Z-GX
by cheloruiz79
https://github.com/hotker79/Z-GX
Forked from and based on the great foundation of Seta GX (project still active), by fadedled
https://github.com/fadedled/seta-gx
Controller support:
Notes for Z-GX:
- The 4M RAM cartridge is always OFF at boot. Enable it only when your game needs it.
Recommended BIOS: Saturn USA 1.00 (most compatible)
Controls - emulator game list:
Controls - in-game:
QoL suggestions for Z-GX:
- 4:3 or stretched 16:9 aspect ratio setting.
- Enable/Disable FPS counter. (it is always enabled)
- Sub-folders support.
- Long name autoscroll on the list could be a bit faster. (IMPLEMENTED in build 20260803A)
- Option to pick any Saturn BIOS file.
- Turbo toggle to fast-forward.
- Selection of RAM/ROM cartridge type to use.
Known bugs:
- Toggling the sound OFF hangs the emulator.
- Saves are not working. (since 20260729 build) (FIXED in build 20260811B)
- Title name on the game list disappears when it finishes scrolling.
- Have at least 24 games. Position the cursor in slot 000, 001, 002, 003, or 004, press right to go down one page. Now keep pressing Up like you wanted to go back to slot 014 or further, the list won't scroll, but the names will. You will only notice visually if you have your covers assigned.
- When you launch the emulator from USB, games/art on the device will be ignored if a SD card is also inserted with the same Z-GX folder structure. SD will be prioritized.
- When you launch the emulator from USB, and there is a SD card inserted without the Z-GX folder structure present, it will DSI crash.
- 12 seconds pause before the game starts booting, since build 20260811B.
- Cover files do not load when you start the emulator from a USB device, yet it will load them if a SD card with the files is inserted before emulator launch. (FIXED in build 20260803B)
- 240p.txt file is not detected or generated when you launch the emulator from a USB device. (FIXED in build 20260803A)
- 240p mode is not working when you launch the emulator from a USB device. (FIXED in build 20260803B)
Compatibility list:
Notes for SetaGXHibrido (obsolete):
Attachments:
- Releases so far.
- Wii Channel Forwarder, by cmyksoda, for Z-GX (apps/ZGX)
- Wii U Channel Forwarder, by ploggy, for Z-GX (apps/ZGX/) and SetaGX Hibrido (apps/SetaGX/)
by cheloruiz79
https://github.com/hotker79/Z-GX
Forked from and based on the great foundation of Seta GX (project still active), by fadedled
https://github.com/fadedled/seta-gx
Controller support:
- Gamecube controller.
- Wiimote.
- Wii Classic Controller. (
there is a bug currently where the directional Down is always pressed). (Fixed in build 20260801) - Wii U Pro Controller. (
there is a bug currently where the directional Down is always pressed)(Fixed in build 20260801)
Notes for Z-GX:
- App folder: root://apps/ZGX/
- Covers folder: root://ZGX/art
- 128x192 PNG with the same exact name as your game file.
- BIOS folder: root://ZGX/bios/bios.bin
- Games folder: root://ZGX/games
- Games can be CHD or CUE+BIN, the latter is the most compatible, some games do not work on CHD yet.
- Backup RAM folder: root://ZGX/saves
- The 4M RAM cartridge is always OFF at boot. Enable it only when your game needs it.
Recommended BIOS: Saturn USA 1.00 (most compatible)
Controls - emulator game list:
- D-pad Up/Down = move through the list
- Hold D-pad Up/Down = continuous scroll (fast)
- D-pad Left/Right = jump by page
- A = start selected game
- B = exit to loader
- L+R = toggle 4M RAM cartridge ON/OFF
- Z+Y = toggle 240p for supported displays (Gamecube controller)
- ZL+ZR = toggle 240p for supported displays (Wii Classic Controller / Wii U Pro Controller)
Controls - in-game:
- Start+Z = exit game back to emulator (Gamecube controller)
- Home = exit game back to emulator (Wii Classic Controller / Wii U Pro Controller)
- L+R+Start = toggle sound (muting gains some fps) . Shows "SND OFF".
QoL suggestions for Z-GX:
- 4:3 or stretched 16:9 aspect ratio setting.
- Enable/Disable FPS counter. (it is always enabled)
- Sub-folders support.
- Option to pick any Saturn BIOS file.
- Turbo toggle to fast-forward.
- Selection of RAM/ROM cartridge type to use.
Known bugs:
- Toggling the sound OFF hangs the emulator.
- Title name on the game list disappears when it finishes scrolling.
