After reading lots of threads about running games in English on Wii U (JPN), I simply couldn't find out how to fix many problematic games that refuse to work or to set the desired language. But by gathering information about other, similar problems, I managed to fix some games (and I will be trying to fix more, so I'll update this first post as long as I make new discoveries). I thought it would be nice to share the method, or point which games are problematic and which known solutions we can apply to it.
First, you need to learn how to decrypt and encrypt files, you'll be doing this for almost all games you want to fix.
How to decrypt:
How to encrypt:
List of Fixed Games:
Game: Captain Toad Treasure Tracker (USA) (JPN)
Method: Install to External USB Hard Drive
Problem: USA version won't start (freezes on splash screen). JPN version works, but the game doesn't has English files, so it only plays in Japanese.
Solution:
Game: Devil's Third (USA)
Method: Retail disc and Install to External USB Hard Drive
Problem: USA version load the Japanese language.
Solution:
Game: Mario Kart 8 (USA) (JPN)
Method: Install to External USB Hard Drive
Problem: USA version won't start (freezes on splash screen). JPN version works, but refuses to change language to English with Apps like Spiik
Solution:
Game: Pikmin 3 (USA)
Method: Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
Game: Resident Evil Revelations (USA)
Method: Retail disc and Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
Game: Sonic Boom (USA)
Method: Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
Game: Sonic Lost World (USA)
Method: Retail disc and Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
Game: Star Fox Zero (USA)
Method: Install to External USB Hard Drive
Problem: USA version won't start (it gives a black screen after the splash screen). JPN version works, but the game doesn't has English files, so it only plays in Japanese.
Solution:
Game: The Legend of Zelda - Breath of the Wild (USA)
Method: Real retail disc
Problem: Disc won't start, even if you use Region Free unlocking apps like "Ourloader".
Solution:
I'll be trying to make more games to work or load english text. That's all, be careful and have fun![/SPOILER]
First, you need to learn how to decrypt and encrypt files, you'll be doing this for almost all games you want to fix.
How to decrypt:
Download the CDecrypt program (https://gbatemp.net/threads/release-cdecrypt-v3-0.554220/). To decrypt, grab the 4 files of CDecrypt, put in the game folder (your downloaded game) or Update folder, and execute the .bat file. It will open the CMD screen and start to decrypt. After it finished, it will create 3 folders in your game/update folder: Code, Content and Meta.
How to encrypt:
Let's say you have decrypted Mario Kart 8, that created 3 folders (Code/Content/Meta) inside your "Mario Kart 8" game folder, and you have edited the files inside these 3 folders. Now, you need to encrypt back, to be able to install it in your Wii U external USB Hard Drive. To do this, first, create a new folder outside the Mario Kart 8 folder. Name it something easy to remember that this is the edited version. For example, "Mario Kart 8 Language Fixed". Copy the Code/Content/Meta edited folders from your "Mario Kart 8" folder, to the new created "Mario Kart 8 Fixed Language" folder.
Download the NUSpacker program (https://gbatemp.net/threads/tutorial-nuspacker-for-noobs.454684/). Create a folder called NUSpacker, put the NUSPacker.jar file inside, and inside the NUSPacker folder, create a folder called "output". This is where your encrypted game files will be created. Still in the NUSPacker folder, create a text file with the Notepad Windows program. Name it "Run.txt". Open this text file and write:
java -jar NUSPacker.jar -in "1111" -out "2222" -encryptKeyWith 3333
But Instead of 1111 you need to write your edited game folder path, 2222 is your NUSpacker output folder path and 3333 is the Wii U Common key number.
To find the Wii U Common key, just google it (it starts with a D7 and ends with 56).
An example, of what your text should look like:
java -jar NUSPacker.jar -in "D:\Wii U GAMES\Mario Kart 8 Language Fixed" -out "D:\Wii U Apps\NUSpacker\output" -encryptKeyWith 123456789abcdefgh
(of course, the blue random numbers must be the Wii U Common Key number).
Save your text file. Now, rename the text file, change the .txt extension to .bat extension. If you can't see the files extension, you need to enable it in Windows configurations. I can't remember how to do it, but as always, Google is your friend.
If you set everything right, double click your .bat file, a CMD window will open and the NUSpacker will start to encrypt your game files from "Mario Kart 8 Fixed Language" folder to the "output" folder.
If the NUSpacker fails to encrypt (it closes the CMD window too soon and the output folder has no files inside it), check if any file from the "Mario Kart 8 Fixed Language" folder is open, then close it. If still doesn't work, click with the right mouse button over your .bat file and choose "edit", it will open as a notepad file. Verify if the path to your folders is correct, or if the Wii U Common Key is correct. If it's wrong, fix it, save and close your .bat file. Try again.
If the CMD window took more time to close it, verify your output folder. If theres lots of files inside it, it probably worked. The size of the output folder should be close to the size of the "Mario Kart 8 Fixed Language" size.
