Epic vs. Apple ruling says Apple must allow users to be redirected to other payment systems

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The ruling for the Epic vs. Apple trial has finally come in, just three months past its end. On the matter of Apple's "anti-steering" policies (meaning app developers are not allowed to steer customers to outside payment services), Judge Yvonne Gonzalez Rogers has ruled these anticompetitive, and has thus issued a permanent injunction forbidding Apple from preventing links to third-party payment systems. The injunction is set to go into effect in 90 days, at which point app developers will be allowed to implement these changes. The ruling reads:

Apple Inc. and its officers, agents, servants, employees, and any person in active concert or participation with them (“Apple”), are hereby permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app.
The ruling was not entirely in Epic's favour, however. Judge Rogers also sided with Apple on their claim that Epic breached their contract by adding a direct payment system to Fortnite on iOS. She has ruled that Epic must pay Apple damages equal to "30% of the $12,167,719 in revenue Epic Games collected from users in the Fortnite app on iOS through Epic Direct Payment between August and October 2020," plus "30% of any such revenue Epic Games collected from November 1, 2020 through the date of judgment, and interest according to law." She also felt that Epic did not establish that Apple is a monopoly, dashing Epic's hopes of opening up Apple's walled garden App Store.

Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrust conduct. Success is not illegal. The final trial record did not include evidence of other critical factors, such as barriers to entry and conduct decreasing output or decreasing innovation in the relevant market. The Court does not find that it is impossible; only that Epic Games failed in its burden to demonstrate Apple is an illegal monopolist.
Since Apple was ruled to be justified in terminating Epic's developer account, they are not beholden to reestablish them or put Fortnite back on the App Store. While it's unknown right now what will happen, it is worth pointing out that just yesterday, South Korea instituted a new law that would require platform holders to allow redirection to outside payment services--exactly what got Fortnite kicked off the App Store, and exactly what this ruling has decided Apple must do in the United States. Epic took the opportunity to request their developer account be reinstated in South Korea and, in a move Epic CEO Tim Sweeney called "petty and ridiculous," Apple denied them.

This is also likely not the last we'll hear of this case. There is still a lengthy appeals process that both companies will likely pursue, but for now, this looks like it could have a major impact on the way Apple handles its App Store for the foreseeable future.
 

smf

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They got a ruling to say they are not a monopoly (lolwut)

No, they got a ruling that said Epic hadn't proved they were a monopoly. The court clearly points out that it might be possible to prove that they are a monopoly.

On Epic's side, they lost money and their attempt of forcing a decision that would have affected negatively every platform on the video game market (since, if Apple would have been recognized as a monopoly, it would have been said the same for Microsoft, Nintendo and Sony, with the same consequences) and causing industry-wide market crashes.

As phone unlocking is allowed and console unlocking isn't, I think it would be possible for the courts to treat phones and game consoles differently (ipads then fall into a stupid grey area, but still).
 
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subcon959

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So, if Epic does get back on the store then it has cost them about $3million to slightly weaken Apple's platform. Why do I feel they would consider that a bargain.
 

ZeroFX

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Even though wasn't a win for apple (which I don't care for in the slightest), it was a loss for epic lmao!
The CEO even cried about on Twitter.
 
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Cyan

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What I find more entertaining, is how much effort they spent trying to define what a video game is, or is not.
up to saying "Fortine Create" is not a video game. (it's what? a car ? an object ? certainty not a video on a device you interact with)
paragraph D ; page 67-70+

Trying to define a "multiverse" as "not a video game".
I can only imagine what it could change if it's being defines as "not a game", and become just a second world, some alternate place all people can roam into.
With the generalization of Augmented Reality glasses, having alternate "universe" (multiverse) could become something "acceptable" to do and not seen as a game, available, common and open to more people than just "gamers".

I just imagine people being against video game (because it makes people violent, kill, etc.), being told such a thing (here, Fortnite) is not a video game, and is just an extension to their world :lol:
 
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eyeliner

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Epic won, but not totally. They helped mostly every other developer, which was what they set out to do, or so they made it out to be.

Im glad Apple took the loss, and it was obvious Epic would be barred from their app store.

Weird they have to pay for the earnings from a now illegal system, but that's the way of the law.

Kudos for Epic for taking Apple on. Respect.
 

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Fascinating stuff.
In the end - more payment options are a plus.

Epic Games seems like the lil child throwing a tantrum...

As for Apple... meh

Google takes a 30% cut on the playstore I believe

Yes you can release your product on a separate store or via direct download but most people don't know how to do that

Not only that, but third party stores have limited reach.


