Seta GX fork

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I've tested a few more games. Will update the list soon.

i immediately get a dsi exception black screen on Wii when booting the .dol from ZGX_20260729...
Did you follow the instructions on the notes of the post?

But the main problem I have is that the WUPC, when its connected, it is constantly pressing down on the main menu screen. The Wiimote works fine. But when I plug in the Wii Pro Controller, I get the same thing.
I already mentioned this in the previous thread, and in the main first post here. We have to wait.
 
Last edited by niuus,
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I'll try to fix it as soon as possible.

Thank you, also as i mentioned in the other thread, both 2M and 4M versions of Rayearth dont boot past the SEGA title, Astra Superstars stackdumps after it, SotN no longer boots past Sega logo, (it didnt past the select screen either), and L+Y 240p switcheroo didnt work because of the polling issue, even tough the 4M switch did it.

Also, the ISO's i use were converted from the original multifile ones to CHD then back to single CUE+BIN duo via cue2chd and chd2cue, does that affect things?

-------- ALL GAMES TESTED ON WII!! NOT THE WII U (wiimote only)------

PERFECT - GOOD & VERY PLAYABLE - GOOD BUT WITH ISSUES - UNSTABLE / NON COMPLETLY PLAYABLE - NO LUCK!


--------------------------------


Arcade Gears Vol 1- PuRiLuRa - VERY PLAYABLE! plays, full speed seemingly. (could not keep playing because of bad wiimote button defaults)

Arcade Gears Vol 2 - Wonder 3 - VERY PLAYABLE! ALL 3 GAMES PLAY!, full speed seemingly.

Golden Axe The Duel: VERY PLAYABLE! only minor audio hiccups!

Elevator Action 2 Returns: Playable! full speed but jittery scrolling and missing layer effects! PLAYABLE OTHERWISE! (RECOMMENDED)

Rabbit -Playable! seems full speed, (could only play via Wiimote), half stage graphic backgrounds dont load.

Keiou Yuugekitai - Katsugeki-hen / (Keio Flying Squadron 2): Playable!, but scrolling its choppy, no transparency effects!, otherwise seems playable!

Asuka 120% - Boots , pasts SEGA LOGO, FMV plays with stutter and pauses but audio plays normally, minor audio voice glitches, Soft locks after one fight ends! (doesnt work fully!)

Dragon Ball Z: Shin Butouden
- Boots, Pasts SEGA LOGO, only Team Battle works, speed desynergy (the FPS counter marks 60 but game runs at 45-50 fps), audio glitches

Bubble Bobble also featuring Rainbow Islands (USA): Only Bubble Bobble Works!, Both versions of Rainbow Islands play at full speed but with messed up colors and graphics, Enchanced version has some trippy colors and textures, MAY CAUSE SEIZURES! NOT RECOMENDED!

Magic Knight Rayeath, (1M) : NO PAST SEGA LOGO, NO LUCK

Magic Knight Rayeath, (2-3M) : NO PAST SEGA LOGO, NO LUCK

Magic Knight Rayeath, (4M) : NO PAST SEGA LOGO, NO LUCK

Astra Superstars : NO PAST SEGA LOGO, NO LUCK

Akumajou Dracula X - Gekka no Yasoukyoku (Japan) (2M) / Castlevania Simphony of the Night: No pasts SEGA LOGO, (previous version booted the game but didnt past the select screen), NO LUCK.

Kamen Rider - Sakusen File 1 (Japan): No Past SEGA LOGO!

Jikkyou Oshaberi Parodius - Forever with Me (Japan): NO PAST SEGA LOGO!

Batman Forever - The Arcade Game: Opening Cinematic wont display but you have to wait for Press Start, Wont pass character Select screen, soft lock, UNPLAYABLE!

Gokujou Parodius Da! Deluxe Pack: NO BOOT, STACK DUMP!
 
Last edited by MeXen,
I've tested a few more games. Will update the list soon.


Did you follow the instructions on the notes of the post?


I already mentioned this in the previous thread, and in the main first post here. We have to wait.
Of course i did, and SetaGXHibrido_20260726 works...
 
It seems like on Daytona USA there are sound effects they're just really, really quiet compared to the music. If that could be patched to be louder then you'd have a fully mostly working version of Daytona USA.
 
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It occurs to me now, as it's been forever since I made a forwarder, that you have to use certain numbers when you create it. And if you use a number that another program does, it over writes it. I hate to ask you man, but could you please remake it using a different number? Maybe use a random number generator? Thanks man.
That applies to the 3DS, not the Wii
 
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Updated full game list, and more games personally tested.

It seems like on Daytona USA there are sound effects they're just really, really quiet compared to the music. If that could be patched to be louder then you'd have a fully mostly working version of Daytona USA.
Let's better wait until the audio section is improved, so there is no need for a hack that may break other things. Same thing happens with a couple of more games.

Can someone test if the classic controller and pro controller are working properly now? Note: this is a test version; save your current version before testing.
Other than the debug info on, it is working perfect for me, full D-Pad and buttons. Wii U Pro Controller. Will test with a Street Fighter game next.
 
Last edited by niuus,
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Updated full game list, and more games personally tested.


Let's better wait until the audio section is improved, so there is no need for a hack that may break other things. Same thing happens with a couple of more games.


Other than the debug info on, it is working perfect for me, full D-Pad and buttons. Wii U Pro Controller. Will test with a Street Fighter game next.
Thank you very much, this is just to confirm that the controller works as it should. I'll release a clean version soon; this one has many logs and the debug overlay.
 
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