Now, cut or copy, all files inside the output folder, and paste in the "Mario Kart 8 Fixed Language" folder, and delete or move to another folder the Code/Content/Meta folders. Your encrypted game folder is ready to be installed in your Wii U external USB Hard Drive (NEVER INSTALL AN EDITED GAME TO THE WII U INTERNAL SYSTEM, IT CAN BRICK YOUR CONSOLE, I TAKE NO RESPONSABILITY FOR ANY WRONG PROCEDURE).
Download the NUSpacker program (https://gbatemp.net/threads/tutorial-nuspacker-for-noobs.454684/). Create a folder called NUSpacker, put the NUSPacker.jar file inside, and inside the NUSPacker folder, create a folder called "output". This is where your encrypted game files will be created. Still in the NUSPacker folder, create a text file with the Notepad Windows program. Name it "Run.txt". Open this text file and write:
java -jar NUSPacker.jar -in "1111" -out "2222" -encryptKeyWith 3333
But Instead of 1111 you need to write your edited game folder path, 2222 is your NUSpacker output folder path and 3333 is the Wii U Common key number.
To find the Wii U Common key, just google it (it starts with a D7 and ends with 56).
An example, of what your text should look like:
java -jar NUSPacker.jar -in "D:\Wii U GAMES\Mario Kart 8 Language Fixed" -out "D:\Wii U Apps\NUSpacker\output" -encryptKeyWith 123456789abcdefgh
(of course, the blue random numbers must be the Wii U Common Key number).
Save your text file. Now, rename the text file, change the .txt extension to .bat extension. If you can't see the files extension, you need to enable it in Windows configurations. I can't remember how to do it, but as always, Google is your friend.
If you set everything right, double click your .bat file, a CMD window will open and the NUSpacker will start to encrypt your game files from "Mario Kart 8 Fixed Language" folder to the "output" folder.
If the NUSpacker fails to encrypt (it closes the CMD window too soon and the output folder has no files inside it), check if any file from the "Mario Kart 8 Fixed Language" folder is open, then close it. If still doesn't work, click with the right mouse button over your .bat file and choose "edit", it will open as a notepad file. Verify if the path to your folders is correct, or if the Wii U Common Key is correct. If it's wrong, fix it, save and close your .bat file. Try again.
If the CMD window took more time to close it, verify your output folder. If theres lots of files inside it, it probably worked. The size of the output folder should be close to the size of the "Mario Kart 8 Fixed Language" size.
Now, cut or copy, all files inside the output folder, and paste in the "Mario Kart 8 Fixed Language" folder, and delete or move to another folder the Code/Content/Meta folders. Your encrypted game folder is ready to be installed in your Wii U external USB Hard Drive (NEVER INSTALL AN EDITED GAME TO THE WII U INTERNAL SYSTEM, IT CAN BRICK YOUR CONSOLE, I TAKE NO RESPONSABILITY FOR ANY WRONG PROCEDURE).
List of Fixed Games:
Game: Captain Toad Treasure Tracker (USA) (JPN)
Method: Install to External USB Hard Drive
Problem: USA version won't start (freezes on splash screen). JPN version works, but the game doesn't has English files, so it only plays in Japanese.
Solution:
Step 1 - USA version will not boot, but you will need it to grab the English text files. Download the USA Game and JPN game, we will create an installable version that tricks the Wii U to load the English language files.
Step 2 - You need to decrypt the files in your downloaded Captain Toad folders (look the tutorial in the beginning of this thread). Do it for the Captain Toad (USA) and Captain Toad (JPN), you need both of them decrypted.
Step 3 - With all the files decrypted, go into the "Cap.Toad (USA)"
folder. Open the "USen" folder (Content/LocalizedData/USen), and copy the 2 folders inside (LayoutData and MessageData). These folders contain the english files we're looking for. Now, go to the Japanese version of the game and open JPja folder (Content/LocalizedData/JPja). Paste the copied folders from the USA game, Windows will ask for you to ovewrite the folders and files, click "ok".
Step 4 - This step will fool the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Cap.Toad (JPN)" folder you have decrypted before, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Change the number 15 for 16:
Now look for this other line:
Change the 0000 to 0010:
Save the app.xml file and close it.
Step 5 - Now, we need to encrypt "Cap.Toad (JPN)" edited folders (Code/Content/Meta). First, create a new folder, you can call it "Captain Toad Treasure Tracker (JPN with English Text)". Copy the Code/Content/Meta folders from the "Cap.Toad (JPN)" folder into the new folder you just created, "Captain Toad Treasure Tracker (JPN with English Text)". Encrypt (following the tutorial above in this thread) the "Captain Toad Treasure Tracker (JPN with English Text)" folder.
Step 6 - Now, delete the Code/Content/Meta folders inside your "Captain Toad Treasure Tracker (JPN with English Text)", the folder now should be empty, and put all files from the NUSpacker output folder inside of it. Copy the "Captain Toad Treasure Tracker (JPN with English Text)" folder to your Wii U SD card install folder (sd:\install), wait to finish. After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Captain Toad Treasure Tracker (JPN with English Text)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Captain Toad icon, and that's it, Captain Toad installed in your Japanese Wii U, totally working and in English.
