If I can play on my Wii U GamePad or my 3DS lying on the bed of my room then it will make sense to me.
I know I could easily use a Smartphone, but I really didn't like the experience using my cell phone, I even considered buying a PS Vita just for that.
Anyway, thanks for the explanation, the reason I posted twice (once on the 3DS post and once on the Wii U post) was because I wanted to see if anyone would be interested in trying to do something like this.
No problem for me, if you repost and don't get the answers from one side I can understand you, so I was just joke about.
I'm the person theat loves the new implementations to the hardware, especially I think that Wii U it's great machine but abanandoned to it self and by the community this console should be implemented with new things. But here, I try to explain you more deep why your wish it's hard, without to give you some simple negative answer.
One period my cousin ask the same thing, and I tried to go more deep about, and after a lot of sourcing I arrived to these conclusions (to let you understand where the problems are).
Let's say that you will find here, someone that on the bottom of his heart it's so passion to have the same implementation (like your wish) for Wii U and he starts to implement this futures for the console and optimise it as much as he can to work perfectly. So, from my testing, he will face these problems (with all the implementation of final user, to minimize the bottlenecks):
- The streaming from the PS4 it will work in this way: PS4 --- > High Quality Router --- > Base Wii U Console --- > 5GHZ N Wifi Wii U PAD
- The streaming from PS4 to Android Phone: PS4 --- > Ethernet High Quality Router --- > WiFi AC 5GHZ Discrete Android Phone
- The streaming from PS4 to PSVita: PS4 --- > 2.4 GHz WIFI Direct to PSVita (it needs the Router, but It will use it at the beginning, just for the settings because the PSVita it's WiFi N 2.4 GHz biderectional antenna and can connect in WiFi Direct to the console). The 2.4 GHz Wifi and the N, it's not the best for streaming in real time because the 5 GHz it's fastest but shortes as range, but here we have the WiFi Direct that helps it.
So as you can noticed, the Wii U will have more hardwares in between to stream the video image, and what happens, you should know the
Input Lag right?! So, the input lag exist from the Console to the TV example (imperceptible) the Projector or some old IPS Monitor (even if less percettable in front of Projector side) suffer so much about Input Lag; the Input Lag it's the moment when you press one button and react to the imagine. So, if you need to play example with Final Fantasy or some other game like The Last of US, that almost of the time it's not requires so fast rections from the situations displaied on the screen; more and less you are fine. But the problems comes if you need to play with some fast FPS game or fighter like Tekken 7 or Mortal Kombat 11. So, when you connect the PS4 (Pro has better specs under WIFi as well) to the Android phone and a nice high costing router ander AC Wifi you will have close or over of 1 second the input lag, I tested in front of my professionl Monitor to stream the same image to my Android Phone Huawei Mate Pro 20. And even from Menu you can experienced of this annoyng input lag.
Now, to have the best resaults, I have isolated the Router and created the special Door where my Phone the Router and PS4 can catch the maximum performance as they can; so the resaults are still not really sutisfied about. Yes, at the beginning you can say it's cool, but when you play more it's a bit pain this in-put lag. Because, what the hardware are processing it's not in real time of what the streaming it's showing.
So, PSVita with the worst hardware specs can processing better in front of the other better specs hardwares because it's Wifi Direct to the Console (similar to Wii U console and Wii U PAD); but the Wii U under this point it's better because has better specs WIFI communication with the base, and it doesn’t need to processing the packaging that the base console will send to the PAD (because the Wii U PAD it's totally SLAVE hardware that display what the console processing). PSVIta can take advantage from WiFi Direct, but it's not really perfect, because it's still needs to processing the packages sent from the console. And another minus of this situation is, for absurd the games displayed. Which means the Playstation games are set to be displayed to the big screen, with space and certain of numbers of pixel, translated have means that the games in PSVIta or in Wii U, the DPI of the screen, to consult the Menu or words in the games will be soooooo small and not readable because an imagine from 40 inch TV it's displayed and shrink into to 5 to 6 inch monitor. So the optimizations to watch the games in such small monitors you will fill dizzy (I can tell you because we already tested. The games of Wii U are already settled to be displayed into the small screen and the Wii or Game Cube can be displayed well because they are small resolution that it's needs to be fit into an Higher resolution 720P screen of the PAD. So, will not be a Higher resolution shrink into a less resolution and smaller display.
So, in the end for 3DS the user experience will be really impossible caused for the power specs of the portable console and for the Wii U side I cannot even imagine wich input lag you can experienced about.
So, I hope to be enough exhaustive about this argument
.