- Have at least 24 games. Position the cursor in slot 000, 001, 002, 003, or 004, press right to go down one page. Now keep pressing Up like you wanted to go back to slot 014 or further, the list won't scroll, but the names will. You will only notice visually if you have your covers assigned.
- When you launch the emulator from USB, games/art on the device will be ignored if a SD card is also inserted with the same Z-GX folder structure. SD will be prioritized.
- When you launch the emulator from USB, and there is a SD card inserted without the Z-GX folder structure present, it will DSI crash.
- 12 seconds pause before the game starts booting, since build 20260811B.
Compatibility list:
Personally tested games. Everything is CHD format and with Sega Saturn boot ROM v1.00 (USA), unless noted:
- Akumajou Dracula X - Gekka no Yasoukyoku (Japan). Not working. Boots, but hangs on a black screen.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (NO).
- Alien Trilogy (USA). Full speed. Partially working. Some graphic glitches on intro text, and some enemy 2D sprite glitches. Hangs on a black screen after you end the first level. Sound effects mute if you set it past 7 in Options.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Alone in the Dark - One-Eyed Jack's Revenge (USA). Not working. Boots, but hangs on a black screen.
- Tested in Seta GX 0.3.2 (WORKS, BUT BROKEN), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (NO).
- Arcade Gears Vol. 1 - Pu Li Ru La (Japan). Full speed. FMVs display incorrectly.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Arcade Gears Vol. 2 - Gun Frontier (Japan). Broken. FMVs can't be seen. Lots of missing graphics. Can't be played on build 20260811B due to background layer being on top of vital game sprites.
- Tested in 20260726 (WORKS), 20260729 (WORKS), 20260803B (WORKS), 20260811B (WORKS, BUT BROKEN), 20260815 (WORKS, BUT BROKEN)
- Arcade Gears Vol. 3 - Wonder 3 (Japan). Full speed. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Arcade Gears Vol. 4 - ImageFight & XMultiply (Japan). 55-60fps. Missing backgrounds during ImageFight gameplay.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Astal (USA). Not working. Same as old 0.3.2. Boots, but hangs on a black screen.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Batman Forever - The Arcade Game (USA). Broken. Hangs on a black screen after the character select screen.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (NO).
- Batsugun (Japan). Full speed. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811. Crashes the emulator on exit.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (WORKS), 20260729 (WORKS), 20260803B (WORKS), 20260811B (WORKS), 20260815 (WORKS).
- Bug! (USA). Not working. Corrupted FMVs. After it reaches the title screen, it throws you inside the Saturn BIOS.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Bulk Slash (Japan). 57-60fps. Some missing graphics and dialogue texts. Voice dialogues skip samples. Crashes when you exit the emulator.
- Tested in Seta GX 0.3.2 (NO), 20260726 (WORKS), 20260803B (WORKS), 20260811B (WORKS).
- Burning Rangers (USA). Not working. Hangs after the first splash screen, or loads incredibly slow. Crashes when you return to the emulator.
- Tested in Seta GX 0.3.2 (WORKS PARTIALLY), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO)
- Bust-A-Move 2 - Arcade Edition (USA). Full speed.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Bust-A-Move 3 (USA). Full speed.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Capcom Generation - Dai-5-shuu Kakutouka-tachi (Japan). Not working. FMVs can't be seen. Boots, but hangs on a black screen.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Casper (USA). 55-60fps. FMVs can't be seen. Scrolling is a bit jerky, some sprites glitches.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (WORKS), 20260729 (WORKS), 20260803B (WORKS), 20260811B (WORKS).
- Castlevania - Symphony of the Night (Japan). Full speed. FMVs can't be seen. Some transparency problems.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Christmas Nights into Dreams (USA). Not working. FMVs can't be seen. Hangs on a black screen after you start a game. Crashes when you return to the emulator.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Chase H.Q. Plus S.C.I. (Japan). 53-60fps. Some small graphic glitches.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Choro Q (Japan). Full speed.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Clockwork Knight - Pepperouchaus Adventure (USA). Full speed. FMVs can't be seen. Hangs with a black screen after reaching the main menu. Working again since build 20260815. Start the game as soon as you reach the main menu or it will hang the emulator if you let if reach the demo mode. Glitches the emulator on exit.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (WORKS).
- Clockwork Knight 2 (USA). Full speed. FMVs can't be seen. Doesn't boot. Working again since build 20260815. Some missing graphics at menus.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (WORKS).
- Darius Gaiden (USA). Full speed. Some slowdowns when certain effects are on-screen. Missing sounds?
