Is there still a possibility of kernel panic, which can brick ps4 or losing all data such as games on HDD?
Is DB backup helping to restore PS4 if kernel panic breaks something?
Are homebrews working on 6.72 as they were working on 5.05?
Yes, but there is still a chance it might kernel panic.I updated to 6.72. Had kernel panic today when executing the exploit + HENf or second time, when the first failed. It told me to restart ps4. SHould have listened to this.
But nothing happened to my ps4 just the usual check at the beginning of booting, when ps4 goes off when running.
I just tested the Lamace menu on both the EU and US versions and they both work.I tested the V10 Menu,but GTA V Lamance don't work.
I start the exploit and then the Lamance and exit with PS Button.
Then i start GTA V,said GTA V 1.32 version,than set environment and than KP.
I have tried a couple,but always KP.
See the OP.v10 ? which are the changes for better on that menu ?
Yes it is planned. I almost added it to v10 but it is not 100% tested yet. I'll need to initialize my PS4 a few times to check that everything transfers and works ok.Hi Leeful,
thanks for your great work, I've been reading tons of messages and I still wonder if the "HDD Upgrade/Restore Backup" payload will be ported to 6.72, in my humble opinion I think it is as necessary as it was for 5.50 for those guys who want to upgrade their HDD while running 6.72.
Do you have it planned?
leeful.github.io/v9a
leeful.github.io/v9b
ps-phwoar.github.io/index.html
leeful.github.io/newstyle/index.html
leeful.github.io/v6mod
Only if you want to switch between different menus and try them all. there is also leeful.github.io/v10 now which is the latest.@Leeful
Should I book them all on my PS4 ?
Only if you want to switch between different menus and try them all. there is also leeful.github.io/v10 now which is the latest.
It makes no difference to the success rate or stability of the exploit.leeful, that way to use .bin payloads instead of the .js converted files in that new menu v10 of yours, produce some kind on change in the whole procedure ? i mean, success rate, changes, speed up, less KP... something ?
if the answer is yes.... i hope you plan to translate these changes to PS-Phwroar! for 6.72...
It makes no difference to the success rate or stability of the exploit.
I was just experimenting with how payloads are loaded. The only advantage is at my end.
If a new payload is released it is easier to just put the bin file in the menu rather than converting it to js first.(but even that is not much of an inconvenience)
Another advantage is that it lowers the overall size of the project, but that is not a problem anymore either since I will not be messing with an ESP version anymore.
oh what a pity, it is a really handy option to take your ESP with you and your ps4 when you go away and there is no net access..., well, we can always try it through a mobile AP or an apk, anyway, it's your decision.It makes no difference to the success rate or stability of the exploit.
I was just experimenting with how payloads are loaded. The only advantage is at my end.
If a new payload is released it is easier to just put the bin file in the menu rather than converting it to js first.(but even that is not much of an inconvenience)
Another advantage is that it lowers the overall size of the project, but that is not a problem anymore either since I will not be messing with an ESP version anymore.
Once the menu is on your PS4 it is saved in your PS4's cache. It will always be there until you clear webdata and cookies. So you can take your PS4 anywhere.oh what a pity, it is a really handy option to take your ESP with you and your ps4 when you go away and there is no net access..., well, we can always try it through a mobile AP or an apk, anyway, it's your decision.
oh my god, how silly of me, my ESP was permanently sticked to my ps4, I never realised it was so easy - cache -cache- cache - you are right !Once the menu is on your PS4 it is saved in your PS4's cache. It will always be there until you clear webdata and cookies. So you can take your PS4 anywhere.
If you used an ESP you only ever have to plug it in once. You dont have to have it plugged in all the time. Once the exploit menu is on your PS4 it is installed to the offline cache.
It is the same whatever you use, an online link, self host from a PC, an ESP or a mobile apk server. You only ever have to do it once and then the menu will be installed on your PS4 until you decide to delete it.