I've released version 0.86-a
(A little delayed)
This is the 30th release of ACNHMS, go us!
Before updating, I highly recommend updating to
the latest version (1.62beri) of my modified version of sys-botbase. Stability, resource management and functionality were vastly improved.
Some people have asked me if other tools (SysBot.NET, poker, livehex, etc) will still work with the modified sys-botbase, and the answer is yes, it only adds functionality, it doesn't remove anything.
This update has the following updates:
Functionality:
Teleport:
You may now create and go to teleport locations using the teleport tab of the additional panel. My modified version of sys-botbase has local pointer following so all jumps will be much faster, but is not required. You can set up to 100 teleport locations, so you can easily move between your museum, airport, house, etc. Make sure to only use this functionality on the island itself instead of inside buildings.
Map:
You may now find and replace items on the floor in the map editor. For example, if you end up with a bunch of spoiled turnips on your floor, just replace them with "100 turnips" (but do whatever you want with this functionality)
Freeze:
You may now freeze any custom offset and size.
You may now freeze your turnip prices.
You may now remove all frozen values in one-click.
Freezes now shut off if there is no game running, so don't worry about the game crashing/restarting with freezes active.
Search:
When setting an item to a slot in your inventory, your search will no longer be cleared.
Fixes:
General:
Fixed a bug where loading too many images at once would cause the app to crash.
Added sprite caching to limit amount of resources the app needs (should always stay below 200mb total RAM usage)
(NHSE parity) you can now stack flower materials correctly.
Map:
Fixed an issue where if you have void or "unknown" tiles on the floor, the app would hang on final step of the map fetcher.
Freeze:
Fixed an issue where if the game restarts, freezedata would persist but do nothing.
Fixed an issue where if you have multiple players on your island, inventory freezing wouldn't work.
Get it here