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Darius II (Japan). Not working. Boots, but hangs on a black screen. Glitches the emulator on exit.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Dark Seed (Japan). Not working. Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Daytona USA (USA). 54-60fps. Some random graphic glitches. No sound effects?
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Daytona USA - Championship Circuit Edition (USA). Not working. Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Deep Fear (Japan). 57-60fps. FMVs can't be seen. Half the character is not rendered properly.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Doom (Japan). Not working. Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Doom (USA). Not working. Boots, but hangs on a black screen. Crashes when you return to the emulator.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Dungeons & Dragons Collection - Tower of Doom (Japan). Full speed. FMVs can't be seen. Character sprite is glitchy.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Dungeons & Dragons Collection - Shadow over Mystara (Japan). Full speed. Needs 4M RAM cartridge expansion. FMVs can't be seen.
- Tested in Seta GX 0.3.2 (NO), 20260726 (NO), 20260729 (WORKS), 20260803B (WORKS), 20260811B (WORKS).
- Earthworm Jim 2 (USA). Full speed. Character sprite is a bit glitchy, this improved since build 20260811B.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Elevator Action Returns (Japan). Full speed. NEEDS CUE+BIN FORMAT FOR ANY BUILD EXCEPT 20260811. Some missing graphics in levels. Game runs more fluidly on builds before 20260811. Crashes the emulator on exit.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (WORKS), 20260729 (WORKS), 20260803B (WORKS), 20260811 (WORKS),
- Fighter's History Dynamite (Japan). Not working. Needs 4M RAM cartridge expansion, when you activate it loads a bit further, but it throws you inside the Saturn BIOS.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Final Fight Revenge (Japan). 43-60fps. Needs 4M RAM cartridge expansion. Some missing graphics in backgrounds during the fights.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Flashback - The Quest for Identity (Homebrew). Not working. Boots, but hangs on a black screen, or the SEGA screen. Crashes the emulator on exit.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Galactic Attack (USA). Full speed. Acclaim logo is missing. Hard crashes the emulator if you don't start the game and let it run past the title screen. Some graphic glitches in gameplay.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260811B, 20260815.
- Golden Axe - The Duel (USA). Full speed.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Gradius Deluxe Pack (Japan). Not working. Boots, but hangs on a black screen.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Guardian Heroes (USA). 50-60fps. Some graphical glitches (floor).
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Hyper Duel (Japan). Full speed. Some missing graphics. Working now since build 20260811B. Crashes when you return to the emulator.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (WORKS).
- Layer Section (Japan). Full speed. Hard crashes the emulator if you don't start the game and let it run past the title screen. Some graphic glitches in gameplay.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (WORKS), 20260729 (WORKS), 20260803B (WORKS), 20260811B (NO), 20260815 (NO).
- Layer Section II (Japan). 43-60fps. FMVs can't be seen. Many missing graphic elements in gameplay. Transparency errors.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B.
- Lunar - Silver Star Story Complete (MPEG Edition) (Japan). Not working. Missing VideoCD card emulation.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Lupin the 3rd - Pyramid no Kenja (Japan). Full speed. FMVs can't be seen.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Magic Knight Rayearth (Japan) (4M). Full speed. Boots, but hangs on a black screen. Working again since build 20260815. FMVs play with some frameskip.
- Tested in 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (WORKS).
- Magic Knight Rayearth (USA). Full speed. Boots, but hangs on a black screen. Working again since build 20260815. FMVs play with some frameskip.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (WORKS).
- Magical Night Dreams - Cotton 2 (Japan). Full speed. Boots, but hangs on a black screen. Working again since build 20260815. Missing graphics during gameplay, many sound effects play wrong.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (WORKS).
- Magical Night Dreams - Cotton Boomerang (Japan). Not working. Same as old 0.3.2. Boots, but hangs on a black screen. Glitches and crashes the emulator on exit.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Marvel Super Heroes (USA). 55-60fps. FMVs can't be seen.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Marvel Super Heroes vs. Street Fighter (Japan). Not working. Needs 4M RAM cartridge expansion, still not working when you activate it. Boots, but hangs on a black screen. Choppy FMVs.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Mega Man 8 (USA). 57-60fps. FMVs can't be seen. Problems with transparencies, the character can't be seen: Intro level, underwater section / Frost Man stage, snowboard section)
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Mortal Kombat II (USA). Not working. Same as old 0.3.2. Boots, but hangs on a black screen after the Midway/Probe splash screen. Crashes the emulator on exit.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Mortal Kombat Trilogy (USA). 48-50fps. Invisible menu, lots of graphical glitches on the character selection screen. Texts and parts of the HUD can't be seen, character sprites have some glitches.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Nights into Dreams (USA). 44-60fps. FMVs can't be seen. Unplayable, many graphical glitches. Crashes when you return to the emulator.
