Will see what I can findI have updated my GTA 3 post with what I could find for ammo, health, and money. I couldn't find the address for the flamethrower, molotov, and grenades though. But with the money cheat, you can buy a crap ton of them. Imma let others do the Vice city and San Andreas ports though.
I am looking for specifically invincibility and jump mid-airspecifically, which cheats? i do know there is a couple for that one here that can be ported:
https://gamehacking.org/game/42704
https://gamehacking.org/game/42702 (rev 1)
https://gamehacking.org/game/42701 (rev 2)
For ammo, try what I did and add the reserves and current amount in clip for the others. If you find the ammo for 9mm with the pointer if its in heap, use that in Jnoexs and go to the memory viewer. The rest of the ammo should be within 20 in hex of that. Trying to think of how to modify my ammo codes to have just one code since they all use the same pointer.Will see what I can find
For the reGTA3 Build, I found them all, but could not find the Pointers. Now with your List, will complete it. No Reloads, and for Rockets, would have rapid Fire. LOLFor ammo, try what I did and add the reserves and current amount in clip for the others. If you find the ammo for 9mm with the pointer if its in heap, use that in Jnoexs and go to the memory viewer. The rest of the ammo should be within 20 in hex of that. Trying to think of how to modify my ammo codes to have just one code since they all use the same pointer.
well, i dont have mid-air jump, but i do have these:I am looking for specifically invincibility and jump mid-air
Boss, excuse me, I can write a static address loop. But how do dynamic addresses write loops,
580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
640F0000 00000000 00000001
For example, the interval of 01 is 90, for example, write 10 times
580F0000 0761D3F8580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
300E0000 0000000A <- Loop 10x
640F0000 00000000 00000001 <- Value to write
780F0000 00000090 <- Distance to next Offset (CC + 90)
310E0000 <-End of Loop
580F0000 0761D3F8
580F1000 00000008
580F1000 000004F8
780F0000 000000CC
300E0000 0000000A
64000000 00000000 00000001
78000000 00000090
310E0000
20000000
I did it, but it didn't work...
This pointer is found by base and is a valid address