addresses write loops,

580F0000 0761D3F8

580F1000 00000008

580F1000 000004F8

780F0000 000000CC

640F0000 00000000 00000001

For example, the interval of 01 is 90, for example, write 10 times
 
Boss, excuse me, I can write a static address loop. But how do dynamic addresses write loops,

580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
640F0000 00000000 00000001

For example, the interval of 01 is 90, for example, write 10 times

580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
300E0000 0000000A <- Loop 10x
640F0000 00000000 00000001 <- Value to write
780F0000 00000090 <- Distance to next Offset (CC + 90)
310E0000 <-End of Loop
 
580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
300E0000 0000000A <- Loop 10x
640F0000 00000000 00000001 <- Value to write
780F0000 00000090 <- Distance to next Offset (CC + 90)
310E0000 <-End of Loop
580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
300E0000 0000000A
64000000 00000000 00000001
78000000 00000090
310E0000
20000000

I did it, but it didn't work...

This pointer is found by base and is a valid address
 
580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
300E0000 0000000A
64000000 00000000 00000001
78000000 00000090
310E0000
20000000

I did it, but it didn't work...

This pointer is found by base and is a valid address

Your Code is wrong:
64000000 00000000 00000001 should be 640F0000 00000000 00000001
and
78000000 00000090 should be 780F0000 00000090
you mixed up the Registers..
 
Last edited by crazy_p,

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