ROM Hack Pokemon Brilliant Diamond & Shining Pearl Cheat Database

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You're either not on the right game version, put in the codes incorrectly, or not on console.
Its working fine for me on my 1.1.0 game version on atmosphere.
iam not stupid. game version is 1.1.0.
but i show for eventually new atmosphere patches and the newstes tesla overlay
 
No it does not. I've tried several times. either nothing happens or the game crashes. once i even had a console crash and had to restart the whole switch.

I wouldn't say that it doesn't work if it were different.
Ok let's diagnose this. Did you have any other codes on at the same time?

Can you grab the latest main file adn use the L hold on that is in there and tell me if then does it work?

Are you using ips pearl patch?


including the 80000040 and 20000000 there should be 6 lines of code for it. does yours?
 
Movement speed codes are crashing the game after i added the new 1.1 cheats from the main folder. Seems to be triggered after turning on the cheat to disable expshare if that helps? It's not a pressing issue for me as i can take or leave the movement codes but just thought i would make it known.
 
Ok let's diagnose this. Did you have any other codes on at the same time?

Can you grab the latest main file adn use the L hold on that is in there and tell me if then does it work?

Are you using ips pearl patch?


including the 80000040 and 20000000 there should be 6 lines of code for it. does yours?
1. yes iam using the latest codes from the main page.
2. yes i hold L
3. NO i dont use the pearl patch.

4. iam looking für new tesla overlay and atmospere patches
 
I think some of you guys should give some info when the cheats are not working. It's getting a bit hard to follow.

-Emulator or Console
-Emu version / Atmos version
-Build ID

This way we can maybe find out why some cheats are not working..
 
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Movement speed codes are crashing the game after i added the new 1.1 cheats from the main folder. Seems to be triggered after turning on the cheat to disable expshare if that helps? It's not a pressing issue for me as i can take or leave the movement codes but just thought i would make it known.
It is possible those two clash. maybe dont use both at same time. if they work fine individual then do that.
 
Movement speed codes are crashing the game after i added the new 1.1 cheats from the main folder. Seems to be triggered after turning on the cheat to disable expshare if that helps? It's not a pressing issue for me as i can take or leave the movement codes but just thought i would make it known.
Using Tesla/ Edizon on Atmosphere (latest version)
Brilliant Diamond v1.1
 
It is possible those two clash. maybe dont use both at same time. if they work fine individual then do that.
They are definitely clashing as the crash occurs in that sequence (turned off exp share followed by turning on movement speed code) the thing is they werent crashing the game when i turned them both on before. It's only happening after i added the new cheats. Perhaps it's a memory issue? I have no idea, this stuff is all new to me lol.
 
Code:
[Ignore Evolution Conditions (v1.1.0) (On)]
04000000 0245E6CC 1400000B
04000000 0245E91C 1400000B
04000000 0245EB6C 1400000B
[Ignore Evolution Conditions (v1.1.0) (Off)]
04000000 0245E6CC 37000160
04000000 0245E91C 37000160
04000000 0245EB6C 37000160

What this code does:
it removes the check in
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byLevelUp
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byItem
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byTrade
however, it does not remove the trigger to evolve, this means:
a level up Pokemon still needs a level up,
a item pokemon needs an item and
a trade pokemon needs a trade to evolve
what it does remove is any other requirement, like places/levels/stats/time/friendship...


Untested:
Code:
[Instant Egg Hatch (v1.1.0) (On)]
04000000 025BB51C 1A89B133
[Instant Egg Hatch (v1.1.0) (Off)]
04000000 025BB51C 1A89B113

[Nursery Instant Egg (v1.1.0) (On)]
04000000 025BB5B8 D503201F
04000000 025BB79C D503201F
[Nursery Instant Egg (v1.1.0) (Off)]
04000000 025BB5B8 5400132B
04000000 025BB79C 5400040D

I can't test these, because i'm not yet there in the story.

Code:
[Encounter Off (v1.1.0)]
04000000 01AFBC2C 2A0503F8
04000000 01AFBC40 2A0103F9
04000000 01AFBC44 2A0003FA
04000000 01AFBC68 794033B4

[Encounter On (v1.1.0)]
04000000 01AFBC44 18FFFDDA
04000000 01AFBC68 18FFFC94

[Encounter Male (v1.1.0)]
04000000 01AFBC2C 52800018
[Encounter Female (v1.1.0)]
04000000 01AFBC2C 52800038
[Encounter Genderless (v1.1.0)]
04000000 01AFBC2C 52800058

[Encounter Lv 1 (v1.1.0)]
04000000 01AFBC40 52800039
[Encounter Lv 50 (v1.1.0)]
04000000 01AFBC40 52800659
[Encounter Lv 100 (v1.1.0)]
04000000 01AFBC40 52800C99

[Encounter #387 Turtwig (v1.1.0)]
08000000 01AFBBF8 00000183 00000000
[Encounter #390 Chimchar (v1.1.0)]
08000000 01AFBBF8 00000186 00000000
[Encounter #393 Piplup (v1.1.0)]
08000000 01AFBBF8 00000189 00000000
[Encounter #490 Manaphy (v1.1.0)]
08000000 01AFBBF8 000001EA 00000000
[Encounter #493 Arceus (v1.1.0)]
08000000 01AFBBF8 000001ED 00000000

Note: you need to use the "Encounter On" before using any of the encounter id change codes.
Encounter Gender/Level works without the "Encounter On" code
when done, use the "Encounter Off" code to disable all 4 changer codes

Note 2: i'm not sure if the gender code works, since i'm using a different code entry point then in Sword/Shield (Dpr.EncountTools$$CreateSimpleParty) it may auto-correct this.

