@dragonz Sure you can share your fixed for Vita version of the game.
Now since i was here a small bonus for you about your spawn question:
spawn barel
flip 1
coords 690 430
at 200
Let's first start with what the
at(200) means. Let's say your level panel image is 1000x500 pixels. The
at defines the exact position of the left side of your screen inside this 1000 pixes wide example stage. In other words, when the screen will move and its left side will reach the 200 pixels on your stage, then this is when the engine will spawn the given entity.
Now this "
{x} is relative to the screen's current position.." means that the
coords x(690) is relative to at(200). So all together means, once the left side of your screen will reach the 200 pixels on your stage, then the engine will spawn the given entity +690 pixels further from the
at 200. So the exact spawn position on your panel image will be 890 pixels (because of 200+690).
Another thing is that you should be aware of the game's screen resolution too, so this way you can calculate how/if you spawn something offscreen or on screen. For example, my DD game has a screen resolution of 640x480. That means with
coords 690 430 the entity will be spawned 50 pixels offscreen on the right side(690-640). You can also spawn things offscreen on the left side like this:
coords -50 430.