Hacking Questions about attempting a Switch mod

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They're interchangeable as far as protection goes. All I meant is it never hurts to have an extra layer of protection. Whether that's 90DNS or dnsmitm. I actually forgot that was a thing as I don't use either myself, I'm fine with just Incognito. But that doesn't mean having 2 layers of protection isn't a good idea, especially for someone who is less experienced with console hacking and might make mistakes and mess things up.
I should point out that Tinfoil's Incognito hasn't been needed for a while though, since PRODINFO blanking in Atmosphere does the same thing.
I'm not a fan of recommending prodinfo blanking. One file gets deleted, it's gone.

I'm not saying it's not a good idea for double protection. 90DNS has been very very slow for many many users. It's no longer recommended. That's all.
 
I'm not a fan of recommending prodinfo blanking. One file gets deleted, it's gone.

I'm not saying it's not a good idea for double protection. 90DNS has been very very slow for many many users. It's no longer recommended. That's all.
True. But there have been many cases of people losing their original PRODINFO due to not storing the backup safely, keeping it on their SD and the SD getting corrupted, etc, which is a sort of self-inflicted ban in itself, so it's just as bad.
So the "permanent" method is not without its drawbacks either.
Because of that, PRODINFO blanking seems overall safer to me. If you lose that config file you can recreate it, but if you lose your PRODINFO you are screwed forever.
 
True. But there have been many cases of people losing their original PRODINFO due to not storing the backup safely, keeping it on their SD and the SD getting corrupted, etc, which is a sort of self-inflicted ban in itself, so it's just as bad.
So the "permanent" method is not without its drawbacks either.
Because of that, PRODINFO blanking seems overall safer to me. If you lose that config file you can recreate it, but if you lose your PRODINFO you are screwed forever.
Sure thing. Of course that only applies to those who don't use emummc. Cause who cares if you lose that. Just dump again from sysnand.

However, people can't really lose their prodinfos as tinfoil backs it up to your mmc. But I get what you're saying.
 
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Yes you can do local. I do it with my girlfriend, we also play stardew and a few others

I'd also like to ask:
If you play local multiplayer with another person, would it be safer if that other person turned off their console's internet connection?
Or is it ok if the other console can connect to the internet?
 
The year that we've played on and off. She hasn't been banned. Idk bout my hacked switch since I have blockers like incognito and 90dns
 
I'd also like to ask:
If you play local multiplayer with another person, would it be safer if that other person turned off their console's internet connection?
Or is it ok if the other console can connect to the internet?
I see no reason why Nintendo would ban a user who conducts local play with a hacked Switch.
 
So is it possible to do the following:

Play Pokemon unite with a "homebrewed" switch and still be able to play online
Get an "unregistered" copy of Smash and play it online without getting banned?
 
So is it possible to do the following:

Play Pokemon unite with a "homebrewed" switch and still be able to play online
Get an "unregistered" copy of Smash and play it online without getting banned?
What the hell is an "unregistered" copy?
 
playing backed up/pirated games online (Nintendo online Services) youll be banned. its best to setup an emunand for pirated stuff (keep it offline from nintendo servers) and use sysnand for legit/online play.
 
What is the best guide to use for hacking the switch?

I have seen multiple but I wonder if there is a decent one.
 

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