ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

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From what I can tell you just replace this part of the code with the reverse of the internal name, similar to how the old Mystery Island codes used to work.

Code:
[Animal in place of Curt (Amiibo)]
08100000 474856C4 0000XXXX XXXXXX01
32316C6F77 was Audie's I believe, so

Code:
[Audie in place of Curt (Amiibo)]
08100000 474856C4 00003231 6C6F7701
Could give it a try. I don't have a Curt amiibo nor ever got eumiibo working.

thanks.
worked very well in the camp
and on Harvey's Island
 

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For those that can either get Emuiibo to work, have an amiibo-emulating pice of hardware, or can get their hands on the Curt amiibo, here is a code to change the villager it summons:

Code:
[Raymond in place of Curt (Amiibo)]
08100000 474856C4 00003332 74616301

View attachment 206187

To change the summoned villager, change the number. 33 32 74 61 63 is 32tac (cat23 backwards).
This is perfect. Now I just need a code to force a villager into the moving state to get him over to my Switch Lite.
 
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I thought I replied to you about it :o

Okay, here's my research on the matter.
You want the 24th variant (in the spreadsheet: https://acnhcdn.com/latest/FtrIcon/FtrDrinkmachine_Remake_5_3.png) of the drink machine, right?
So you put 23 as the colour. This is wrong, as 23 in this case means 3_CustomDesign1. You want 5_3.
If you want the pink + pink variant, what you're looking for is 65. If you put 65 as the quantity you will get the variant you're looking for.

For explanation about why this is, refer to my reply at page 174^^

Ahh I read your post but I think I still got a little bit confused figuring out hexidecimals lol
 
Ahh I read your post but I think I still got a little bit confused figuring out hexidecimals lol
According to someone else's post in here (I think it was @h448 ?), the stuff is listed in the spreadsheet in order:

https://docs.google.com/spreadsheets/d/13d_LAJPlxMa_DubPTuirkIV4DERBMXbrWQsmSh8ReK4/htmlview#

Just get any parts you can't change for a given item, and use customization kits for the part you can (since you're cheating anyhow, you can just spawn them in).
 
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sorry for quoting you but I actually need help, so I used a system of backup and restore trough JKSV to give raymond to my friends that needed them since your code is now still in work, BUT I just discovered that in my passport in the nintendo switch app Raymond doesnt appear TAT.

I think I will delete him and try to look for another villager so substitute him but at what point are you with the villager cheat? please I need help TAT

I had to quote you in appropriate thread.

I'm suggesting you to use strawpedro's method to replace the villager and their house with one that you want but right now, only villagers that name from A to F are available and it is work in progress to add G to Z. It works well on mine.
https://gbatemp.net/threads/tutoria...editor-for-perfect-villager-injection.563202/

I don't know when mystery island code will be available so it is up to creator to determine if it is ready to share.
 
Is it any easier to add color variations of items into NHSE yet? If we still have to guess, is someone putting a list together for the values needed? It's just getting a bit tiresome. I just want to make some beach chairs...
 
Is it any easier to add color variations of items into NHSE yet? If we still have to guess, is someone putting a list together for the values needed? It's just getting a bit tiresome. I just want to make some beach chairs...
use nookplaza and use NHSE with the right amount of variants. or text to item code
 
Is it any easier to add color variations of items into NHSE yet? If we still have to guess, is someone putting a list together for the values needed? It's just getting a bit tiresome. I just want to make some beach chairs...
Two posts above you people are discussing how to figure out colour variations without guessing. The spreadsheet has colour variations listed in order. You start at 0 and count up. Nobody has written them in text but its in order already. "Count" is how you change the colour in NHSE, 0 is the base colour.
 
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Can someone test this 1.2 code for walk through walls and tell me if you have the same issue as me and WHY???
my issue that I am having with this is for some reason the button activator doesn't work it's no different from the previous versions besides the address change obviously.

But when I use it, it's automatically on and can't be turned off.

Code:
[Walk through Walls (Hold L)]
04000000 00E95E50 B9538014
80000040
04000000 00E95E50 12800014
20000000
 
From what I can tell you just replace this part of the code with the reverse of the internal name, similar to how the old Mystery Island codes used to work.

Code:
[Animal in place of Curt (Amiibo)]
08100000 474856C4 0000XXXX XXXXXX01
32316C6F77 was Audie's I believe, so

Code:
[Audie in place of Curt (Amiibo)]
08100000 474856C4 00003231 6C6F7701
Could give it a try. I don't have a Curt amiibo nor ever got eumiibo working.
Where can I find the internal names of the villagers?
 
Can someone test this 1.2 code for walk through walls and tell me if you have the same issue as me and WHY???
my issue that I am having with this is for some reason the button activator doesn't work it's no different from the previous versions besides the address change obviously.

But when I use it, it's automatically on and can't be turned off.

Code:
[Walk through Walls (Hold L)]
04000000 00E95E50 B9538014
80000040
04000000 00E95E50 12800014
20000000
Try my version... Mine is like a light switch, L + Dpad-Up to enable, L + D-Pad Down to disable.
Code:
[Walk Thru Walls L + D-Pad Up: Enable|L + D-Pad Down: Disable]
80002040
04000000 00E95E50 12800014
20000000
80008040
04000000 00E95E50 B9538014
20000000
 
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Try my version... Mine is like a light switch, L + Dpad-Up to enable, L + D-Pad Down to disable.
Code:
[Walk Thru Walls L + D-Pad Up: Enable|L + D-Pad Down: Disable]
80002040
04000000 00E95E50 12800014
20000000
80008040
04000000 00E95E50 B9538014
20000000
I mean that's great and all but it makes no sense to me why it suddenly doesn't listen to the button modifier... I enjoyed being able to just hold L to pass through what I needed.
 
I mean that's great and all but it makes no sense to me why it suddenly doesn't listen to the button modifier... I enjoyed being able to just hold L to pass through what I needed.
Did the cheat I post work? It helps me identify if there's an issue with your exefs (addresses might be different, as if you modify any of the instructions that are near where this cheat patches, you'll still get the same effect) or if it did work, I might be formatting issue where the cheat handler isn't reading your code correctly, and rewriting the code manually might solve the issue.
 
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For those that can either get Emuiibo to work, have an amiibo-emulating pice of hardware, or can get their hands on the Curt amiibo, here is a code to change the villager it summons:

Code:
[Raymond in place of Curt (Amiibo)]
08100000 474856C4 00003332 74616301

View attachment 206187

To change the summoned villager, change the number. 33 32 74 61 63 is 32tac (cat23 backwards).

This should be pinned or added to OP, it's sooo useful right now
 
anyone have the slot codes 1-40 for version 1.2.0?
It has been posted numerous times!

slot 1: AC4723D0
Add 8 for every slot up to slot 20.

slot 21: AC472318
add 8 for every slot up to slot 40.

The rest of the codes structure remain the same.
 
Did the cheat I post work? It helps me identify if there's an issue with your exefs (addresses might be different, as if you modify any of the instructions that are near where this cheat patches, you'll still get the same effect) or if it did work, I might be formatting issue where the cheat handler isn't reading your code correctly, and rewriting the code manually might solve the issue.
yeah yours worked and after retyping mine like you suggested mine works now I don't understand the logic in it.. but whatever. Thank you very much
 

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