Step 2 - You need to decrypt the files in your downloaded Captain Toad folders (look the tutorial in the beginning of this thread). Do it for the Captain Toad (USA) and Captain Toad (JPN), you need both of them decrypted.
Step 3 - With all the files decrypted, go into the "Cap.Toad (USA)"
folder. Open the "USen" folder (Content/LocalizedData/USen), and copy the 2 folders inside (LayoutData and MessageData). These folders contain the english files we're looking for. Now, go to the Japanese version of the game and open JPja folder (Content/LocalizedData/JPja). Paste the copied folders from the USA game, Windows will ask for you to ovewrite the folders and files, click "ok".
Step 4 - This step will fool the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Cap.Toad (JPN)" folder you have decrypted before, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Code:
<version type="unsignedInt" length="4">15</version>
Code:
<version type="unsignedInt" length="4">16</version>
Code:
<title_version type="hexBinary" length="2">0000</title_version>
Code:
<title_version type="hexBinary" length="2">0010</title_version>
Step 5 - Now, we need to encrypt "Cap.Toad (JPN)" edited folders (Code/Content/Meta). First, create a new folder, you can call it "Captain Toad Treasure Tracker (JPN with English Text)". Copy the Code/Content/Meta folders from the "Cap.Toad (JPN)" folder into the new folder you just created, "Captain Toad Treasure Tracker (JPN with English Text)". Encrypt (following the tutorial above in this thread) the "Captain Toad Treasure Tracker (JPN with English Text)" folder.
Step 6 - Now, delete the Code/Content/Meta folders inside your "Captain Toad Treasure Tracker (JPN with English Text)", the folder now should be empty, and put all files from the NUSpacker output folder inside of it. Copy the "Captain Toad Treasure Tracker (JPN with English Text)" folder to your Wii U SD card install folder (sd:\install), wait to finish. After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Captain Toad Treasure Tracker (JPN with English Text)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Captain Toad icon, and that's it, Captain Toad installed in your Japanese Wii U, totally working and in English.
Game: Devil's Third (USA)
Method: Retail disc and Install to External USB Hard Drive
Problem: USA version load the Japanese language.
Solution:
Step 1 - First, you need to download the app Spiik: https://github.com/marco-calautti/spiik/releases/tag/v0.1b
Then, put your Wii U sd card on the PC, open the sd card, open the folder wiiu/apps. Inside apps, create a new folder and name it "spiik" (without quotes), put your downloaded "spiik.elf" file inside it. Put your SD card back to your Wii U.
Step 2 - Now, start the game. In the screen where you can choose the game modes, go to the third square, "オプシヨン" (Options). Inside the options menu, press ZR four times, to choose the "ABC" icon. Press down one time, and right one time, to change the voices to english. Press down one more time, in the "USB キボ゙ド" (USB Keyboard), press right one time to choose "アメリカ" (america). Press start to save it, go back to the Wii U home menu.
Step 3 - Open the Homebrew Launcher, and load the Spiik app. Choose "Language: English, Region: JPN". Press A, wait a few seconds and you'll be back to the Wii U menu. Start the game. It will be in English.
Next time you play, you don't need to use Spiik again, the game will be in english already. Only the very first screen, where you need to press start, the little text saying "+ start" will be in Japanese, the next screen, where you choose game mode and options, will be in English. If the game still in Japanese, you can go to the Wii U system menu and delete your save in Data Management, and repeat the whole proccess (If you don't mind deleting your save).
Then, put your Wii U sd card on the PC, open the sd card, open the folder wiiu/apps. Inside apps, create a new folder and name it "spiik" (without quotes), put your downloaded "spiik.elf" file inside it. Put your SD card back to your Wii U.
Step 2 - Now, start the game. In the screen where you can choose the game modes, go to the third square, "オプシヨン" (Options). Inside the options menu, press ZR four times, to choose the "ABC" icon. Press down one time, and right one time, to change the voices to english. Press down one more time, in the "USB キボ゙ド" (USB Keyboard), press right one time to choose "アメリカ" (america). Press start to save it, go back to the Wii U home menu.
Step 3 - Open the Homebrew Launcher, and load the Spiik app. Choose "Language: English, Region: JPN". Press A, wait a few seconds and you'll be back to the Wii U menu. Start the game. It will be in English.
Next time you play, you don't need to use Spiik again, the game will be in english already. Only the very first screen, where you need to press start, the little text saying "+ start" will be in Japanese, the next screen, where you choose game mode and options, will be in English. If the game still in Japanese, you can go to the Wii U system menu and delete your save in Data Management, and repeat the whole proccess (If you don't mind deleting your save).
Game: Mario Kart 8 (USA) (JPN)
Method: Install to External USB Hard Drive
Problem: USA version won't start (freezes on splash screen). JPN version works, but refuses to change language to English with Apps like Spiik
Solution:
Step 1 - Forget the USA version. Download the JPN version, we will create an installable version that tricks the Wii U to load the English language files.
