Hacking Updating emuMMC atmosphere

Robika

Well-Known Member
OP
Member
Joined
Mar 14, 2010
Messages
437
Trophies
1
Age
32
Location
Spain
XP
1,990
Country
Hi so I my friends switch is on v9.1.0 with SXOS and he asked me to migrate everything to Atmosphere. I created a emuMMC and I wanted to update the emuMMC to 11.0.1 and restore the original nand copy we made when we first hacked his switch. The console was once updated once, with ChoiDujourNX. My questions are:
Can I update the emuMMC without autoRCM? How will it affect the emuMMC?
Can I recover the original clean NAND copy?
 
Last edited by Robika,

BaamAlex

UDE GA NARU ZE!
Member
Joined
Jul 23, 2018
Messages
6,089
Trophies
1
Age
29
Location
Lampukistan
Website
hmpg.net
XP
6,223
Country
Germany
Can I update the emuMMC without autoRCM?
AutoRCM has nothing to do with this. Or with other words said, your fuses are not affected (for the case you want to know that) because you use a custom bootloader and autorcm (which means you never burn fuses anymore).

How will it affect the emuMMC?
Your emuMMC setup will not be affected from anything. Or whatever you mean with this question. Update atmosphere first and then use daybreak (this is a firmware updater from sciresm, also inside the latest atmosphere release) to update the firmware to the latest.

Can I recover the original clean NAND copy?
This is theoretically not neccessary. If you never booted a cfw in the sysMMC, a factory reset should be enough to be prevented from a ban.
 

Robika

Well-Known Member
OP
Member
Joined
Mar 14, 2010
Messages
437
Trophies
1
Age
32
Location
Spain
XP
1,990
Country
This is theoretically not neccessary. If you never booted a cfw in the sysMMC, a factory reset should be enough to be prevented from a ban.
He booted into custom firmware. That is why I want to recover the original clean image. Is there an option in hetake to check if the backup is viable for restoration?

I updated to 11.0.1 via Daybreak and now physical games won't read. How can I fix this?
 
Last edited by Robika,

Draxzelex

Well-Known Member
Member
Joined
Aug 6, 2017
Messages
19,029
Trophies
2
Age
29
Location
New York City
XP
13,438
Country
United States
He booted into custom firmware. That is why I want to recover the original clean image. Is there an option in hetake to check if the backup is viable for restoration?

I updated to 11.0.1 via Daybreak and now physical games won't read. How can I fix this?
How do you boot into Atmosphere?
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
46
Location
Engine room, learning
XP
15,662
Country
France
Oh, I have the same issue.
I just updated my emuMMC from 10.0.3 to 11.0.1 using daybreak, AMS0.18.1, totalJustice Patches, and now it says the inserted card can't be read.

I'm booting AMS from fusee-primary (through hekate v5.5.4 & Nyx v1.0.1, but selecting Fusée-primary manually from the payload sub menu).

Maybe a default setting in AMS is set to not update the card firmware ?
or something about exosphere? I'm using the exosphere version of AMS. I didn't try the non-exo version.
 

Lacius

Well-Known Member
Member
Joined
May 11, 2008
Messages
18,099
Trophies
3
XP
18,338
Country
United States
Oh, I have the same issue.
I just updated my emuMMC from 10.0.3 to 11.0.1 using daybreak, AMS0.18.1, totalJustice Patches, and now it says the inserted card can't be read.

I'm booting AMS from fusee-primary (through hekate v5.5.4 & Nyx v1.0.1, but selecting Fusée-primary manually from the payload sub menu).

Maybe a default setting in AMS is set to not update the card firmware ?
or something about exosphere? I'm using the exosphere version of AMS. I didn't try the non-exo version.
It is the default setting of Atmosphere to not update the cartridge slot if the fuse count is lower than expected (which happens if you have AutoRCM installed and update). You can edit BCT.ini to allow the cartridge slot to be updated.
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
46
Location
Engine room, learning
XP
15,662
Country
France
thank you for the quick answer :)
I guess it'll also fix itself when I'll update the sysMMC to 11.0.1 and burn fuses?
no need to edit BCT in that case, and I suppose the card firmware will be written by MMC instead of eMMC.

I don't need to keep fuse lower than OFW.
 

Lacius

Well-Known Member
Member
Joined
May 11, 2008
Messages
18,099
Trophies
3
XP
18,338
Country
United States
thank you for the quick answer :)
I guess it'll also fix itself when I'll update the sysMMC to 11.0.1 and burn fuses?
no need to edit BCT in that case, and I suppose the card firmware will be written by MMC instead of eMMC.

I don't need to keep fuse lower than OFW.
As long as the fuses are actually burnt, I think the game cartridge slot will be updated without having to edit BCT.ini. However, merely updating your sysMMC to 11.0.1 by itself won't necessarily burn your fuses: You have to both update your sysMMC to 11.0.1 and reboot into OFW without a custom bootloader like Hekate or fusee-primary to burn your fuse count. If you do that though, the game cartridge slot is going to update itself anyway.
 
  • Like
Reactions: Cyan

tabzer

This place is a meme.
Member
Joined
Feb 15, 2019
Messages
5,844
Trophies
1
Age
39
XP
4,911
Country
Japan
Hi so I my friends switch is on v9.1.0 with SXOS and he asked me to migrate everything to Atmosphere. I created a emuMMC and I wanted to update the emuMMC to 11.0.1 and restore the original nand copy we made when we first hacked his switch. The console was once updated once, with ChoiDujourNX. My questions are:
Can I update the emuMMC without autoRCM? How will it affect the emuMMC?
Can I recover the original clean NAND copy?


You can update emuMMC within emuMMC using Atmosphere's daybreak. It will only update the emuMMC and leave your NAND's f/w untouched.

Don't restore your "clean" backup over the NAND. Nintendo syncs logging with your system, so if you revert to a previous backup, you could trigger a ban.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    BigOnYa @ BigOnYa: That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to... +1