ROM Hack Translation Help Kuriimu

  • Thread starter Thread starter Zero_20
  • Start date Start date
  • Views Views 3,550
  • Replies Replies 2
  • Likes Likes 1

Zero_20

New Member
Newbie
Joined
Apr 29, 2021
Messages
3
Reaction score
2
Trophies
0
Location
Kyoto-shi Nakagyo, Kyoto
XP
82
Country
Japan
Hello. I'm quite new with kuriimu and I just wanted to ask yourself to translate games. I extracted the game with Hackingtoolkit9DS and wanted to open the file TextData.bin but then the kuriimu does not know the format. So it's my question now is this the wrong file? If yes what is the right file? If anything else is wrong, what is it? I would appreciate support.
 
  • Like
Reactions: Exexd123pro
Hello. I'm quite new with kuriimu and I just wanted to ask yourself to translate games. I extracted the game with Hackingtoolkit9DS and wanted to open the file TextData.bin but then the kuriimu does not know the format. So it's my question now is this the wrong file? If yes what is the right file? If anything else is wrong, what is it? I would appreciate support.
did you find the file yet? I don't know much about programming translations but I'm interested in learning
 
@Zero_20
Kuriimu cannot open and edit every file of every game. They support the most common image and archive files and some text files, but that's it. A list of supported files can be found in the Kuriimu Wiki.

However, if you want to edit a file that is not supported by Kuriimu you need to write a tool for it yourself. The basic steps are a) determining if the file is compressed and decompress it if yes, b) viewing the file in a hex editor (I recommend HxD) and trying to figure out the format (some formats are documented in the 3DBrew Wiki), c) writing a tool to extract the image/text/files, and finally d) figuring out how to put a modified image/text/file into the original game file.

That being said, it's not easy to figure out a file format, you do need some experience in programming and general concepts of storing data like images/text as binary data in a file. If you want to get started, I recommend to take a look at common file formats and how they approach this by starting with a file header specifiying the length of the file etc. like PNG (general format for images), CLYT (frequently used layout format for the 3ds) and BINJ (text format only used in some dragon quest monsters games on the 3ds).
 
  • Like
Reactions: Exexd123pro

Site & Scene News

Popular threads in this forum