Step 2 - Decrypt the files in your downloaded "Mario Kart 8 (JPN)" folder. To decrypt it, follow the tutorial above in this thread.
Step 3 - Create a new folder (outside the Mario Kart 8 folder. Later we will have to encrypt the edited Mario Kart 8, and if it's inside the original Mario Kart 8 folder, it will fail to encrypt), choose a name to the new folder like "Mario Kart 8 (JPN with English Text)". Copy the code/content/meta folders from the "Mario Kart 8 (JPN)" folder to the new "Mario Kart 8 (JPN with English Text)" folder you just created.
Step 4 - Now it's the first part to "trick" the Wii U to read the English files. Go to the CONTENT folder, then open the UI folder, and then the EE folder. Copy all the 4 files with the extension "msbt". Go back to the UI folder, and open the JP folder. Paste the files, when Windows ask to ovewrite the files, click "yes".
Step 5 - This step will trick the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Mario Kart 8 (JPN with English Text)" folder, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Change the number 15 for 16:
Now look for this other line:
Change the 0001 to 0040:
Save the app.xml file and close it.
Step 6 - Now you need to encrypt the files of "Mario Kart 8 (JPN with English Text)" folder. Follow the encrypt tutorial above in this thread.
Step 7 - Delete or move the Code/Content/Meta folders from your "Mario Kart 8 (JPN with English Text)" folder, and put the files from NUSpacker output folder into the "Mario Kart 8 (JPN with English Text)" folder. Copy the "Mario Kart 8 (JPN with English Text)" folder to your Wii U SD card install folder (sd:\install), wait to finish (4gb can take some time to copy...). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Mario Kart 8 (JPN with English Text)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Mario Kart 8 icon, and voala, Mario Kart 8 installed in your Japanese Wii U, totally working and in English.
Step 2 - Decrypt the files in your downloaded "Mario Kart 8 (JPN)" folder. To decrypt it, follow the tutorial above in this thread.
Step 3 - Create a new folder (outside the Mario Kart 8 folder. Later we will have to encrypt the edited Mario Kart 8, and if it's inside the original Mario Kart 8 folder, it will fail to encrypt), choose a name to the new folder like "Mario Kart 8 (JPN with English Text)". Copy the code/content/meta folders from the "Mario Kart 8 (JPN)" folder to the new "Mario Kart 8 (JPN with English Text)" folder you just created.
Step 4 - Now it's the first part to "trick" the Wii U to read the English files. Go to the CONTENT folder, then open the UI folder, and then the EE folder. Copy all the 4 files with the extension "msbt". Go back to the UI folder, and open the JP folder. Paste the files, when Windows ask to ovewrite the files, click "yes".
Step 5 - This step will trick the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Mario Kart 8 (JPN with English Text)" folder, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Code:
<version type="unsignedInt" length="4">15</version>
Code:
<version type="unsignedInt" length="4">16</version>
Code:
<title_version type="hexBinary" length="2">0001</title_version>
Code:
<title_version type="hexBinary" length="2">0040</title_version>
Step 6 - Now you need to encrypt the files of "Mario Kart 8 (JPN with English Text)" folder. Follow the encrypt tutorial above in this thread.
Step 7 - Delete or move the Code/Content/Meta folders from your "Mario Kart 8 (JPN with English Text)" folder, and put the files from NUSpacker output folder into the "Mario Kart 8 (JPN with English Text)" folder. Copy the "Mario Kart 8 (JPN with English Text)" folder to your Wii U SD card install folder (sd:\install), wait to finish (4gb can take some time to copy...). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Mario Kart 8 (JPN with English Text)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Mario Kart 8 icon, and voala, Mario Kart 8 installed in your Japanese Wii U, totally working and in English.
Game: Pikmin 3 (USA)
Method: Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
Step 1 - Download the USA version, we will create an installable version that tricks the Wii U to load the English language files.
Step 2 - Decrypt the files in your downloaded "Pikmin 3 (USA)" folder. To decrypt it, follow the tutorial above in this thread.
Step 3 - Create a new folder (outside the "Pikmin 3 (USA)" folder. Later we will have to encrypt the edited Pikmin 3 folders, and if they are inside the original "Pikmin 3 (USA)" folder, it will fail to encrypt), choose a name to the new folder like "Pikmin 3 (English Fixed)". Copy the Code/Content/Meta folders from the "Pikmin 3 (USA)" folder to the new "Pikmin 3 (English Fixed)" folder you just created.
Step 4 - Now it's the first part to "trick" the Wii U to read the English files. Go to the "Content" folder, then swap the name of the folders "JPJpn" and "USEng". It can help if you move one folder at time to another folder before renaming it, or Windows will not accept (because if you have a folder called "USEng" in the folder, and try to rename another folder with the same name, Windows will refuse to rename it, or it will change the name for "USEng(1)", and the file game will fail to work when installed to the Wii U).