Epic won, but not totally. They helped mostly every other developer, which was what they set out to do, or so they made it out to be.


Kudos for Epic for taking Apple on. Respect.

They didn't really do it for the right reasons though...
The whole preface was pretty stupid.
But it is good to see some sensible judges exist still.
 
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smf

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saying "Fortine Create" is not a video game. (it's what? a car ? an object ? certainty not a video on a device you interact with)
paragraph D ; page 67-70+

Trying to define a "multiverse" as "not a video game".

Lego building blocks aren't a game either.

I'd say that games have winners and losers.

A game is an activity or sport usually involving skill, knowledge, or chance, in which you follow fixed rules and try to win against an opponent or to solve a puzzle.
 
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jt_1258

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about time I guess. iirc it was to the point where apple versions of apps had to be as vauge and indirect as possible about the fact that you have to pay for your subscription on there website in cases like netflix and probably spotify too. so stupid. especially since it's stuff that carries across platforms
 
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Izual Urashima

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As phone unlocking is allowed and console unlocking isn't, I think it would be possible for the courts to treat phones and game consoles differently (ipads then fall into a stupid grey area, but still).

Yeah, but Epic's plan was quite obvious - Having Apple considered as a monopoly could be misconstrued as a "Apple is a monopoly on iOS", and thus adapted as a "Nintendo is a monopoly on eShop", for example. Meaning that, as an answer, they could do the same as what they planned on Apple - Release their payment processor on their games before making it the cheapest option by far, denying any platform hosting their games as much revenue as possible while showing themselves as the good guys fighting oppression from monopoly.
 
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smf

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Yeah, but Epic's plan was quite obvious - Having Apple considered as a monopoly could be misconstrued as a "Apple is a monopoly on iOS", and thus adapted as a "Nintendo is a monopoly on eShop", for example. Meaning that, as an answer, they could do the same as what they planned on Apple - Release their payment processor on their games before making it the cheapest option by far, denying any platform hosting their games as much revenue as possible while showing themselves as the good guys fighting oppression from monopoly.

Monopolies aren't necessarily illegal, using market share to create another monopoly is. So by selling loads of phones, but not allowing other app stores then they are putting themselves in the same position as Microsoft did with Windows bundling a web browser and media player.

It's a balancing act though, for games consoles they have different rules in other areas so I don't see why they wouldn't just go after apple and leave microsoft and sony alone.

The argument being that you bought a games console primarily to play games, but you buy a phone to make phone calls & the apps are a different market.
 
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nikeymikey

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IMO this whole thing is pointless. Mobile gaming is on the whole, Crap. The sooner people realise this the better, mobile gaming is just disposable games that are designed to make you spend as much money as possible in a short time before moving on to the next game. I own an iPhone and the so called "Walled Garden" doesn't bother me at all as I very very rarely actually purchase anything from it. I also couldn't care less if Fortnite was blocked from every system in the world and never to be seen again.
The lawsuit is Epic throwing their toys out of the pram because they want what Apple has. Simple as that. Would they be any different to Apple if they had been the ones who invented the iPhone, No, i think not.
 

gamer765

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Man, forgot that this was a thing. How long has it been? A year? :unsure:


Makes you wonder: If only we had a Lawyer on the temp that could explain the situation to us mere Temper mortals.
Not a lawyer, but it's not that hard to comprehend either. Even if it may have been judged illegal in the end, prior to this case it was still a legal binding document. If Epic never broke their contract and brought this to court, the contract would technically still be considered legal. Also a court ruling most of the time isn't retroactive, meaning now that it is considered illegal, it doesn't give you a free pass for your previous actions. Plus if you actually read the ruling, apple is not permitted to restrict links to outside forms of payment, they can still block direct third party payments within the app, but they can't block a link to a website where you can make a payment, two totally different things. This is why Epic got the ruling they got.
Now that I've thought about it a bit more, the judge made a ruling, but did not void the contract. That's the key. If the contract was deemed void, Epic would've come out of this Scott free.
 
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diggeloid

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This is extremely good news for the entire mobile industry, even though all it does is make their "anti-steering" thing illegal. Third party payment processors like Stripe, Paypal, etc are going to make bank soon as game devs move away from Apple's payment system. And in the long run, customers will benefit as that is the inevitable side-effect of competition.

Hopefully Epic doesn't give up though, and we get to see actual third-party app stores on iOS, and more of both Apple and Google's blatantly anti-competitive bullshit practices become illegal.
 

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