Note 3:
08000000 01AFBBF8 XXXXXXX ZZZZYYYY
XXXXXXX = National Dex ID in Hex
YYYY = Form Id in Hex
ZZZZ = Unused
 
They are definitely clashing as the crash occurs in that sequence (turned off exp share followed by turning on movement speed code) the thing is they werent crashing the game when i turned them both on before. It's only happening after i added the new cheats. Perhaps it's a memory issue? I have no idea, this stuff is all new to me lol.
that is weird... try removing codes i guess see if it corrects it. if it does ill have to start seperating the files into further parts.
 
Code:
[Ignore Evolution Conditions (v1.1.0) (On)]
04000000 0245E6CC 1400000B
04000000 0245E91C 1400000B
04000000 0245EB6C 1400000B
[Ignore Evolution Conditions (v1.1.0) (Off)]
04000000 0245E6CC 37000160
04000000 0245E91C 37000160
04000000 0245EB6C 37000160

What this code does:
it removes the check in
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byLevelUp
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byItem
Pml.PokePara.EvolveManager$$GetEvolvedMonsNo_byTrade
however, it does not remove the trigger to evolve, this means:
a level up Pokemon still needs a level up,
a item pokemon needs an item and
a trade pokemon needs a trade to evolve
what it does remove is any other requirement, like places/levels/stats/time/friendship...


Untested:
Code:
[Instant Egg Hatch (v1.1.0) (On)]
04000000 025BB51C 1A89B133
[Instant Egg Hatch (v1.1.0) (Off)]
04000000 025BB51C 1A89B113

[Nursery Instant Egg (v1.1.0) (On)]
04000000 025BB5B8 D503201F
04000000 025BB79C D503201F
[Nursery Instant Egg (v1.1.0) (Off)]
04000000 025BB5B8 5400132B
04000000 025BB79C 5400040D

I can't test these, because i'm not yet there in the story.

Code:
[Encounter Off (v1.1.0)]
04000000 01AFBC2C 2A0503F8
04000000 01AFBC40 2A0103F9
04000000 01AFBC44 2A0003FA
04000000 01AFBC68 794033B4

[Encounter On (v1.1.0)]
04000000 01AFBC44 18FFFDDA
04000000 01AFBC68 18FFFC94

[Encounter Male (v1.1.0)]
04000000 01AFBC2C 52800018
[Encounter Female (v1.1.0)]
04000000 01AFBC2C 52800038
[Encounter Genderless (v1.1.0)]
04000000 01AFBC2C 52800058

[Encounter Lv 1 (v1.1.0)]
04000000 01AFBC40 52800039
[Encounter Lv 50 (v1.1.0)]
04000000 01AFBC40 52800659
[Encounter Lv 100 (v1.1.0)]
04000000 01AFBC40 52800C99

[Encounter #387 Turtwig (v1.1.0)]
08000000 01AFBBF8 00000183 00000000
[Encounter #390 Chimchar (v1.1.0)]
08000000 01AFBBF8 00000186 00000000
[Encounter #393 Piplup (v1.1.0)]
08000000 01AFBBF8 00000189 00000000
[Encounter #490 Manaphy (v1.1.0)]
08000000 01AFBBF8 000001EA 00000000
[Encounter #493 Arceus (v1.1.0)]
08000000 01AFBBF8 000001ED 00000000

Note: you need to use the "Encounter On" before using any of the encounter id change codes.
Encounter Gender/Level works without the "Encounter On" code
when done, use the "Encounter Off" code to disable all 4 changer codes

Note 2: i'm not sure if the gender code works, since i'm using a different code entry point then in Sword/Shield (Dpr.EncountTools$$CreateSimpleParty) it may auto-correct this.

Note 3:
08000000 01AFBBF8 XXXXXXX ZZZZYYYY
XXXXXXX = National Dex ID in Hex
YYYY = Form Id in Hex
ZZZZ = Unused
Ok and i hate to ask but i keep getting shit on by people but you did create these ones yourself right? if not where are they from... Wonderful stuff tho btw
 
It is possible those two clash. maybe dont use both at same time. if they work fine individual then do that.
Update: Movement speed code doesnt crash the game if i turn Exp share back on before activating it. Turning Exp share off beforehand is definitely the issue
 
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I just tried on Yuzu the gender and level ones work (didnt try 100)
encounters all work didn't test the rest yet
thank you very much
 
I just read through a few pages, i'm not sure if anybody had this happen but when I use the 999x Secret Stone it gives me 999x Digger Drills any reason why?
 
I just read through a few pages, i'm not sure if anybody had this happen but when I use the 999x Secret Stone it gives me 999x Digger Drills any reason why?
lol lol someone might have put the wrong ID in the code. i just tried now and yeah it gives diggers ill remove the code. sorry for that.
 
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I just read through a few pages, i'm not sure if anybody had this happen but when I use the 999x Secret Stone it gives me 999x Digger Drills any reason why?
seems to be wrong point this happened to someone else too
 

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