Step 5 - This step will trick the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Pikmin 3 (English Fixed)" folder you have decrypted before, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Change the 0010 to 0060:
Save the app.xml file and close it.
Step 6 - Now you need to encrypt the files of "Pikmin 3 (English Fixed)" folder. Follow the encrypt tutorial above in this thread.
Step 7 - Delete or move the Code/Content/Meta folders from your "Pikmin 3 (English Fixed)" folder, and put the files from NUSpacker output folder in the "Pikmin 3 (English Fixed)" folder. Copy the "Pikmin 3 (English Fixed)" folder to your Wii U SD card install folder (sd:\install). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Pikmin 3 (English Fixed)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Pikmin 3 icon, and that's it, the game is installed in your Japanese Wii U, totally working and in English.
Step 2 - Decrypt the files in your downloaded "Pikmin 3 (USA)" folder. To decrypt it, follow the tutorial above in this thread.
Step 3 - Create a new folder (outside the "Pikmin 3 (USA)" folder. Later we will have to encrypt the edited Pikmin 3 folders, and if they are inside the original "Pikmin 3 (USA)" folder, it will fail to encrypt), choose a name to the new folder like "Pikmin 3 (English Fixed)". Copy the Code/Content/Meta folders from the "Pikmin 3 (USA)" folder to the new "Pikmin 3 (English Fixed)" folder you just created.
Step 4 - Now it's the first part to "trick" the Wii U to read the English files. Go to the "Content" folder, then swap the name of the folders "JPJpn" and "USEng". It can help if you move one folder at time to another folder before renaming it, or Windows will not accept (because if you have a folder called "USEng" in the folder, and try to rename another folder with the same name, Windows will refuse to rename it, or it will change the name for "USEng(1)", and the file game will fail to work when installed to the Wii U).
Step 5 - This step will trick the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Pikmin 3 (English Fixed)" folder you have decrypted before, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Code:
<title_version type="hexBinary" length="2">0010</title_version>
Code:
<title_version type="hexBinary" length="2">0060</title_version>
Step 6 - Now you need to encrypt the files of "Pikmin 3 (English Fixed)" folder. Follow the encrypt tutorial above in this thread.
Step 7 - Delete or move the Code/Content/Meta folders from your "Pikmin 3 (English Fixed)" folder, and put the files from NUSpacker output folder in the "Pikmin 3 (English Fixed)" folder. Copy the "Pikmin 3 (English Fixed)" folder to your Wii U SD card install folder (sd:\install). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Pikmin 3 (English Fixed)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Pikmin 3 icon, and that's it, the game is installed in your Japanese Wii U, totally working and in English.
Game: Resident Evil Revelations (USA)
Method: Retail disc and Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
This one is very simple. The first screen menu it's in English, just go to "Options", "Language" and in the first option, press right, text will automatically change from Japanese to English. Choose the Voices language too, and leave options, that's it.
Game: Sonic Boom (USA)
Method: Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
Step 1 - Download the USA version, we will create an installable version that tricks the Wii U to load the English language files.
Step 2 - Decrypt the files in your downloaded "Sonic Boom (USA)". To decrypt it, follow the tutorial above in this thread.
Step 3 - Create a new folder (outside the "Sonic Boom (USA)" folder. Later we will have to encrypt the edited Sonic Boom folders, and if the folders are inside the original "Sonic Boom (USA)" folder, it will fail to encrypt), choose a name to the new folder like "Sonic Boom (English Fixed)". Copy the Code/Content/Meta folders from the "Sonic Boom (USA)" folder to the new "Sonic Boom (English Fixed)" folder you just created.
Step 4 - Now it's the first part to "trick" the Wii U to read the English files. Go to the Content/Sonic_Crytek folder, then swap the name of the files "english_xml.wiiu.stream" and "japanese_xml.wiiu.stream". It can help if you move one file at time to another folder before renaming it, or Windows will not accept (because if you have a file called "english_xml.wiiu.stream" in the folder, and try to rename another file with the same name, Windows will refuse to rename it, or it will change the name for "english_xml.wiiu.stream(1)", and the file will fail to work when installed to the Wii U).
Step 5 - This step will fool the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Sonic Boom (English Fixed)" folder you have decrypted before, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Change the 0000 to 0010:
Save the app.xml file and close it.
Step 6 - Now you need to encrypt the files of "Sonic Boom (English Fixed)" folder. Follow the encrypt tutorial above in this thread.
Step 7 - Delete or move the Code/Content/Meta folders from your "Sonic Boom (English Fixed)" folder, and put the files from NUSpacker output folder in the "Sonic Boom (English Fixed)" folder. Copy the "Sonic Boom (English Fixed)" folder to your Wii U SD card install folder (sd:\install). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Sonic Boom (English Fixed)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Sonic Boom icon, and BOOM, the game is installed in your Japanese Wii U, totally working and in English.
Step 2 - Decrypt the files in your downloaded "Sonic Boom (USA)". To decrypt it, follow the tutorial above in this thread.