- Tested in 20260726 (WORKS), 20260729 (WORKS), 20260803B (WORKS), 20260811B (NO).
- Ninpen Manmaru (Japan). 50-57fps. Main menu is not drawn correctly.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Nissan Presents - Over Drivin' GT-R (Japan). Partially working. Boots, but hangs on a black screen. Since build 20260815, it boots further. FMVs can't be seen. Menu graphic texts are missing, hangs after trying to start a race.
- Tested in 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (WORKS PARTIALLY).
- Pandemonium (USA). Not working. Same as old 0.3.2. FMVs appear completely glitched. Black screen, then a colored glitchy screen, and then throws you into the BIOS. May need .CUE format.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Panzer Dragoon (USA). 53-59fps. FMVs can't be seen. Backgrounds can't be seen during gameplay.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Panzer Dragoon II Zwei (USA). Not working. FMVs can't be seen. Missing cursor in title screen. Throws you inside the Saturn BIOS once you skip the intro after starting a new game, or crashes the emulator.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Policenauts (Japan). Not working. Boots, but hangs on a black screen, or the SEGA screen.
- Tested in Seta GX 0.3.2 (WORKS, BUT BROKEN), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO).
- Powerslave (USA). 53-59fps. FMVs can't be seen. Background on the main menu is missing, small graphical glitches on the World Map and Loading Screens, missing skybox and player weapon sprites. Glitches the emulator menu when you exit.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Princess Crown (Japan). Full speed.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Psyth (Japan). Full speed.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Radiant Silvergun (Japan). Not working. Crashes the emulator if you skip the splash screen, or at exit.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Road & Track Presents: The Need for Speed (USA). Partially working. Boots, but hangs on a black screen. Since build 20260815, it boots further. Menu graphic texts are mostly missing, but readable. Hangs after trying to start a race.
- Tested in 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (WORKS PARTIALLY).
- Road Rash (USA). Not working. Boots, but hangs on a black screen.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Saturn Bomberman (Europe). Full speed. FMVs skip some frames. Some issues with text bubbles during cutscenes.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Saturn Bomberman (Japan). Full speed. FMVs skip some frames. Some issues with text bubbles during cutscenes.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Saturn Bomberman (USA). Not working. Boots, but hangs on the SEGA screen.
- Tested in Seta GX 0.3.2 (WORKS), 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO), 20260815 (NO).
- Saturn Bomberman Fight!! (Japan). 52-60fps.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Sega AGES - Outrun (Japan) (Rev A). Not working. Boots, but hangs on a black screen after showing the first loading screen. Glitches the emulator on exit.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B.
- Sega Rally Championship (USA). 48-60fps. Some graphic glitches. No skybox.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Sega Rally Championship Plus Netlink Edition (USA). Not working. Boots, but hangs on the SEGA screen.
- Tested in 20260726, 20260729, 20260803B, 20260803B, 20260811B.
- Shining Force III Collection Deluxe Volume 1 (Japan). Not working. Same as old 0.3.2. Hangs at the BIOS screen.
- Tested in Seta GX 0.3.2, 20260726, 20260729.
- Shining Force III Collection Deluxe Volume 2 (Japan). Not working. Same as old 0.3.2. Hangs at the BIOS screen.
- Tested in Seta GX 0.3.2, 20260726, 20260729.
- Sexy Parodius (Japan). Full speed. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811. FMVs can't be seen. Some missing graphics.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Shinobi X (Europe). Full speed.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Silhouette Mirage (Japan). 52-60fps. Some graphic glitches, main menu background can't be seen. Missing sound effects?
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Snatcher - Cyber Punk Adventure (Japan). Full speed. FMVs can't be seen.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Street Fighter Alpha (USA). 54-60fps. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811, or else you'll get very slow boot time. FMVs can't be seen. Skip the intro as soon as you can or it will slow down terribly.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Street Fighter Alpha 2 (USA). 51-60fps. Some missing graphics in backgrounds. FMVs can't be seen.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Street Fighter Collection (USA) (Disc 1). Not working. FMVs can't be seen. Boots, but hangs on a black screen.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Street Fighter Collection (USA) (Disc 2). 51-60fps. FMVs can't be seen. Some missing graphics in backgrounds.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Street Fighter Zero 3 (Japan). Not working. Same as old 0.3.2. Needs 4M RAM cartridge expansion, still not working when you activate it. Boots, but hangs on a black screen.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B, 20260815.
- Tetris Plus (USA). Full speed. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811.
