1. swit

    swit Member
    Newcomer

    Joined:
    Jan 21, 2019
    Messages:
    16
    Country:
    Poland
    from what I see I have both Logs directory and ScriptLog.txt (dummy empty file) set as "read only" which prevents vita from writing into that file. Setting it just for the file is likely enough, if vita ignores directory setting.

    Done on Windows 10 via Properties -> read only flag.
     
    Last edited by swit, Aug 12, 2020
    dragonz likes this.
  2. dragonz

    dragonz GBAtemp Regular
    Member

    Joined:
    Jan 14, 2015
    Messages:
    219
    Country:
    United States
    I'm glad you mentioned to include a dummy file for scriptlog.txt, my guess is that the game log being over 5 megs large would cripple vita openbor from launching. So, I'll edit the log and make it blank and try your method for sure.

    Thanks.


    Edit: Thank you, making that ScriptLog.txt (dummy empty file) set as "read only" worked like a charm.
     
    Last edited by dragonz, Aug 13, 2020
  3. magggas

    magggas Member
    Newcomer

    Joined:
    Jan 3, 2011
    Messages:
    19
    Country:
    Greece
    @dragonz Sure you can share your fixed for Vita version of the game.
    Now since i was here a small bonus for you about your spawn question:

    spawn barel
    flip 1
    coords 690 430
    at 200

    Let's first start with what the at(200) means. Let's say your level panel image is 1000x500 pixels. The at defines the exact position of the left side of your screen inside this 1000 pixes wide example stage. In other words, when the screen will move and its left side will reach the 200 pixels on your stage, then this is when the engine will spawn the given entity.

    Now this "{x} is relative to the screen's current position.." means that the coords x(690) is relative to at(200). So all together means, once the left side of your screen will reach the 200 pixels on your stage, then the engine will spawn the given entity +690 pixels further from the at 200. So the exact spawn position on your panel image will be 890 pixels (because of 200+690).

    Another thing is that you should be aware of the game's screen resolution too, so this way you can calculate how/if you spawn something offscreen or on screen. For example, my DD game has a screen resolution of 640x480. That means with coords 690 430 the entity will be spawned 50 pixels offscreen on the right side(690-640). You can also spawn things offscreen on the left side like this: coords -50 430.
     
    dragonz likes this.
  4. dragonz

    dragonz GBAtemp Regular
    Member

    Joined:
    Jan 14, 2015
    Messages:
    219
    Country:
    United States
    Thank you Magggas,

    This is the link for the Vita version of the game that includes the small fix to prevent the game crashing whenever you reached st3a.

    All Credit goes to Magggas for the best double dragon ever made.

    https://easyupload.io/b5al4h

    Magggas, thank you so much for your bonus answer - Ever since I started working on fixing the vita version - I continued to customize it a bit further by adding a new stage - and made some extra features like new moves and sfx for my personal use only. Please feel free to take a look at these videos I made so you can see some of the progress I've done. https://easyupload.io/m/o73xld

    This has brought such a joy to my life and I owe it all to you.


    Edit: Mirror link for DDRA Vita version 2020 https://easyupload.io/po03vx
     
    Last edited by dragonz, Sep 7, 2020
    Garcimak likes this.
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - [Release], Cpasjuste, OpenBOR