Step 3 - Create a new folder (outside the "Sonic Boom (USA)" folder. Later we will have to encrypt the edited Sonic Boom folders, and if the folders are inside the original "Sonic Boom (USA)" folder, it will fail to encrypt), choose a name to the new folder like "Sonic Boom (English Fixed)". Copy the Code/Content/Meta folders from the "Sonic Boom (USA)" folder to the new "Sonic Boom (English Fixed)" folder you just created.
Step 4 - Now it's the first part to "trick" the Wii U to read the English files. Go to the Content/Sonic_Crytek folder, then swap the name of the files "english_xml.wiiu.stream" and "japanese_xml.wiiu.stream". It can help if you move one file at time to another folder before renaming it, or Windows will not accept (because if you have a file called "english_xml.wiiu.stream" in the folder, and try to rename another file with the same name, Windows will refuse to rename it, or it will change the name for "english_xml.wiiu.stream(1)", and the file will fail to work when installed to the Wii U).
Step 5 - This step will fool the Wii U to believe the game is updated. If you skip this part, after installing the game in your USB HD, when you try to play, the console will update the game, and ovewrite the english files back to japanese. Go to the "Sonic Boom (English Fixed)" folder you have decrypted before, open the CODE folder, and open the app.xml file. You can use the Windows notepad to do it. Look for this line:
Code:
<title_version type="hexBinary" length="2">0000</title_version>
Code:
<title_version type="hexBinary" length="2">0010</title_version>
Step 6 - Now you need to encrypt the files of "Sonic Boom (English Fixed)" folder. Follow the encrypt tutorial above in this thread.
Step 7 - Delete or move the Code/Content/Meta folders from your "Sonic Boom (English Fixed)" folder, and put the files from NUSpacker output folder in the "Sonic Boom (English Fixed)" folder. Copy the "Sonic Boom (English Fixed)" folder to your Wii U SD card install folder (sd:\install). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Sonic Boom (English Fixed)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Sonic Boom icon, and BOOM, the game is installed in your Japanese Wii U, totally working and in English.
Game: Sonic Lost World (USA)
Method: Retail disc and Install to External USB Hard Drive
Problem: USA version load the Japanese language. It refuses to change language to English with Apps like Spiik
Solution:
The game has language options menu. Just go to the "New Game" Screen (はじめから), touch the little book with an "A" on the cover at the bottom of the screen. The Language select screen will open, the first row of flags it's for the Voices, the second row for the Texts. Select the prefered language and press A.
Game: Star Fox Zero (USA)
Method: Install to External USB Hard Drive
Problem: USA version won't start (it gives a black screen after the splash screen). JPN version works, but the game doesn't has English files, so it only plays in Japanese.
Solution:
Step 1 - Download the american version of the game and decrypt it (to decrypt, follow the tutorial above in this thread)
Step 2 - Create a new folder (outside the "Star Fox Zero (USA)" folder) and name it something like "Star Fox Zero (Fixed Language)". Move the 3 folders (code/content/meta) from the "Star Fox Zero (USA)" folder to the "Star Fox Zero (Fixed Language)" folder.
Step 3 - Go to the "stream" folder (located in: Star Fox Zero (Fixed Language)/content/sound/stream). Inside the stream folder, there's a folder called "English(US)". Rename it to "Japanese".
Step 4 - Now, we have to unpack the file "data003.cpk". First, download the application Repacker CPK:
Now, unzip/unrar the application. In the Repacker CPK folder, open the "CPKTools.exe" file. The program will open. In the "Unpack CPK" section, Click "browse" in the CPK File option, and find the "data003.cpk" file, located in "Star Fox Zero (Fixed Language)/content" folder. Next, click on "browse" in the Save Path option, to browse for the location where the unpacked files will be saved. I recommend to create a folder in the desktop, you can name it "Unpacked data003". After you defined the Save Path location, in the Repack CPK program, click on "Decompress". A CMD window will open and it will start to decompress your data003.cpk file inside the "Unpacked data003" folder you created in your desktop.
Step 5 - After it finishes to unpack, open the "Unpacked data003" folder, now theres some folders inside of it, open the folder "UI". Inside this folder, you will notice that theres a lot of .dat files, and some of them has "_us" in the name. You need to remove this "_us" from the name of the files, with the exception of the file "ui_msg_sector_gamma_us.dat", because this specific file, already has a version without the "_us" in this folder, and the version without the "_us" is much bigger than the version with "_us". I don't know if leaving this file intact will make the game crash or show japanese texts in the "Sector Gamma" stage, so I left this information for future reference or attempt to fix any problems. The other files, you must remove the "_us" from the name. Before renaming it, they will look like this: "ui_logo_us.dat" and after you remove the "_us" it must be like this: "ui_logo.dat". Double check if you didn't left any "_us" in any file, with the exception of "ui_msg_sector_gamma_us.dat".
Step 6 - Now, still inside the "Unpacked data003" folder, open the "VO" folder. Inside the folder, rename the file "voffff_us.dat" to "voffff.dat".
