Code:
[Ignore Evolution Conditions (v1.1.0) (On)]
04000000 0245E6CC 1400000B
04000000 0245E91C 1400000B
04000000 0245EB6C 1400000B
[Ignore Evolution Conditions (v1.1.0) (Off)]
04000000 0245E6CC 37000160
04000000 0245E91C 37000160
04000000 0245EB6C 37000160
What this code does:
it removes the check in
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byLevelUp
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byItem
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byTrade
however, it does not remove the trigger to evolve, this means:
a level up Pokemon still needs a level up,
a item pokemon needs an item and
a trade pokemon needs a trade to evolve
what it does remove is any other requirement, like places/levels/stats/time/friendship...
Untested:
Code:
[Instant Egg Hatch (v1.1.0) (On)]
04000000 025BB51C 1A89B133
[Instant Egg Hatch (v1.1.0) (Off)]
04000000 025BB51C 1A89B113
[Nursery Instant Egg (v1.1.0) (On)]
04000000 025BB5B8 D503201F
04000000 025BB79C D503201F
[Nursery Instant Egg (v1.1.0) (Off)]
04000000 025BB5B8 5400132B
04000000 025BB79C 5400040D
I can't test these, because i'm not yet there in the story.
Code:
[Encounter Off (v1.1.0)]
04000000 01AFBC2C 2A0503F8
04000000 01AFBC40 2A0103F9
04000000 01AFBC44 2A0003FA
04000000 01AFBC68 794033B4
[Encounter On (v1.1.0)]
04000000 01AFBC44 18FFFDDA
04000000 01AFBC68 18FFFC94
[Encounter Male (v1.1.0)]
04000000 01AFBC2C 52800018
[Encounter Female (v1.1.0)]
04000000 01AFBC2C 52800038
[Encounter Genderless (v1.1.0)]
04000000 01AFBC2C 52800058
[Encounter Lv 1 (v1.1.0)]
04000000 01AFBC40 52800039
[Encounter Lv 50 (v1.1.0)]
04000000 01AFBC40 52800659
[Encounter Lv 100 (v1.1.0)]
04000000 01AFBC40 52800C99
[Encounter #387 Turtwig (v1.1.0)]
08000000 01AFBBF8 00000183 00000000
[Encounter #390 Chimchar (v1.1.0)]
08000000 01AFBBF8 00000186 00000000
[Encounter #393 Piplup (v1.1.0)]
08000000 01AFBBF8 00000189 00000000
[Encounter #490 Manaphy (v1.1.0)]
08000000 01AFBBF8 000001EA 00000000
[Encounter #493 Arceus (v1.1.0)]
08000000 01AFBBF8 000001ED 00000000
Note: you need to use the "Encounter On" before using any of the encounter id change codes.
Encounter Gender/Level works without the "Encounter On" code
when done, use the "Encounter Off" code to disable all 4 changer codes
Note 2: i'm not sure if the gender code works, since i'm using a different code entry point then in Sword/Shield (Dpr.EncountTools$$CreateSimpleParty) it may auto-correct this.
Note 3:
08000000 01AFBBF8 XXXXXXX ZZZZYYYY
XXXXXXX = National Dex ID in Hex
YYYY = Form Id in Hex
ZZZZ = Unused