Thats a good question, I'll let you know if I notice a difference after turning down CPU later on.Correct me if I’m wrong, but isn’t the Switch’s GPU the main culprit behind heat generation and the fan ramping up?
Thats a good question, I'll let you know if I notice a difference after turning down CPU later on.Correct me if I’m wrong, but isn’t the Switch’s GPU the main culprit behind heat generation and the fan ramping up?
thanks I’ll try it now.
Is there any other way I can tell that Sys-Clk is working?
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Heres what I have with the new file.
The depth of field effect is working so the patch is working.
You can use the overlay that shows gpu/cpu/ram information to show you what your current clocks are
You seem to be correct. I turned down my CPU from 1581 to 1224, with gpu at 844. While the fan did go down a little from 100% to around 75-85%, when I unplugged (so then cpu at 1224 and gpu at just 460), the fan speed dropped all the way down to 30%. (but very blurry textures! lol)Correct me if I’m wrong, but isn’t the Switch’s GPU the main culprit behind heat generation and the fan ramping up?
And how you want to input commands when keyboard support is cut?Anyone know if theres a way to enable the console commands like on the PC port?
I would imagine this would be the easiest way to get cheats. The keyboard thing I would guess would be easy to get around (usb keyboard or a FS hack to call the keyboard).And how you want to input commands when keyboard support is cut?
You can't. You need first to implement keyboard support to game code, then you need to replace functions responsible for writing to command line to even read your input.I would imagine this would be the easiest way to get cheats. The keyboard thing I would guess would be easy to get around (usb keyboard or a FS hack to call the keyboard).
Gotcha. Makes sense.You can't. You need first to implement keyboard support to game code, then you need to replace functions responsible for writing to command line to even read your input.
It's the hardest way.
It's in the first post, bro.Can i have a link to the mod?
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Can I have a link to the mod for outer worlds?
Can someone make me a file where the dynamic res minimum only drops to 75 percent?
It looks stunning sometimes and others not so much.
Thats all you. Its not what i want. I dont want stuff getting blurry randomly. I made my witcher 3 only drop to 80 min Res and it was perfect for what i wanted. I would do it my self with this game but dobt know how.Personally I'd rather have it running at a low resolution like 540p the entire time while enabling as many effects as possible at 30fps.
Thats all you. Its not what i want. I dont want stuff getting blurry randomly. I made my witcher 3 only drop to 80 min Res and it was perfect for what i wanted. I would do it my self with this game but dobt know how.
Thanks man.Here you go, I made it so it drops only to 80 min res but I don't know how well it will run. (it only drops to 80 res on docked mode, I didn't change the handheld profile)
Correct me if I'm wrong, but the OC using by the patch is minimum, and the difference between patched and vanilla game are substantial.From the source:
What was changed:
- The maximum dynamic resolution threshold is increased to 100% [Portable / Dock]
- The minimum dynamic resolution threshold is 50% [Portable / Dock]
- Portable resolution is - 720p, Docked is - 1080p
- Slightly reduced image sharpness [Portable / Dock]
- Texture filtering changed from linear to anisotropic 8x [Portable / Dock]
- Increased the distance of static LODs [Portable / Dock]
- Increased the range of drawing objects [Portable / Dock]
- Increased resolution of dynamic shadows [Portable / Dock]
- Increased the range of drawing dynamic shadows [Portable / Dock]
- Increased the range of light rendering [Portable / Dock]
- Enabled global dimming [Portable / Dock]
- Enabled DoF [Portable / Dock]
- Enable lens flare [Portable / Dock]
- Enabled sun rays [Portable / Dock]
- Increased quality of SSR reflections [Portable]
- Increased quality of materials [Portable / Dock]
- Increased particle number [Portable / Dock]
- Increased amount of grass [Portable / Dock]
- Some minor changes [Portable / Dock]
Minimum for portable mode: 1.2 CPU / 537 GPU /1600 RAM
Ideal for portable mode: 1.4 CPU / 768 GPU /1600 RAM
Docked Mode: Set everything to max
Performance in docked mode will be worse than in the portable mode (UE4 feature on the switch).
With the minimum overclock that I recommend, you get more or less the same performance as in the original without overclocking.
The game slows down a lot but can be fixed with patches.
It's nearly at double power overclock. The official high power charger MUST be connected to run these numbers (especially GPU). The battery won't last long without the charger. As in swelling and need to be replaced or explode if you let it get that far. Charger, again, is a must.Correct me if I'm wrong, but the OC using by the patch is minimum, and the difference between patched and vanilla game are substantial.
How is possible to achieve such a change with a small amount of extra power?
What about dock mode? I barely play portable, so I don't really care about that. And as far as I know, GPU runs ar 768 and RAM at 1600 when docked, and the recommended settings for handheld mode are showing those numbers.It's nearly at double power overclock. The official high power charger MUST be connected to run these numbers (especially GPU). The battery won't last long without the charger. As in swelling and need to be replaced or explode if you let it get that far. Charger, again, is a must.
What about dock mode? I barely play portable, so I don't really care about that. And as far as I know, GPU runs ar 768 and RAM at 1600 when docked, and the recommended settings for handheld mode are showing those numbers.