Step 7 - In this next part, we need to repack the "Unpacked data003" folder. In the Repack CPK program, in the "Build CPK" section, click on "browse" in the Data Path line. Search for your "Unpacked data003" folder in your desktop, and click "ok". And at the bottom, in the "Save Path" line, click on "browse", select your desktop and name the file as "data003". Click in "ok". And now, click "Build" in the program. It will start to repack your new edited "data003.cpk" file in your desktop. A CMD window will open and show the progress of the repacking. Around 80% it gets slower, have patience and wait to finish it. When it's done, it will create a "data003.cpk" file in your desktop, with the size around of 789mb. Copy this file and paste in your "Star Fox Zero (Fixed Language)/content" folder. Windows will ask to replace the existing file, click "yes" to rewrite.
Step 8 - Now you need to encrypt your "Star Fox Zero (Fixed Language)" folder, to encrypt, follow the tutorial above, in the beginning of this thread. After you finish the encrypting, delete or move the "code/content/meta" folders inside your "Star Fox Zero (Fixed Language)" folder, and transfer all the files from the "NUSPacker/output" folder to your "Star Fox Zero (Fixed Language)" folder.
Step 9 - Copy the "Star Fox Zero (Fixed Language)" folder to your Wii U SD card install folder (sd:\install). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Star Fox Zero (Fixed Language)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Star Fox Zero icon, and that's it, the game is installed in your Japanese Wii U, totally working and in English.
Step 2 - Create a new folder (outside the "Star Fox Zero (USA)" folder) and name it something like "Star Fox Zero (Fixed Language)". Move the 3 folders (code/content/meta) from the "Star Fox Zero (USA)" folder to the "Star Fox Zero (Fixed Language)" folder.
Step 3 - Go to the "stream" folder (located in: Star Fox Zero (Fixed Language)/content/sound/stream). Inside the stream folder, there's a folder called "English(US)". Rename it to "Japanese".
Step 4 - Now, we have to unpack the file "data003.cpk". First, download the application Repacker CPK:
Code:
https://mega.nz/file/QIdk3KaK#42oEOSHwTQ1WvfSRIPr9rOECz6_Q4FUUTE6LDeRCe7Q
Step 5 - After it finishes to unpack, open the "Unpacked data003" folder, now theres some folders inside of it, open the folder "UI". Inside this folder, you will notice that theres a lot of .dat files, and some of them has "_us" in the name. You need to remove this "_us" from the name of the files, with the exception of the file "ui_msg_sector_gamma_us.dat", because this specific file, already has a version without the "_us" in this folder, and the version without the "_us" is much bigger than the version with "_us". I don't know if leaving this file intact will make the game crash or show japanese texts in the "Sector Gamma" stage, so I left this information for future reference or attempt to fix any problems. The other files, you must remove the "_us" from the name. Before renaming it, they will look like this: "ui_logo_us.dat" and after you remove the "_us" it must be like this: "ui_logo.dat". Double check if you didn't left any "_us" in any file, with the exception of "ui_msg_sector_gamma_us.dat".
Step 6 - Now, still inside the "Unpacked data003" folder, open the "VO" folder. Inside the folder, rename the file "voffff_us.dat" to "voffff.dat".
Step 7 - In this next part, we need to repack the "Unpacked data003" folder. In the Repack CPK program, in the "Build CPK" section, click on "browse" in the Data Path line. Search for your "Unpacked data003" folder in your desktop, and click "ok". And at the bottom, in the "Save Path" line, click on "browse", select your desktop and name the file as "data003". Click in "ok". And now, click "Build" in the program. It will start to repack your new edited "data003.cpk" file in your desktop. A CMD window will open and show the progress of the repacking. Around 80% it gets slower, have patience and wait to finish it. When it's done, it will create a "data003.cpk" file in your desktop, with the size around of 789mb. Copy this file and paste in your "Star Fox Zero (Fixed Language)/content" folder. Windows will ask to replace the existing file, click "yes" to rewrite.
Step 8 - Now you need to encrypt your "Star Fox Zero (Fixed Language)" folder, to encrypt, follow the tutorial above, in the beginning of this thread. After you finish the encrypting, delete or move the "code/content/meta" folders inside your "Star Fox Zero (Fixed Language)" folder, and transfer all the files from the "NUSPacker/output" folder to your "Star Fox Zero (Fixed Language)" folder.
Step 9 - Copy the "Star Fox Zero (Fixed Language)" folder to your Wii U SD card install folder (sd:\install). After the copy is done, put your SD card into your Wii U, turn the console ON, launch the WUP Installer app (https://gbatemp.net/threads/release-wup-installer-gx2-rpx-channel.456199/) through Homebrew Launcher. Choose your "Star Fox Zero (Fixed Language)", click on "install", when asked to install in the Nand or USB, choose USB (never install an edited game to the Nand, there's a brick risk if you do it). Wait for the install to finish, load your prefered CFW (Haxchi, Mocha, etc), go to the main menu, choose the Star Fox Zero icon, and that's it, the game is installed in your Japanese Wii U, totally working and in English.
