i heave downloaded the apk and installed it. Nothing more.Did you copy the required files from your official Android/PC version?
i heave downloaded the apk and installed it. Nothing more.Did you copy the required files from your official Android/PC version?
To go into a bit more detail, you need to extract the APK to a file using an app like APK extractor:i heave downloaded the apk and installed it. Nothing more.
thnx man, finally, i did it : )To go into a bit more detail, you need to extract the APK to a file using an app like APK extractor:
https://play.google.com/store/apps/details?id=com.ext.ui
Then find the file on your phone (usually in a folder called "ExtractedApks") and change the .apk at the end of its name to .zip. Then open it up.
In the zip file's "assets" folder you will find a file called Data.rsdk.xmf. Extract that file from the zip and remove the .xmf at the end so it is just called Data.rsdk. That's the file you need.
Do the same for both Sonic 1 and Sonic 2 to get their data files and copy them to the Sonic1 and Sonic2 folders on your vita respectively.
I've clocked my vita on 500, it works great.both sonic games dont run smooth. horizontal scroling that is...
Thanks for the tip, but no.I've clocked my vita on 500, it works great.
ame is happening to me when i play Super mario port for vita... i just cant figure out why is thatEverytime I restart these games my save states are gone (but everything works properly with sonic CD though). Am I doing something wrong?
As I’m not a gamer myself, but eager to get the goods on my Vita for the kids to enjoy, has anyone tried these games as a part of Sega MegaDrive Collection PSP running on Adrenaline?Funny, i've just discovered your port yesterday at night and started playing it early in the morning today, after finishing the original on the real hardware a couple of days ago.
I've had lots of crashes on Sonic 1 & 2, so i just gave up, came here to read the thread, discovered your new update.
Played a good deal of the Sonic CD port too, it never crashed for me, sadly that one is not exactly my favorite Sonic sequel.
The resolution and scaling options you introduced are simply marvelous. That should settle it for all Sonic players on a Vita or a PSTV.
Had some minutes playing with 1.1.0, it crashes less often, though it still does. Last time it triggered right after the invincibility power-up finished.
Not sure if you are aware, but there is also another port (this was the first one i used when i read the news on Reddit)
https://github.com/SonicMastr/Sonic-1-2-Vita/
https://github.com/SonicMastr/Sonic-CD-Vita/
Compared to your port. It seems to fix the minor graphic bugs you have on the SEGA logo, the lower portion of the screen on the title, and the solid blue color strip on the background that shows whenever you get too high on a stage.
A bug i detected on version 1.1.0, the Game Options (spin dash, etc.) seem to have disappeared in favor of the resolution settings.
Thanks for your port.
Following my previous Sonic CD port, I am releasing Sonic the Hedgehog 1 and Sonic the Hedgehog 2 for PS Vita as well!
I heard your feedback about the Sonic CD port and the annoying black bar at the bottom. With this release I pumped up the internal resolution from 416x240 to 480x272, achieving one more time a pixel perfect output without leaving out any unused pixel. You will find a screenshot in this post to give you an idea of the game visual.
Once again, this is just a port. All the hard work for the source code has been made by the amazing developer and reverse engineer Rubberduckcooly. Without him, this release would not have been possible. All I did was to adjust the source code, make it running on PS Vita and ensure that the level of quality is the one that every used should expect from a game.
Have fun ✌
DOWNLOAD VPK
As I’m not a gamer myself, but eager to get the goods on my Vita for the kids to enjoy, has anyone tried these games as a part of Sega MegaDrive Collection PSP running on Adrenaline?
Would be thankful for a breakdown on pros and cons from the versions by Xeeynamo, SonicMastr and PSP respectively.
-r
Thanxxx, good inph00! I suppose that the iOS Data.rsdk is the same as Android, and has the same enhancement?Got them days ago before even seeing this thread. Thanks.
PSP version Sonic 1 is a quite good port, same for Sonic 2. However they are the Genesis games not improved versions like the Android ports.
Thanxxx, good inph00! I suppose that the iOS Data.rsdk is the same as Android, and has the same enhancement?
-r
That is not right. I downloaded the iOS version with iTunes 12.6.4.3 which is the last one to have iOS app store. Unzipped .ipa with 7z and found the correct Data.rsdk (in Sonic 1, it is called DataSonic1.rsdk, needs to be renamed to Data.rsdk, in Sonic 2, it is just the Data.rsdk file).Yes but to run it on the Vita use the files from the Android version or it won't work.
If anyone else is having the save game erase issues I have a small workaround for Sonic 1: the stage select screen pops up if "no save" mode is selected and then pressing: up, down, left, right, up, down, left, right in the start screen. Couldn't figure out the level select in sonic 2, so if anyone knows how to do it I'd be very thankful!
@raxadian I tried that but it didn't work... When I'm playing and I go back to the game main menu I can see a save state but as soon as I close the app and reopen everything is gone.
wow, thank you so much for your hard work!
It's a thing of beauty, Small error in your documentation, the Data.rsdk.xmf files need to be renamed to Data.rsdk for the game to boot, but after you do that it works excellent
I hope your tease of Sonic 3 AIR comes true, I really hope Eukaryot trusts you guys with the source code because I can picture in my head just how beautiful that game would look on Vita (and Switch)
As we all know Sonic 3 is the best one lol
2021 is a great time to be a Vita owner!
Have you put the respective Data.rsdk files on the memory card of your Vita? It is not sufficient to download the .vpk and install.Since none of the games (1, 2 or CD) will boot for me I would take it this is the reason why. But how would one go about accomplishing this step?