- Tested in 20260726, 20260729, 20260803B, 20260811B, 20260815.
- The Legend of Oasis (USA). Full speed. FMVs can't be seen. No dialogue boxes and other missing graphics. Since build 20260811B, Main Menu options can't be seen, but dialogue boxes and texts can. Don't let the game enter attract mode or it hangs on a black screen with music.
- Tested in Seta GX 0.3.2 (WORKS, BUT BROKEN), 20260726 (WORKS, BUT BROKEN), 20260729 (WORKS, BUT BROKEN), 20260803B (WORKS, BUT BROKEN), 20260811B (WORKS).
- Three Dirty Dwarves (USA). Full speed. Missing graphics.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Thunder Force Gold Pack 1 (Japan). Full speed. FMVs can't be seen. Some glitched/missing graphics at the main menu.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Thunder Force Gold Pack 2 (Japan). 57-60fps. FMVs can't be seen. Some glitched/missing graphics at the main menu.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Thunder Force V (Japan). Not working. FMVs can't be seen, hangs on a black screen after you skip it.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Tryrush Deppy (Japan). Full speed. Character sprite is a bit glitchy.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- TwinBee Time Attack (Japan). Full speed.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- Ultimate Mortal Kombat 3 (USA). 55-60fps. FMVs can't be seen. Floor graphic scrolls incorrectly, some missing graphics in some stages.
- Tested in 20260726, 20260729, 20261103B, 20260811B.
- Virtua Cop (USA) (6S). Full speed. Some glitched graphics.
- Tested in 20260726 (WORKS, BUT BROKEN), 20260729 (WORKS, BUT BROKEN), 20260803B (WORKS, BUT BROKEN), 20260811B (WORKS).
- Virtua Fighter 2 (USA). Broken. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811. Menus are not correctly displayed. Hangs on a black screen with music after selecting the character. Crashes when you return to the emulator.
- Tested in 20260726 (NO), 20260729 (NO), 20260803B (NO), 20260811B (NO).
- Virtua Fighter Kids (USA). Broken. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811. Boots, but throws you to the BIOS at start.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Virtua Fighter Remix (Japan) (4M). Broken. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811. Boots, but hangs on a screen with the message "Loading... please wait". Crashes when you return to the emulator.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Virtua Fighter Remix (USA). Broken. NEEDS CUE+BIN FORMAT FOR BUILDS BEFORE 20260811. Boots, but hangs on a screen with the message "Patience, grasshopper". Crashes when you return to the emulator.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- WipeOut 2097 (Europe). 47-50fps. Some sound issues.
- Tested in 20260726, 20260729, 20260803B, 20260811B.
- Wolfenstein 3D (Homebrew). Not working. Boots, but hangs on a black screen.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- X-Men Arcade (Homebrew). Full speed. Glitched audio as 0.3.2, but unlike it, it is fully playable and completable.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
- X-Men vs. Street Fighter (Japan). Not working. Needs 4M RAM cartridge expansion, still not working when you activate it. Boots, but hangs on a black screen. Choppy FMVs.
- Tested in Seta GX 0.3.2, 20260726, 20260729, 20260803B, 20260811B.
Notes for SetaGXHibrido (obsolete):
- App folder: root://apps/SetaGX/
- Covers folder: root://apps/SetaGX/art
- 128x192 PNG with the same exact name as your game file.
- BIOS folder: root://apps/SetaGX/bios.bin
- Backup RAM folder: root://saves/saturn
- Games folder: root://vgames/saturn
Attachments:
- Releases so far.
- Wii Channel Forwarder, by cmyksoda, for Z-GX (apps/ZGX)
- Wii U Channel Forwarder, by ploggy, for Z-GX (apps/ZGX/) and SetaGX Hibrido (apps/SetaGX/)
Attachments
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SetaGXHibrido_20260726.zip652 KB · Views: 6
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SETA-GX [0005000094AEFF12].7z9.6 MB · Views: 2
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ZGX_20260729.zip632.9 KB · Views: 3
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ZGX_20260801.zip634.8 KB · Views: 1
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Z-GX 20260803B.zip633.2 KB · Views: 3
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Z-GX [0005000094AEFF13].7z9.6 MB · Views: 1
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ZGXA-WiiFwd-v1.zip1.4 MB · Views: 1
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Z-GX 20260811B.zip639 KB · Views: 1
Last edited by niuus,





It occurs to me now, as it's been forever since I made a forwarder, that you have to use certain numbers when you create it. And if you use a number that another program does, it over writes it. I hate to ask you man, but could you please remake it using a different number? Maybe use a 