Game: The Legend of Zelda - Breath of the Wild (USA)
Method: Real retail disc
Problem: Disc won't start, even if you use Region Free unlocking apps like "Ourloader".
Solution:
Beware! You'll be messing with Nand files in this solution. Any wrong settings and you can potenttialy brick your console. You're responsible if you try to do this method and something goes terribly wrong
Step 1 - Download FTPIIU from here: https://github.com/FIX94/ftpiiu/releases/tag/v0.4u2-cbhc
Step 2 - Create a folder called "ftpiiu" inside your "apps" folder in the Wii U sd card (sd:\wiiu\apps\). Put your downloaded "ftpiiu.elf" file inside the "ftpiiu" folder.
Step 3 - In your computer, install any FTP program of your preference (I use Filezilla: https://filezilla-project.org/)
Step 4 - Be sure your Wii U and Computer are connected in the same network. Put your SD card back to your Wii U. Launch your CFW through Haxchi (launch Haxchi and hold B button in the Haxchi splash screen. Hold untill the black screen close and a white screen appears). Open Haxchi again to start the Homebrew Launcher. Go to FTPIIU and load the app. Your gamepad will show a black screen with an IP number and a Port number, something similar to this:
192.168.0.15:21, where 192.168.0.15 is your Wii U ip number in the network, and 21 the port.
Step 5 - In your computer, start your FTP program. Choose "Start New Connection" or something like this (it depends of the program you're using). If you're using Filezilla, In "Host" put the Wii U ip number, and in "Port" your Wii U port number. No need to put anything in "User" and "Password". Click on "Quick Connection". If a window pop up, just click "OK".
Step 6 - Filezilla will access your Wii U Nand folders. Be extremely careful dealling with these files. Don't edit anything besides the file I'll point out, and just the number I'll say to you to change. Now, navigate through the Nand folders until you find the sys_prod.xml file. Path to the file: Nand:\storage_slc\config. The files in the folder are shown in the botton right window of the Filezilla UI.
Step 7 - Click with the right mouse button over the sys_prod.xml file. Choose "view/edit". The file will open. look for this line:
<game_region type="unsignedInt" length="4" access="510">1</game_region>
1 is the game region number for Japanese games. Change it for 119:
<game_region type="unsignedInt" length="4" access="510">119</game_region>
Save and close the file. Close the FTP program.
Step 8 - On Wii U, leave the ftpiiu app by pressing home button. Go back to Wii U menu. Turn the console off and then turn it on. If everything went well, your Wii U now is able to launch discs from any region, and this time, Breath of the Wild (USA) will launch without problems.
Step 1 - Download FTPIIU from here: https://github.com/FIX94/ftpiiu/releases/tag/v0.4u2-cbhc
Step 2 - Create a folder called "ftpiiu" inside your "apps" folder in the Wii U sd card (sd:\wiiu\apps\). Put your downloaded "ftpiiu.elf" file inside the "ftpiiu" folder.
Step 3 - In your computer, install any FTP program of your preference (I use Filezilla: https://filezilla-project.org/)
Step 4 - Be sure your Wii U and Computer are connected in the same network. Put your SD card back to your Wii U. Launch your CFW through Haxchi (launch Haxchi and hold B button in the Haxchi splash screen. Hold untill the black screen close and a white screen appears). Open Haxchi again to start the Homebrew Launcher. Go to FTPIIU and load the app. Your gamepad will show a black screen with an IP number and a Port number, something similar to this:
192.168.0.15:21, where 192.168.0.15 is your Wii U ip number in the network, and 21 the port.
Step 5 - In your computer, start your FTP program. Choose "Start New Connection" or something like this (it depends of the program you're using). If you're using Filezilla, In "Host" put the Wii U ip number, and in "Port" your Wii U port number. No need to put anything in "User" and "Password". Click on "Quick Connection". If a window pop up, just click "OK".
Step 6 - Filezilla will access your Wii U Nand folders. Be extremely careful dealling with these files. Don't edit anything besides the file I'll point out, and just the number I'll say to you to change. Now, navigate through the Nand folders until you find the sys_prod.xml file. Path to the file: Nand:\storage_slc\config. The files in the folder are shown in the botton right window of the Filezilla UI.
Step 7 - Click with the right mouse button over the sys_prod.xml file. Choose "view/edit". The file will open. look for this line:
<game_region type="unsignedInt" length="4" access="510">1</game_region>
1 is the game region number for Japanese games. Change it for 119:
<game_region type="unsignedInt" length="4" access="510">119</game_region>
Save and close the file. Close the FTP program.
Step 8 - On Wii U, leave the ftpiiu app by pressing home button. Go back to Wii U menu. Turn the console off and then turn it on. If everything went well, your Wii U now is able to launch discs from any region, and this time, Breath of the Wild (USA) will launch without problems.
I'll be trying to make more games to work or load english text. That's all, be careful and have fun![/SPOILER]
Last edited by ProtossEvo,