So are all emulators supposed to be playable or are some mor like proof of concept things. I can't get any Wonderswan games to run at more than like 1 frame every third second and PCengine runs reaaaally sluggishly as well.
So are all emulators supposed to be playable or are some mor like proof of concept things. I can't get any Wonderswan games to run at more than like 1 frame every third second and PCengine runs reaaaally sluggishly as well.
Thanks
but instructions say not to add anything else to SYSTEM. I can still replace the SAVER folder in SYSTEM with my saves right ?
Not all of the emulators are playable. The WonderSwan emulator barely works, the PC-Engine and NGP emulators have performance issues, they are just products of their time and I want them to be used again.
You copy the SAVER folder (the one with the saves) to the SYSTEM folder, if you already have saves. Other folders such as RTS, PATCH, PLUG, IMGS, and CHEAT should be placed in there as well, but IMGS and CHEAT are optional.
Thanks
the warning in the readme to not add anything to SYSTEM im assuming just applies to anything else that isn't SAVER / IMGS / CHEAT then
I love how modest the creator / this thread title is
its not just a theme its a custom fw! just updated mine thanks a lot @Sterophonick
This thread was created before the whole PogoShell thing happened.
well thanks !
I like the new theme (dark) it actually goes well with my AGB101 that’s smoke clear and red buttons / dpad / shoulder buttons. im sure it will look good with my graphite ags101 too when I pop it in there later
the smooth font too
plus I feel much better how my saves are being managed vs stock kernel
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I dunno what Pogoshell is but sounds cool haha.
This new menu is a thing of beauty! Especially having the stock interface fresh in my mind after a few weeks of use
Really overjoyed by all of the QoL-additions of this kernel theme, but just one problem I've ran to:
I'm using Goomba Paletted-fork for the DMG-games with it's high selection of borders and color palettes to choose from, but whenever I exit from the emulator, I'm returned to the menu completely blank, forcing me to restart the system.
I suspect this is due not allowing the emulator to exit properly, hence the bug above.
Through some of my own testing in the past with different plugins, I found that if the exit and soft reset is performed real wonky, it can cause the SD card to not be initialized in the menu. I was able to mitigate this using an swi 0x26 instead of an swi 0x01 during the reset code.
also in goomba, is it best practice to wait 5 seconds before exiting goomba back to menu after initializing a save state or in game save?
is game reset In goomba part of that 5 second buffer or must be 5 seconds letting the rom run?
I tried this out with my Goomba Paletted,, but doesn't seem to work. Can confirm it happens with non-battery related games.
Anyway, @Sterophonick, are you able to provide a fix? Unless what you talked about is something I can do as well via making my own build...
EDIT: Huh, now the menu boots properly again after exiting Goomba even uder 5 secs?
I'll keep track of this incase the bug reoccurs.